Base terrain back to 2 octaves. Update depends.txt

This commit is contained in:
paramat 2014-10-07 05:38:59 +01:00
parent 0dfc0bb508
commit 86b1330e3d
3 changed files with 4 additions and 9 deletions

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@ -1,4 +1,2 @@
default
stairs
bucket
vessels

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@ -337,7 +337,7 @@ function spawnplayer(player)
scale = 1,
spread = {x=3072, y=3072, z=3072},
seed = -990054,
octaves = 3,
octaves = 2,
persist = 0.4
}
local np_patha = {

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@ -3,11 +3,8 @@
-- Depends default
-- License: code WTFPL
-- fix chunk border glitches
-- fix spawnplayer function
-- fix air around obsidian in river
-- add mapgen function 'surface'
-- remove sand randomness
-- base terrain 2 octaves
-- update depends
-- TODO
-- regeneration command: use of mapgen loop function
-- noise controlled canyon shape exponent: widen river at places to create lakes?
@ -73,7 +70,7 @@ local np_base = {
scale = 1,
spread = {x=3072, y=3072, z=3072},
seed = -990054,
octaves = 3,
octaves = 2,
persist = 0.4
}