Function to spawn players at surface and scattered
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0cfb5a97a8
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@ -1,4 +1,4 @@
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riverdev 0.4.5 by paramat
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riverdev 0.4.6 by paramat
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For latest stable Minetest back to 0.4.8
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For latest stable Minetest back to 0.4.8
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: code WTFPL
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143
functions.lua
143
functions.lua
@ -158,3 +158,146 @@ minetest.register_abm({
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end,
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end,
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})
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})
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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-- Spawn player. Only works with chunksize = 5 mapblocks
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function spawnplayer(player)
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local PSCA = 16 -- Player scatter. Maximum distance in chunks (80 nodes) of player spawn from (0, 0, 0)
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local YWATER = 1
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local YTER = -64 -- Deepest seabed y
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local TERSCA = 512 -- Terrain vertical scale in nodes
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local BASAMP = 0.3 -- Base amplitude relative to 3D noise amplitude. Ridge network structure
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local MIDAMP = 0.05 -- Mid amplitude relative to 3D noise amplitude. River valley structure
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=192, y=192, z=192},
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seed = 5900033,
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octaves = 4,
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persist = 0.67
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}
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local np_mid = {
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offset = 0,
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scale = 1,
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spread = {x=768, y=768, z=768},
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seed = 85546,
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octaves = 5,
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persist = 0.4
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}
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=3072, y=3072, z=3072},
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seed = -990054,
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octaves = 2,
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persist = 0.4
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}
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local np_patha = {
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offset = 0,
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scale = 1,
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spread = {x=768, y=768, z=768},
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seed = 7000023,
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octaves = 4,
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persist = 0.4
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}
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local np_pathb = {
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offset = 0,
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scale = 1,
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spread = {x=768, y=768, z=768},
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seed = 23,
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octaves = 4,
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persist = 0.4
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}
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local xsp
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local ysp
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local zsp
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for chunk = 1, 128 do
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print ("[riverdev] searching for spawn "..chunk)
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local x0 = 80 * math.random(-PSCA, PSCA) - 32
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local z0 = 80 * math.random(-PSCA, PSCA) - 32
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local y0 = 80 * math.floor((YWATER + 32) / 80) - 32
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local x1 = x0 + 79
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local z1 = z0 + 79
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local y1 = y0 + 79
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local sidelen = 80
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local chulensxyz = {x=sidelen, y=sidelen, z=sidelen}
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local minposxyz = {x=x0, y=y0, z=z0}
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local chulensxz = {x=sidelen, y=sidelen, z=sidelen}
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local minposxz = {x=x0, y=z0}
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local nvals_terrain = minetest.get_perlin_map(np_terrain, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_mid = minetest.get_perlin_map(np_mid, chulensxz):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulensxz):get2dMap_flat(minposxz)
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local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
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local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
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local nixyz = 1
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local nixz = 1
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for z = z0, z1 do
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for y = y0, y1 do
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for x = x0, x1 do
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local n_patha = nvals_patha[nixz]
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local n_abspatha = math.abs(n_patha)
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local n_pathb = nvals_pathb[nixz]
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local n_abspathb = math.abs(n_pathb)
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local n_terrain = (nvals_terrain[nixyz] + 2) / 2
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local n_absmid = (math.abs(nvals_mid[nixz])) ^ 0.8
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local n_absbase = (math.abs(nvals_base[nixz])) ^ 0.8
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local n_invbase = (1 - n_absbase)
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local grad = (YTER - y) / TERSCA
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local densitybase = n_invbase * BASAMP + grad
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local densitymid = n_absmid * MIDAMP + densitybase
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local density = n_terrain * n_invbase * n_absmid * n_abspatha ^ 1.5 * n_abspathb ^ 1.5 + densitymid
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if y >= YWATER and density > -0.01 and density < 0 then
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ysp = y + 1
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xsp = x
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zsp = z
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break
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end
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nixz = nixz + 1
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nixyz = nixyz + 1
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end
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if ysp then
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break
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end
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nixz = nixz - 80
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end
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if ysp then
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break
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end
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nixz = nixz + 80
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end
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if ysp then
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break
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end
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end
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if ysp then
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print ("[riverdev] spawn player ("..xsp.." "..ysp.." "..zsp..")")
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player:setpos({x=xsp, y=ysp, z=zsp})
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else
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print ("[riverdev] no suitable spawn found")
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player:setpos({x=0, y=0, z=0})
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end
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end
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minetest.register_on_newplayer(function(player)
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spawnplayer(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end)
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18
init.lua
18
init.lua
@ -1,12 +1,9 @@
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-- riverdev 0.4.5 by paramat
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-- riverdev 0.4.6 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- overlen variable
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-- spawnplayer function
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-- remove autumn trees
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-- remove freshwater bucket
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-- remove unused schem folder
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-- Parameters
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-- Parameters
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@ -137,10 +134,6 @@ riverdev = {}
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dofile(minetest.get_modpath("riverdev").."/functions.lua")
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dofile(minetest.get_modpath("riverdev").."/functions.lua")
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dofile(minetest.get_modpath("riverdev").."/nodes.lua")
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dofile(minetest.get_modpath("riverdev").."/nodes.lua")
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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-- On generated function
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-- On generated function
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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@ -184,9 +177,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_freshwaterflow = minetest.get_content_id("riverdev:freshwaterflow")
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local c_freshwaterflow = minetest.get_content_id("riverdev:freshwaterflow")
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local c_mixwaterflow = minetest.get_content_id("riverdev:mixwaterflow")
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local c_mixwaterflow = minetest.get_content_id("riverdev:mixwaterflow")
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local sidelen = x1 - x0 + 1 -- chunk sidelen
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local sidelen = x1 - x0 + 1 -- mapgen chunk side length
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local overlen = sidelen + 1 -- overgeneration sidelen
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local overlen = sidelen + 1 -- perlinmap overgeneration horizontal side length
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local emerlen = sidelen + 32 -- voxelmanip emerged area sidelen
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local emerlen = sidelen + 32 -- voxelmanip emerged volume edge length
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--local emerarea = emerlen ^ 2 -- voxelmanip emerged volume face area
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local chulensxyz = {x=overlen, y=sidelen+2, z=overlen}
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local chulensxyz = {x=overlen, y=sidelen+2, z=overlen}
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local minposxyz = {x=x0-1, y=y0-1, z=z0-1}
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local minposxyz = {x=x0-1, y=y0-1, z=z0-1}
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local chulensxz = {x=overlen, y=overlen, z=sidelen} -- different because here x=x, y=z
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local chulensxz = {x=overlen, y=overlen, z=sidelen} -- different because here x=x, y=z
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