Fix logic. Use new noiseparams format

This commit is contained in:
paramat 2015-09-03 06:58:18 +01:00
parent ac3c99b4b3
commit b4b014b03e

129
init.lua
View File

@ -1,84 +1,101 @@
-- TODO rework logic
-- Parameters -- Parameters
local SCALP = 23 -- Time scale for precipitation variation in minutes local PRECSPR = 23 -- Time scale for precipitation variation in minutes
local PRET = -1 -- Precipitation noise threshold: local PRECTHR = -1 -- Precipitation noise threshold:
-- -1 continuous, -0.3 two thirds the time, -- -1 continuous, -0.3 two thirds the time,
-- 0 half the time, 0.3 one third the time, 1 none. -- 0 half the time, 0.3 one third the time, 1 none.
local PPPCHA = 0.1 -- Per player processing chance. local PROCHA = 0.1 -- Per player per globalstep processing chance
local FLAKES = 8 -- Snowflake density local FLAKES = 8 -- Snowflake density
local NISVAL = 31 -- Snow clouds RGB value at night local NISVAL = 31 -- Snow clouds RGB value at night
local DASVAL = 127 -- Snow clouds RGB value in daytime local DASVAL = 135 -- Snow clouds RGB value in daytime
local SETTLE = false -- Snow collects on ground within 32 nodes of player
local SETCHA = 0.2 -- 0 to 1. Snow settling chance
-- Stuff -- Stuff
local difsval = DASVAL - NISVAL local difsval = DASVAL - NISVAL
local np_prec = {
offset = 0,
scale = 1,
spread = {x = PRECSPR, y = PRECSPR, z = PRECSPR},
seed = 813,
octaves = 1,
persist = 0,
lacunarity = 2.0,
--flags = ""
}
-- Detect mapgen to select noise parameters local np_temp, tempthr
local TSEED, TOCTA, TPERS, TSCAL, TTHR
local mg_params = minetest.get_mapgen_params() local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then if mg_params.mgname == "v6" then
TSEED = 9130 np_temp = {
TOCTA = 3 offset = 0,
TPERS = 0.5 scale = 1,
TSCAL = 500 spread = {x = 500, y = 500, z = 500},
TTHR = -0.4 seed = 9130,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
--flags = ""
}
tempthr = -0.4
else else
TSEED = 5349 np_temp = {
TOCTA = 3 offset = 0,
TPERS = 0.5 scale = 1,
TSCAL = 1000 spread = {x = 1000, y = 1000, z = 1000},
TTHR = -0.4 seed = 5349,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
--flags = ""
}
tempthr = -0.4
end end
-- Globalstep function -- Globalstep function
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
local perlinp = minetest.get_perlin(813, 1, 0.5, SCALP)
-- check if snow is currently falling
if perlinp:get2d({x = os.clock() / 60, y = 0}) < PRET then
return
end
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
-- randomise and spread processing load -- randomise and spread processing load
if math.random() > PPPCHA then if math.random() > PROCHA then
return
end
-- check if undercover
local ppos = player:getpos()
if minetest.get_node_light(ppos, 0.5) ~= 15 then
return return
end end
-- check if in snow biome -- check if in snow biome
local ppos = player:getpos()
local pposx = math.floor(ppos.x) local pposx = math.floor(ppos.x)
local pposy = math.floor(ppos.y) local pposy = math.floor(ppos.y)
local pposz = math.floor(ppos.z) local pposz = math.floor(ppos.z)
local perlint = minetest.get_perlin(TSEED, TOCTA, TPERS, TSCAL) local nobj_temp = minetest.get_perlin(np_temp)
local noiset local nval_temp
if mg_params.mgname == "v6" then if mg_params.mgname == "v6" then
noiset = perlint:get2d({x = pposx + 300, y = pposz + 100}) nval_temp = nobj_temp:get2d({x = pposx + 300, y = pposz + 100})
else else
noiset = perlint:get2d({x = pposx, y = pposz}) nval_temp = nobj_temp:get2d({x = pposx, y = pposz})
end end
-- if in snow biome local snowbiome = nval_temp <= tempthr
if noiset <= TTHR then
-- set sky to snow clouds -- check if snow is currently falling
-- first transition (24000 -) 4500, (1 -) 0.1875 local nobj_prec = minetest.get_perlin(np_prec)
-- last transition (24000 -) 5750, (1 -) 0.2396 local snowfall = nobj_prec:get2d({x = os.clock() / 60, y = 0}) >= PRECTHR
if math.random() < 0.1 then
-- check if player is outside
local outside = minetest.get_node_light(ppos, 0.5) == 15
-- occasionally reset player sky
if math.random() < 0.1 then
if snowbiome and snowfall then
-- set sky to snow clouds
local sval local sval
local time = minetest.get_timeofday() local time = minetest.get_timeofday()
if time >= 0.5 then if time >= 0.5 then
time = 1 - time time = 1 - time
end end
-- first transition (24000 -) 4500, (1 -) 0.1875
-- last transition (24000 -) 5750, (1 -) 0.2396
if time <= 0.1875 then if time <= 0.1875 then
sval = NISVAL sval = NISVAL
elseif time >= 0.2396 then elseif time >= 0.2396 then
@ -88,19 +105,24 @@ minetest.register_globalstep(function(dtime)
end end
player:set_sky({r = sval, g = sval, b = sval + 16, a = 255}, "plain", {}) player:set_sky({r = sval, g = sval, b = sval + 16, a = 255}, "plain", {})
else -- reset sky to normal
player:set_sky({}, "regular", {})
end end
end
if snowbiome and snowfall and outside then
-- snowfall -- snowfall
for flake = 1, FLAKES do for flake = 1, FLAKES do
minetest.add_particle({ minetest.add_particle({
pos = { pos = {
x = pposx - 32 + math.random(0, 63), x = pposx - 32 + math.random(0, 63),
y = pposy + 11 + math.random(), y = pposy + 12 + math.random(),
z = pposz - 8 + math.random(0, 63) z = pposz - 20 + math.random(0, 63)
}, },
vel = { vel = {
x = -0.1 + math.random() * 0.2, x = -0.1 + math.random() * 0.2,
y = -1.1 + math.random() * 0.2, y = -1.1 + math.random() * 0.2,
z = -2.1 + math.random() * 0.2 z = -1.1 + math.random() * 0.2
}, },
acc = {x = 0, y = 0, z = 0}, acc = {x = 0, y = 0, z = 0},
expirationtime = 24, expirationtime = 24,
@ -111,13 +133,18 @@ minetest.register_globalstep(function(dtime)
playername = player:get_player_name() playername = player:get_player_name()
}) })
end end
-- snow settling end
end
end)
--[[ snow settling
if SETTLE and math.random() < SETCHA then -- settling snow if SETTLE and math.random() < SETCHA then -- settling snow
local sposx = pposx - 32 + math.random(0, 63) local sposx = pposx - 32 + math.random(0, 63)
local sposz = pposz - 32 + math.random(0, 63) local sposz = pposz - 32 + math.random(0, 63)
-- check under open sky -- check under open sky
if minetest.get_node_light({x = sposx, y = pposy + 32, z = sposz}, 0.5) == 15 then if minetest.get_node_light({x = sposx, y = pposy + 32, z = sposz}, 0.5) == 15 then
for y = pposy + 32, pposy - 64, -1 do -- find surface for y = pposy + 48, pposy - 48, -1 do -- find surface
local nodename = minetest.get_node({x = sposx, y = y, z = sposz}).name local nodename = minetest.get_node({x = sposx, y = y, z = sposz}).name
if nodename ~= "air" and nodename ~= "ignore" then if nodename ~= "air" and nodename ~= "ignore" then
if nodename == "default:desert_sand" -- no snow on these if nodename == "default:desert_sand" -- no snow on these
@ -158,10 +185,4 @@ minetest.register_globalstep(function(dtime)
end end
end end
end end
end end --]]
-- reset sky to normal
elseif math.random() < 0.1 then
player:set_sky({}, "regular", {})
end
end
end)