function riverdev_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_appleleaf = minetest.get_content_id("riverdev:appleleaf") local top = 3 + math.random(2) for j = -2, top do if j == top - 1 or j == top then for k = -2, 2 do local vi = area:index(x - 2, y + j, z + k) local viu = area:index(x - 2, y + j - 1, z + k) for i = -2, 2 do if math.random() < 0.8 then data[vi] = c_appleleaf if j == top and math.random() < 0.04 then data[viu] = c_apple end end vi = vi + 1 viu = viu + 1 end end elseif j == top - 2 then for k = -1, 1 do local vi = area:index(x - 1, y + j, z + k) for i = -1, 1 do if math.abs(i) + math.abs(k) == 2 then data[vi] = c_tree end vi = vi + 1 end end else local vi = area:index(x, y + j, z) data[vi] = c_tree end end end function riverdev_autumntree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_yellowleaf = minetest.get_content_id("riverdev:yellowleaf") local c_yellowleafinit = minetest.get_content_id("riverdev:yellowleafinit") local top = 3 + math.random(2) for j = -2, top do if j == top - 1 or j == top then for k = -2, 2 do local vi = area:index(x - 2, y + j, z + k) for i = -2, 2 do if math.random() < 0.6 then data[vi] = c_yellowleaf end vi = vi + 1 end end elseif j == top - 2 then for k = -1, 1 do local vi = area:index(x - 1, y + j, z + k) for i = -1, 1 do if math.abs(i) + math.abs(k) == 2 then data[vi] = c_tree end vi = vi + 1 end end else local vi = area:index(x, y + j, z) data[vi] = c_tree end end local vi = area:index(x, y + top, z) data[vi] = c_yellowleafinit end function riverdev_pinetree(x, y, z, area, data) local c_pinetree = minetest.get_content_id("riverdev:pinetree") local c_needles = minetest.get_content_id("riverdev:needles") for j = -4, 14 do if j == 3 or j == 6 or j == 9 or j == 12 then for k = -2, 2 do local vi = area:index(x - 2, y + j, z + k) for i = -2, 2 do if math.abs(i) == 2 or math.abs(k) == 2 then data[vi] = c_needles end vi = vi + 1 end end elseif j == 4 or j == 7 or j == 10 then for k = -1, 1 do local vi = area:index(x - 1, y + j, z + k) for i = -1, 1 do if not (i == 0 and j == 0) then data[vi] = c_needles end vi = vi + 1 end end elseif j == 13 then for k = -1, 1 do local vi = area:index(x - 1, y + j, z + k) local via = area:index(x - 1, y + j + 1, z + k) for i = -1, 1 do if not (i == 0 and j == 0) then data[vi] = c_needles data[via] = c_needles end vi = vi + 1 via = via + 1 end end end local vi = area:index(x, y + j, z) data[vi] = c_pinetree end local vi = area:index(x, y + 15, z) local via = area:index(x, y + 16, z) data[vi] = c_needles data[via] = c_needles end function riverdev_flower(data, vi) local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_rose = minetest.get_content_id("flowers:rose") local c_tulip = minetest.get_content_id("flowers:tulip") local c_geranium = minetest.get_content_id("flowers:geranium") local c_viola = minetest.get_content_id("flowers:viola") local rand = math.random(6) if rand == 1 then data[vi] = c_danwhi elseif rand == 2 then data[vi] = c_rose elseif rand == 3 then data[vi] = c_tulip elseif rand == 4 then data[vi] = c_danyel elseif rand == 5 then data[vi] = c_geranium else data[vi] = c_viola end end -- ABM -- Appletree sapling minetest.register_abm({ nodenames = {"riverdev:appling"}, interval = 31, chance = 5, action = function(pos, node) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-2, z=z-2} local pos2 = {x=x+2, y=y+5, z=z+2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() riverdev_appletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, }) -- Pinetree sapling minetest.register_abm({ nodenames = {"riverdev:pineling"}, interval = 29, chance = 5, action = function(pos, node) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x=x-2, y=y-4, z=z-2} local pos2 = {x=x+2, y=y+16, z=z+2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() riverdev_pinetree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, }) -- Spawn yellow leaves on ground minetest.register_abm({ nodenames = {"riverdev:yellowleafinit"}, interval = 13, chance = 1, action = function(pos, node) local x = pos.x local y = pos.y local z = pos.z local c_yellowleaf = minetest.get_content_id("riverdev:yellowleaf") local c_grass = minetest.get_content_id("riverdev:grass") local c_yellowleafgrass = minetest.get_content_id("riverdev:yellowleafgrass") local vm = minetest.get_voxel_manip() local pos1 = {x=x-3, y=y-12, z=z-3} local pos2 = {x=x+3, y=y, z=z+3} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data() local vi = area:index(x, y, z) data[vi] = c_yellowleaf for vi in area:iterp(pos1, pos2) do if data[vi] == c_grass then data[vi] = c_yellowleafgrass end end vm:set_data(data) vm:write_to_map() vm:update_map() end, })