Update deprecated 'acc','vel'. 12 new 5x5 snowflake textures. Time particles to disappear at water level. Randomise snowflake XZ velocities

master
paramat 2017-12-12 19:26:29 +00:00
parent fcb0537b32
commit 0a0787a8f1
14 changed files with 35 additions and 25 deletions

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@ -1,4 +1,4 @@
snowdrift 0.5.1 by paramat snowdrift 0.5.2 by paramat
For Minetest 0.4.15 and later For Minetest 0.4.15 and later
Depends default Depends default

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@ -1,12 +1,13 @@
-- Parameters -- Parameters
local YLIMIT = 1 -- Set to world's water level or level of lowest open area, local YLIMIT = 1 -- Set to world's water level
-- calculations are disabled below this y. -- Particles are timed to disappear at this y
-- Particles do not spawn when player's head is below this y
local PRECSPR = 6 -- Time scale for precipitation variation in minutes local PRECSPR = 6 -- Time scale for precipitation variation in minutes
local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
local GSCYCLE = 0.5 -- Globalstep cycle (seconds) local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
local FLAKES = 16 -- Snowflakes per cycle local FLAKES = 32 -- Snowflakes per cycle
local DROPS = 64 -- Raindrops per cycle local DROPS = 128 -- Raindrops per cycle
local RAINGAIN = 0.2 -- Rain sound volume local RAINGAIN = 0.2 -- Rain sound volume
local COLLIDE = false -- Whether particles collide with nodes local COLLIDE = false -- Whether particles collide with nodes
local NISVAL = 39 -- Clouds RGB value at night local NISVAL = 39 -- Clouds RGB value at night
@ -79,7 +80,7 @@ minetest.register_globalstep(function(dtime)
local player_name = player:get_player_name() local player_name = player:get_player_name()
local ppos = player:getpos() local ppos = player:getpos()
local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
if pposy >= YLIMIT then if pposy >= YLIMIT - 2 then
local pposx = math.floor(ppos.x) local pposx = math.floor(ppos.x)
local pposz = math.floor(ppos.z) local pposz = math.floor(ppos.z)
local ppos = {x = pposx, y = pposy, z = pposz} local ppos = {x = pposx, y = pposy, z = pposz}
@ -124,10 +125,15 @@ minetest.register_globalstep(function(dtime)
elseif time >= 0.2396 then elseif time >= 0.2396 then
sval = DASVAL sval = DASVAL
else else
sval = math.floor(NISVAL + ((time - 0.1875) / 0.0521) * difsval) sval = math.floor(NISVAL +
((time - 0.1875) / 0.0521) * difsval)
end end
-- Set sky to overcast bluish-grey
player:set_sky({r = sval, g = sval, b = sval + 16, a = 255}, "plain", {}) player:set_sky(
{r = sval, g = sval, b = sval + 16, a = 255},
"plain",
{}
)
else else
-- Reset sky to normal -- Reset sky to normal
player:set_sky({}, "regular", {}) player:set_sky({}, "regular", {})
@ -146,44 +152,48 @@ minetest.register_globalstep(function(dtime)
-- Precipitation -- Precipitation
if freeze then if freeze then
-- Snowfall -- Snowfall
local extime = math.min((pposy + 12 - YLIMIT) / 2, 9)
for flake = 1, FLAKES do for flake = 1, FLAKES do
minetest.add_particle({ minetest.add_particle({
pos = { pos = {
x = pposx - 24 + math.random(0, 47), x = pposx - 24 + math.random(0, 48),
y = pposy + 8 + math.random(0, 1), y = pposy + 12,
z = pposz - 20 + math.random(0, 47) z = pposz - 24 + math.random(0, 48)
}, },
vel = { velocity = {
x = 0.0, x = (-20 + math.random(0, 40)) / 100,
y = -2.0, y = -2.0,
z = -1.0 z = (-20 + math.random(0, 40)) / 100
}, },
acc = {x = 0, y = 0, z = 0}, acceleration = {x = 0, y = 0, z = 0},
expirationtime = 8.5, expirationtime = extime,
size = 2.8, size = 2.8,
collisiondetection = COLLIDE, collisiondetection = COLLIDE,
collision_removal = true, collision_removal = true,
vertical = false, vertical = false,
texture = "snowdrift_snowflake" .. math.random(1, 4) .. ".png", texture = "snowdrift_snowflake" ..
math.random(1, 12) .. ".png",
playername = player:get_player_name() playername = player:get_player_name()
}) })
end end
else else
-- Rainfall -- Rainfall
for flake = 1, DROPS do for drop = 1, DROPS do
local spawny = pposy + 10 + math.random(0, 40) / 10
local extime = math.min((spawny - YLIMIT) / 10, 1.8)
minetest.add_particle({ minetest.add_particle({
pos = { pos = {
x = pposx - 8 + math.random(0, 16), x = pposx - 12 + math.random(0, 24),
y = pposy + 8 + math.random(0, 5), y = spawny,
z = pposz - 8 + math.random(0, 16) z = pposz - 12 + math.random(0, 24)
}, },
vel = { velocity = {
x = 0.0, x = 0.0,
y = -10.0, y = -10.0,
z = 0.0 z = 0.0
}, },
acc = {x = 0, y = 0, z = 0}, acceleration = {x = 0, y = 0, z = 0},
expirationtime = 2.1, expirationtime = extime,
size = 2.8, size = 2.8,
collisiondetection = COLLIDE, collisiondetection = COLLIDE,
collision_removal = true, collision_removal = true,

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