Adjust sky darkness with time of day

This commit is contained in:
paramat 2015-09-03 04:27:04 +01:00
parent 5215470195
commit ac3c99b4b3

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@ -1,14 +1,22 @@
-- TODO rework logic
-- Parameters
local SCALP = 11 -- Time scale for precipitation variation in minutes
local PRET = -1 -- -1 to 1. Precipitation threshold:
-- 1 none, -1 continuous, -0.3 two thirds the time,
-- 0 half the time, 0.3 one third the time.
local PPPCHA = 0.1 -- 0 to 1. Per player processing chance.
-- Controls and randomizes processing load.
local SETCHA = 0.2 -- 0 to 1. Snow settling chance
local FLAKES = 8 -- Snowfall heaviness. Try 1 on slower computers.
local SCALP = 23 -- Time scale for precipitation variation in minutes
local PRET = -1 -- Precipitation noise threshold:
-- -1 continuous, -0.3 two thirds the time,
-- 0 half the time, 0.3 one third the time, 1 none.
local PPPCHA = 0.1 -- Per player processing chance.
local FLAKES = 8 -- Snowflake density
local NISVAL = 31 -- Snow clouds RGB value at night
local DASVAL = 127 -- Snow clouds RGB value in daytime
local SETTLE = false -- Snow collects on ground within 32 nodes of player
local SETCHA = 0.2 -- 0 to 1. Snow settling chance
-- Stuff
local difsval = DASVAL - NISVAL
-- Detect mapgen to select noise parameters
@ -34,18 +42,21 @@ end
minetest.register_globalstep(function(dtime)
local perlinp = minetest.get_perlin(813, 1, 0.5, SCALP)
-- check if snow is currently falling
if perlinp:get2d({x = os.clock() / 60, y = 0}) < PRET then
return
end
for _, player in ipairs(minetest.get_connected_players()) do
-- randomise and spread processing load
if math.random() > PPPCHA then
return
end
-- check if undercover
local ppos = player:getpos()
if minetest.get_node_light(ppos, 0.5) ~= 15 then
return
end
-- check if in snow biome
local pposx = math.floor(ppos.x)
local pposy = math.floor(ppos.y)
local pposz = math.floor(ppos.z)
@ -56,28 +67,43 @@ minetest.register_globalstep(function(dtime)
else
noiset = perlint:get2d({x = pposx, y = pposz})
end
-- if in snow biome
if noiset <= TTHR then
-- TODO set sky darkness depending on time of day
-- set number of flakes from TTHR - noiset
-- set sky to snow clouds
-- first transition (24000 -) 4500, (1 -) 0.1875
-- last transition (24000 -) 5750, (1 -) 0.2396
if math.random() < 0.1 then
player:set_sky({r = 143, g = 143, b = 143, a = 255}, "plain", {})
end
local sval
local time = minetest.get_timeofday()
if time >= 0.5 then
time = 1 - time
end
if time <= 0.1875 then
sval = NISVAL
elseif time >= 0.2396 then
sval = DASVAL
else
sval = math.floor(NISVAL + ((time - 0.1875) / 0.0521) * difsval)
end
player:set_sky({r = sval, g = sval, b = sval + 16, a = 255}, "plain", {})
end
-- snowfall
for flake = 1, FLAKES do
minetest.add_particle({
pos = {
x = pposx - 32 + math.random(0,63),
y = pposy + 16,
z = pposz - 16 + math.random(0,63)
x = pposx - 32 + math.random(0, 63),
y = pposy + 11 + math.random(),
z = pposz - 8 + math.random(0, 63)
},
vel = {
x = math.random() * 0.2 - 0.1,
y = math.random() * 0.2 - 1.1,
z = math.random() * 0.2 - 1.1
x = -0.1 + math.random() * 0.2,
y = -1.1 + math.random() * 0.2,
z = -2.1 + math.random() * 0.2
},
acc = {x = 0, y = 0, z = 0},
expirationtime = 32,
expirationtime = 24,
size = 2.8,
collisiondetection = false,
vertical = false,
@ -85,7 +111,7 @@ minetest.register_globalstep(function(dtime)
playername = player:get_player_name()
})
end
-- snow settling
if SETTLE and math.random() < SETCHA then -- settling snow
local sposx = pposx - 32 + math.random(0, 63)
local sposz = pposz - 32 + math.random(0, 63)
@ -133,6 +159,7 @@ minetest.register_globalstep(function(dtime)
end
end
end
-- reset sky to normal
elseif math.random() < 0.1 then
player:set_sky({}, "regular", {})
end