From 86b1330e3d5b8557c8b22f75abf52be7dd706edd Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 7 Oct 2014 05:38:59 +0100 Subject: [PATCH] Base terrain back to 2 octaves. Update depends.txt --- depends.txt | 2 -- functions.lua | 2 +- init.lua | 9 +++------ 3 files changed, 4 insertions(+), 9 deletions(-) diff --git a/depends.txt b/depends.txt index 9671874..3296b1e 100644 --- a/depends.txt +++ b/depends.txt @@ -1,4 +1,2 @@ default stairs -bucket -vessels diff --git a/functions.lua b/functions.lua index 909e794..4e6a980 100644 --- a/functions.lua +++ b/functions.lua @@ -337,7 +337,7 @@ function spawnplayer(player) scale = 1, spread = {x=3072, y=3072, z=3072}, seed = -990054, - octaves = 3, + octaves = 2, persist = 0.4 } local np_patha = { diff --git a/init.lua b/init.lua index 51ac11d..1cd094e 100644 --- a/init.lua +++ b/init.lua @@ -3,11 +3,8 @@ -- Depends default -- License: code WTFPL --- fix chunk border glitches --- fix spawnplayer function --- fix air around obsidian in river --- add mapgen function 'surface' --- remove sand randomness +-- base terrain 2 octaves +-- update depends -- TODO -- regeneration command: use of mapgen loop function -- noise controlled canyon shape exponent: widen river at places to create lakes? @@ -73,7 +70,7 @@ local np_base = { scale = 1, spread = {x=3072, y=3072, z=3072}, seed = -990054, - octaves = 3, + octaves = 2, persist = 0.4 }