riverdev/functions.lua

231 lines
5.7 KiB
Lua

function riverdev_appletree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_apple = minetest.get_content_id("default:apple")
local c_appleleaf = minetest.get_content_id("riverdev:appleleaf")
local top = 3 + math.random(2)
for j = -2, top do
if j == top - 1 or j == top then
for k = -2, 2 do
local vi = area:index(x - 2, y + j, z + k)
local viu = area:index(x - 2, y + j - 1, z + k)
for i = -2, 2 do
if math.random() < 0.8 then
data[vi] = c_appleleaf
if j == top and math.random() < 0.04 then
data[viu] = c_apple
end
end
vi = vi + 1
viu = viu + 1
end
end
elseif j == top - 2 then
for k = -1, 1 do
local vi = area:index(x - 1, y + j, z + k)
for i = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
data[vi] = c_tree
end
vi = vi + 1
end
end
else
local vi = area:index(x, y + j, z)
data[vi] = c_tree
end
end
end
function riverdev_autumntree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_yellowleaf = minetest.get_content_id("riverdev:yellowleaf")
local c_yellowleafinit = minetest.get_content_id("riverdev:yellowleafinit")
local top = 3 + math.random(2)
for j = -2, top do
if j == top - 1 or j == top then
for k = -2, 2 do
local vi = area:index(x - 2, y + j, z + k)
for i = -2, 2 do
if math.random() < 0.6 then
data[vi] = c_yellowleaf
end
vi = vi + 1
end
end
elseif j == top - 2 then
for k = -1, 1 do
local vi = area:index(x - 1, y + j, z + k)
for i = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
data[vi] = c_tree
end
vi = vi + 1
end
end
else
local vi = area:index(x, y + j, z)
data[vi] = c_tree
end
end
local vi = area:index(x, y + top, z)
data[vi] = c_yellowleafinit
end
function riverdev_pinetree(x, y, z, area, data)
local c_pinetree = minetest.get_content_id("riverdev:pinetree")
local c_needles = minetest.get_content_id("riverdev:needles")
for j = -4, 14 do
if j == 3 or j == 6 or j == 9 or j == 12 then
for k = -2, 2 do
local vi = area:index(x - 2, y + j, z + k)
for i = -2, 2 do
if math.abs(i) == 2 or math.abs(k) == 2 then
data[vi] = c_needles
end
vi = vi + 1
end
end
elseif j == 4 or j == 7 or j == 10 then
for k = -1, 1 do
local vi = area:index(x - 1, y + j, z + k)
for i = -1, 1 do
if not (i == 0 and j == 0) then
data[vi] = c_needles
end
vi = vi + 1
end
end
elseif j == 13 then
for k = -1, 1 do
local vi = area:index(x - 1, y + j, z + k)
local via = area:index(x - 1, y + j + 1, z + k)
for i = -1, 1 do
if not (i == 0 and j == 0) then
data[vi] = c_needles
data[via] = c_needles
end
vi = vi + 1
via = via + 1
end
end
end
local vi = area:index(x, y + j, z)
data[vi] = c_pinetree
end
local vi = area:index(x, y + 15, z)
local via = area:index(x, y + 16, z)
data[vi] = c_needles
data[via] = c_needles
end
function riverdev_flower(data, vi)
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
local c_rose = minetest.get_content_id("flowers:rose")
local c_tulip = minetest.get_content_id("flowers:tulip")
local c_geranium = minetest.get_content_id("flowers:geranium")
local c_viola = minetest.get_content_id("flowers:viola")
local rand = math.random(6)
if rand == 1 then
data[vi] = c_danwhi
elseif rand == 2 then
data[vi] = c_rose
elseif rand == 3 then
data[vi] = c_tulip
elseif rand == 4 then
data[vi] = c_danyel
elseif rand == 5 then
data[vi] = c_geranium
else
data[vi] = c_viola
end
end
-- ABM
-- Appletree sapling
minetest.register_abm({
nodenames = {"riverdev:appling"},
interval = 31,
chance = 5,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-2, z=z-2}
local pos2 = {x=x+2, y=y+5, z=z+2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
riverdev_appletree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})
-- Pinetree sapling
minetest.register_abm({
nodenames = {"riverdev:pineling"},
interval = 29,
chance = 5,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-2, y=y-4, z=z-2}
local pos2 = {x=x+2, y=y+16, z=z+2}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
riverdev_pinetree(x, y, z, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})
-- Spawn yellow leaves on ground
minetest.register_abm({
nodenames = {"riverdev:yellowleafinit"},
interval = 13,
chance = 1,
action = function(pos, node)
local x = pos.x
local y = pos.y
local z = pos.z
local c_yellowleaf = minetest.get_content_id("riverdev:yellowleaf")
local c_grass = minetest.get_content_id("riverdev:grass")
local c_yellowleafgrass = minetest.get_content_id("riverdev:yellowleafgrass")
local vm = minetest.get_voxel_manip()
local pos1 = {x=x-3, y=y-12, z=z-3}
local pos2 = {x=x+3, y=y, z=z+3}
local emin, emax = vm:read_from_map(pos1, pos2)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local data = vm:get_data()
local vi = area:index(x, y, z)
data[vi] = c_yellowleaf
for vi in area:iterp(pos1, pos2) do
if data[vi] == c_grass then
data[vi] = c_yellowleafgrass
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end,
})