Base terrain back to 2 octaves. Update depends.txt
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0dfc0bb508
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@ -1,4 +1,2 @@
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default
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default
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stairs
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stairs
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bucket
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vessels
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@ -337,7 +337,7 @@ function spawnplayer(player)
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scale = 1,
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scale = 1,
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spread = {x=3072, y=3072, z=3072},
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spread = {x=3072, y=3072, z=3072},
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seed = -990054,
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seed = -990054,
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octaves = 3,
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octaves = 2,
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persist = 0.4
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persist = 0.4
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}
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}
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local np_patha = {
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local np_patha = {
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9
init.lua
9
init.lua
@ -3,11 +3,8 @@
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- fix chunk border glitches
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-- base terrain 2 octaves
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-- fix spawnplayer function
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-- update depends
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-- fix air around obsidian in river
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-- add mapgen function 'surface'
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-- remove sand randomness
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-- TODO
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-- TODO
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-- regeneration command: use of mapgen loop function
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-- regeneration command: use of mapgen loop function
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-- noise controlled canyon shape exponent: widen river at places to create lakes?
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-- noise controlled canyon shape exponent: widen river at places to create lakes?
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@ -73,7 +70,7 @@ local np_base = {
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scale = 1,
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scale = 1,
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spread = {x=3072, y=3072, z=3072},
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spread = {x=3072, y=3072, z=3072},
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seed = -990054,
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seed = -990054,
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octaves = 3,
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octaves = 2,
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persist = 0.4
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persist = 0.4
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}
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}
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