Water range 2. New pines. Rainforest, taiga biomes. Blend tunnels to fissures at ridges. Snowblocks on stone. Narrow rainforest paths
This commit is contained in:
parent
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@ -1,4 +1,4 @@
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riverdev 0.4.6 by paramat
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riverdev 0.5.0 by paramat
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For latest stable Minetest back to 0.4.8
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For latest stable Minetest back to 0.4.8
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: code WTFPL
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140
functions.lua
140
functions.lua
@ -44,13 +44,16 @@ function riverdev_pinetree(x, y, z, area, data)
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for k = -2, 2 do
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for k = -2, 2 do
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local vi = area:index(x - 2, y + j, z + k)
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local vi = area:index(x - 2, y + j, z + k)
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for i = -2, 2 do
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for i = -2, 2 do
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if math.abs(i) == 2 or math.abs(k) == 2 then
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if math.abs(i) == 1 and math.abs(k) == 1 then
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data[vi] = c_pinetree
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elseif math.abs(i) + math.abs(k) == 2
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or math.abs(i) + math.abs(k) == 3 then
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data[vi] = c_needles
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data[vi] = c_needles
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end
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end
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vi = vi + 1
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vi = vi + 1
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end
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end
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end
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end
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elseif j == 4 or j == 7 or j == 10 then
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elseif j == 4 or j == 7 or j == 10 or j == 13 then
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for k = -1, 1 do
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for k = -1, 1 do
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local vi = area:index(x - 1, y + j, z + k)
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local vi = area:index(x - 1, y + j, z + k)
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for i = -1, 1 do
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for i = -1, 1 do
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@ -60,17 +63,14 @@ function riverdev_pinetree(x, y, z, area, data)
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vi = vi + 1
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vi = vi + 1
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end
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end
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end
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end
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elseif j == 13 then
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elseif j == 14 then
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for k = -1, 1 do
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for k = -1, 1 do
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local vi = area:index(x - 1, y + j, z + k)
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local vi = area:index(x - 1, y + j, z + k)
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local via = area:index(x - 1, y + j + 1, z + k)
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for i = -1, 1 do
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for i = -1, 1 do
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if not (i == 0 and j == 0) then
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if math.abs(i) + math.abs(k) == 1 then
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data[vi] = c_needles
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data[vi] = c_needles
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data[via] = c_needles
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end
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end
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vi = vi + 1
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vi = vi + 1
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via = via + 1
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end
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end
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end
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end
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end
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end
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@ -83,6 +83,105 @@ function riverdev_pinetree(x, y, z, area, data)
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data[via] = c_needles
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data[via] = c_needles
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end
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end
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function riverdev_snowypine(x, y, z, area, data)
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local c_pinetree = minetest.get_content_id("riverdev:pinetree")
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local c_needles = minetest.get_content_id("riverdev:needles")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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for j = -4, 14 do
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if j == 3 or j == 6 or j == 9 or j == 12 then
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for i = -2, 2 do
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for k = -2, 2 do
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if math.abs(i) == 2 or math.abs(k) == 2 then
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if math.random(7) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_needles
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local vila = area:index(x + i, y + j + 1, z + k)
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data[vila] = c_snowblock
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end
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end
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end
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end
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elseif j == 4 or j == 7 or j == 10 then
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for i = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and j == 0) then
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if math.random(11) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_needles
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local vila = area:index(x + i, y + j + 1, z + k)
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data[vila] = c_snowblock
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end
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end
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end
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end
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elseif j == 13 then
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for i = -1, 1 do
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for k = -1, 1 do
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if not (i == 0 and j == 0) then
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_needles
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local vila = area:index(x + i, y + j + 1, z + k)
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data[vila] = c_needles
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local vilaa = area:index(x + i, y + j + 2, z + k)
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data[vilaa] = c_snowblock
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end
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end
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end
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end
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local vit = area:index(x, y + j, z)
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data[vit] = c_pinetree
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end
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local vil = area:index(x, y + 15, z)
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local vila = area:index(x, y + 16, z)
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local vilaa = area:index(x, y + 17, z)
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data[vil] = c_needles
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data[vila] = c_needles
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data[vilaa] = c_snowblock
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end
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function riverdev_jungletree(x, y, z, area, data)
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local c_juntree = minetest.get_content_id("default:jungletree")
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local c_junleaf = minetest.get_content_id("riverdev:jungleleaf")
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local c_vine = minetest.get_content_id("riverdev:vine")
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local top = math.random(17,23)
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local branch = math.floor(top * 0.6)
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for j = -5, top do
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if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
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for i = -2, 2 do -- leaves
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for k = -2, 2 do
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local vi = area:index(x + i, y + j, z + k)
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if math.random(5) ~= 2 then
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data[vi] = c_junleaf
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end
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end
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end
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elseif j == top - 2 or j == branch then -- branches
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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local vi = area:index(x + i, y + j, z + k)
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data[vi] = c_juntree
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end
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end
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end
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end
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if j >= 0 and j <= top - 3 then -- climbable nodes
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 1 then
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local vi = area:index(x + i, y + j, z + k)
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data[vi] = c_vine
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end
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end
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end
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end
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if j <= top - 3 then -- trunk
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local vi = area:index(x, y + j, z)
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data[vi] = c_juntree
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end
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end
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end
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function riverdev_flower(data, vi)
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function riverdev_flower(data, vi)
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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@ -145,7 +244,7 @@ minetest.register_abm({
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local z = pos.z
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-2, y=y-4, z=z-2}
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local pos1 = {x=x-2, y=y-4, z=z-2}
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local pos2 = {x=x+2, y=y+16, z=z+2}
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local pos2 = {x=x+2, y=y+17, z=z+2}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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local data = vm:get_data()
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@ -158,6 +257,31 @@ minetest.register_abm({
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end,
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end,
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})
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})
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-- Jungletree sapling
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minetest.register_abm({
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nodenames = {"riverdev:jungling"},
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interval = 63,
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chance = 3,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-2, y=y-5, z=z-2}
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local pos2 = {x=x+2, y=y+23, z=z+2}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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-- check temp/humid
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riverdev_jungletree(x, y, z, area, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end,
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})
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-- Set mapgen parameters
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.register_on_mapgen_init(function(mgparams)
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156
init.lua
156
init.lua
@ -1,14 +1,23 @@
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-- riverdev 0.4.6 by paramat
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-- riverdev 0.5.0 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- spawnplayer function
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-- liquid range 2
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-- improved pines with branches
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-- rainforest, taiga biomes
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-- blend tunnels to fissures at ridge
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-- snowblocks on stone
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-- path clearings narrow in rainforest
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-- TODO
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-- magma tunnels
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-- 3D noise boulders spawning at surface level
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-- packed snow above paths
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-- Parameters
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-- Parameters
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local YMIN = -33000
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local YMIN = -33000
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local YMAX = 33000
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local YMAX = 1024
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local YWATER = 1
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local YWATER = 1
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local YSAND = 4 -- Top of beach y
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local YSAND = 4 -- Top of beach y
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local YTER = -64 -- Deepest seabed y
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local YTER = -64 -- Deepest seabed y
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@ -27,8 +36,11 @@ local TTUN = 0.02 -- Tunnel width
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local ORECHA = 1 / 5 ^ 3 -- Ore chance per stone node. 1 / n ^ 3 where n = average distance between ores
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local ORECHA = 1 / 5 ^ 3 -- Ore chance per stone node. 1 / n ^ 3 where n = average distance between ores
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local APPCHA = 1 / 5 ^ 2 -- Appletree maximum chance per grass node. 1 / n ^ 2 where n = average minimum distance between flora
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local APPCHA = 1 / 5 ^ 2 -- Appletree maximum chance per grass node. 1 / n ^ 2 where n = average minimum distance between flora
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local PINCHA = 1 / 6 ^ 2 -- Pinetree maximum chance per grass node
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local PINCHA = 1 / 6 ^ 2 -- Pinetree maximum chance per grass node
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local JUNCHA = 1 / 4 ^ 2 -- Jungletree maximum chance per grass node
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local GRACHA = 1 / 5 ^ 2 -- Grasses maximum chance per grass node
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local GRACHA = 1 / 5 ^ 2 -- Grasses maximum chance per grass node
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local FLOCHA = 1 / 41 ^ 2 -- Flower chance per grass node
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local FLOCHA = 1 / 47 ^ 2 -- Flower chance per grass node
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local LOTET = -0.4
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local HITET = 0.6
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-- 3D noise for highland terrain
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-- 3D noise for highland terrain
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@ -85,6 +97,17 @@ local np_pathb = {
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persist = 0.4
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persist = 0.4
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}
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}
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-- 2D noise for temperature
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local np_temp = {
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offset = 0,
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scale = 1,
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spread = {x=536, y=536, z=536},
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seed = 18882,
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octaves = 3,
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persist = 0.4
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}
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-- 2D noise for trees
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-- 2D noise for trees
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local np_tree = {
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local np_tree = {
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@ -141,7 +164,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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return
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return
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end
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end
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local t1 = os.clock()
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local t0 = os.clock()
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local x1 = maxp.x
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local x1 = maxp.x
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local y1 = maxp.y
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local y1 = maxp.y
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local z1 = maxp.z
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local z1 = maxp.z
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@ -149,7 +172,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local y0 = minp.y
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local y0 = minp.y
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local z0 = minp.z
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local z0 = minp.z
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print ("[riverdev] chunk minp ("..x0.." "..y0.." "..z0..")")
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print ("[riverdev] generate chunk minp ("..x0.." "..y0.." "..z0..")")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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@ -160,7 +183,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_water = minetest.get_content_id("default:water_source")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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local c_sand = minetest.get_content_id("default:sand")
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local c_wood = minetest.get_content_id("default:wood")
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local c_wood = minetest.get_content_id("default:wood")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_grass5 = minetest.get_content_id("default:grass_5")
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local c_grass5 = minetest.get_content_id("default:grass_5")
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local c_jungrass = minetest.get_content_id("default:junglegrass")
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local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
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local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
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local c_stomese = minetest.get_content_id("default:stone_with_mese")
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local c_stomese = minetest.get_content_id("default:stone_with_mese")
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local c_stogold = minetest.get_content_id("default:stone_with_gold")
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local c_stogold = minetest.get_content_id("default:stone_with_gold")
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@ -194,9 +219,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_base = minetest.get_perlin_map(np_base, chulensxz):get2dMap_flat(minposxz)
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local nvals_base = minetest.get_perlin_map(np_base, chulensxz):get2dMap_flat(minposxz)
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local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
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local nvals_patha = minetest.get_perlin_map(np_patha, chulensxz):get2dMap_flat(minposxz)
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local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
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local nvals_pathb = minetest.get_perlin_map(np_pathb, chulensxz):get2dMap_flat(minposxz)
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local nvals_temp = minetest.get_perlin_map(np_temp, chulensxz):get2dMap_flat(minposxz)
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local nvals_tree = minetest.get_perlin_map(np_tree, chulensxz):get2dMap_flat(minposxz)
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local nvals_tree = minetest.get_perlin_map(np_tree, chulensxz):get2dMap_flat(minposxz)
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local nvals_grass = minetest.get_perlin_map(np_grass, chulensxz):get2dMap_flat(minposxz)
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local nvals_grass = minetest.get_perlin_map(np_grass, chulensxz):get2dMap_flat(minposxz)
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--local noiset = math.ceil((os.clock() - t0) * 1000)
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--print ("[riverdev] noise "..noiset.." ms")
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local viu = area:index(x0, y0-1, z0)
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local viu = area:index(x0, y0-1, z0)
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local ungen = data[viu] == c_ignore
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local ungen = data[viu] == c_ignore
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@ -215,6 +244,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nodid = data[vi]
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local nodid = data[vi]
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local nodidu = data[viu]
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local nodidu = data[viu]
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local chunkxz = x >= x0 and z >= z0
|
local chunkxz = x >= x0 and z >= z0
|
||||||
|
|
||||||
|
local n_temp = nvals_temp[nixz]
|
||||||
local n_tree = math.min(math.max(nvals_tree[nixz], 0), 1)
|
local n_tree = math.min(math.max(nvals_tree[nixz], 0), 1)
|
||||||
local n_grass = math.min(math.max(nvals_grass[nixz], 0), 1)
|
local n_grass = math.min(math.max(nvals_grass[nixz], 0), 1)
|
||||||
|
|
||||||
@ -230,7 +261,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
local n_absmid = (math.abs(nvals_mid[nixz])) ^ 0.8
|
local n_absmid = (math.abs(nvals_mid[nixz])) ^ 0.8
|
||||||
local n_absbase = (math.abs(nvals_base[nixz])) ^ 0.8
|
local n_absbase = (math.abs(nvals_base[nixz])) ^ 0.8
|
||||||
|
|
||||||
local n_invbase = (1 - n_absbase)
|
local n_invbase = math.max(1 - n_absbase, 0)
|
||||||
local grad = (YTER - y) / TERSCA
|
local grad = (YTER - y) / TERSCA
|
||||||
local densitybase = n_invbase * BASAMP + grad
|
local densitybase = n_invbase * BASAMP + grad
|
||||||
local densitymid = n_absmid * MIDAMP + densitybase
|
local densitymid = n_absmid * MIDAMP + densitybase
|
||||||
@ -241,7 +272,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
local trsand = TRSAND * n_absbase
|
local trsand = TRSAND * n_absbase
|
||||||
|
|
||||||
local weba = math.abs(nvals_weba[nixyz]) < TTUN
|
local weba = math.abs(nvals_weba[nixyz]) < TTUN
|
||||||
local webb = math.abs(nvals_webb[nixyz]) < TTUN
|
local webb = math.abs(nvals_webb[nixyz]) < TTUN + n_invbase ^ 8 * 4 -- blend tunnel into fissure at ridge
|
||||||
local novoid = not (weba and webb)
|
local novoid = not (weba and webb)
|
||||||
|
|
||||||
local wood = densitybase > trsand * 2 and density < 0
|
local wood = densitybase > trsand * 2 and density < 0
|
||||||
@ -290,7 +321,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
data[vi] = c_stone -- stone
|
data[vi] = c_stone -- stone
|
||||||
end
|
end
|
||||||
stable[si] = stable[si] + 1
|
stable[si] = stable[si] + 1
|
||||||
under[si] = 0
|
under[si] = 5
|
||||||
elseif y > YSAND
|
elseif y > YSAND
|
||||||
and ((not wood and density < 0 and under[si] ~= 0)
|
and ((not wood and density < 0 and under[si] ~= 0)
|
||||||
or (wood and densitybase > trsand * 2 and densitybase < trsand * 2 + 0.002))
|
or (wood and densitybase > trsand * 2 and densitybase < trsand * 2 + 0.002))
|
||||||
@ -298,10 +329,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
or ((n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0))
|
or ((n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0))
|
||||||
or ((n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0)) -- pathb
|
or ((n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0)) -- pathb
|
||||||
or ((n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0))) then
|
or ((n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0))) then
|
||||||
if wood and math.random() < 0.1 then
|
if wood and math.random() < 0.125 then
|
||||||
local vi = area:index(x, y-2, z)
|
local vi = area:index(x, y-2, z)
|
||||||
for j = 1, 16 do
|
for j = 1, (16 + y - y0) do
|
||||||
data[vi] = c_wood
|
if data[vi] == c_stone then
|
||||||
|
break
|
||||||
|
else
|
||||||
|
data[vi] = c_wood
|
||||||
|
end
|
||||||
vi = vi - emerlen
|
vi = vi - emerlen
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -322,10 +357,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
if y <= YSAND + math.random(0, 1)
|
if y <= YSAND + math.random(0, 1)
|
||||||
or densitybase >= trsand + math.random() * 0.002 then
|
or densitybase >= trsand + math.random() * 0.002 then
|
||||||
data[vi] = c_sand
|
data[vi] = c_sand
|
||||||
under[si] = 2
|
|
||||||
else
|
|
||||||
data[vi] = c_dirt
|
|
||||||
under[si] = 1
|
under[si] = 1
|
||||||
|
elseif n_temp < LOTET then -- taiga/snowyplains
|
||||||
|
data[vi] = c_dirt
|
||||||
|
under[si] = 3
|
||||||
|
elseif n_temp > HITET then -- rainforest
|
||||||
|
data[vi] = c_dirt
|
||||||
|
under[si] = 4
|
||||||
|
else
|
||||||
|
data[vi] = c_dirt -- deciduous forest/grassland
|
||||||
|
under[si] = 2
|
||||||
end
|
end
|
||||||
elseif y <= YWATER and density < tstone then -- sea water
|
elseif y <= YWATER and density < tstone then -- sea water
|
||||||
data[vi] = c_water
|
data[vi] = c_water
|
||||||
@ -339,9 +380,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
end
|
end
|
||||||
stable[si] = 0
|
stable[si] = 0
|
||||||
under[si] = 0
|
under[si] = 0
|
||||||
elseif density < 0 and under[si] ~= 0 then -- air above surface
|
elseif density < 0 and under[si] ~= 0 -- air above surface
|
||||||
if under[si] == 1 and nodid ~= c_path and nodidu ~= c_path
|
and nodid ~= c_path and nodidu ~= c_path
|
||||||
and nodid ~= c_wood and nodidu ~= c_wood then
|
and nodid ~= c_wood and nodidu ~= c_wood then
|
||||||
|
if under[si] == 2 then -- forest/grassland
|
||||||
if math.random() < APPCHA * n_tree and y < YPINE
|
if math.random() < APPCHA * n_tree and y < YPINE
|
||||||
and n_abspatha > TPFLO and n_abspathb > TPFLO then
|
and n_abspatha > TPFLO and n_abspathb > TPFLO then
|
||||||
riverdev_appletree(x, y, z, area, data)
|
riverdev_appletree(x, y, z, area, data)
|
||||||
@ -352,10 +394,30 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
data[viu] = c_grass
|
data[viu] = c_grass
|
||||||
if math.random() < FLOCHA then
|
if math.random() < FLOCHA then
|
||||||
riverdev_flower(data, vi)
|
riverdev_flower(data, vi)
|
||||||
elseif math.random() < GRACHA * n_grass then -- grasses
|
elseif math.random() < GRACHA * n_grass then
|
||||||
data[vi] = c_grass5
|
data[vi] = c_grass5
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
elseif under[si] == 3 then -- taiga
|
||||||
|
if math.random() < PINCHA * n_tree
|
||||||
|
and n_abspatha > TPFLO and n_abspathb > TPFLO then
|
||||||
|
riverdev_snowypine(x, y, z, area, data)
|
||||||
|
else
|
||||||
|
data[viu] = c_grass
|
||||||
|
data[vi] = c_snowblock
|
||||||
|
end
|
||||||
|
elseif under[si] == 4 then -- rainforest
|
||||||
|
if math.random() < JUNCHA
|
||||||
|
and n_abspatha > TPFLO / 2 and n_abspathb > TPFLO / 2 then
|
||||||
|
riverdev_jungletree(x, y, z, area, data)
|
||||||
|
else
|
||||||
|
data[viu] = c_grass
|
||||||
|
if math.random() < GRACHA then
|
||||||
|
data[vi] = c_jungrass
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif under[si] == 5 and n_temp < LOTET then
|
||||||
|
data[vi] = c_snowblock
|
||||||
end
|
end
|
||||||
stable[si] = 0
|
stable[si] = 0
|
||||||
under[si] = 0
|
under[si] = 0
|
||||||
@ -371,10 +433,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
or ((n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0))
|
or ((n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0))
|
||||||
or ((n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0)) -- pathb
|
or ((n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0)) -- pathb
|
||||||
or ((n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0))) then
|
or ((n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0))) then
|
||||||
if wood and math.random() < 0.1 then
|
if wood and math.random() < 0.125 then
|
||||||
local vi = area:index(x, y-2, z)
|
local vi = area:index(x, y-2, z)
|
||||||
for j = 1, 16 do
|
for j = 1, (16 + y - y0) do
|
||||||
data[vi] = c_wood
|
if data[vi] == c_stone then
|
||||||
|
break
|
||||||
|
else
|
||||||
|
data[vi] = c_wood
|
||||||
|
end
|
||||||
vi = vi - emerlen
|
vi = vi - emerlen
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -389,10 +455,44 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
vi = vi + 1
|
vi = vi + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif density < 0 and under[si] ~= 0 then
|
elseif density < 0 and under[si] ~= 0
|
||||||
if under[si] == 1 and nodid ~= c_path and nodidu ~= c_path
|
and nodid ~= c_path and nodidu ~= c_path
|
||||||
and nodid ~= c_wood and nodidu ~= c_wood then
|
and nodid ~= c_wood and nodidu ~= c_wood then
|
||||||
data[viu] = c_grass
|
if under[si] == 2 then -- forest/grassland
|
||||||
|
if math.random() < APPCHA * n_tree and y < YPINE
|
||||||
|
and n_abspatha > TPFLO and n_abspathb > TPFLO then
|
||||||
|
riverdev_appletree(x, y, z, area, data)
|
||||||
|
elseif math.random() < PINCHA * n_tree and y >= YPINE
|
||||||
|
and n_abspatha > TPFLO and n_abspathb > TPFLO then
|
||||||
|
riverdev_pinetree(x, y, z, area, data)
|
||||||
|
else
|
||||||
|
data[viu] = c_grass
|
||||||
|
if math.random() < FLOCHA then
|
||||||
|
riverdev_flower(data, vi)
|
||||||
|
elseif math.random() < GRACHA * n_grass then
|
||||||
|
data[vi] = c_grass5
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif under[si] == 3 then -- taiga
|
||||||
|
if math.random() < PINCHA * n_tree
|
||||||
|
and n_abspatha > TPFLO and n_abspathb > TPFLO then
|
||||||
|
riverdev_snowypine(x, y, z, area, data)
|
||||||
|
else
|
||||||
|
data[viu] = c_grass
|
||||||
|
data[vi] = c_snowblock
|
||||||
|
end
|
||||||
|
elseif under[si] == 4 then -- rainforest
|
||||||
|
if math.random() < JUNCHA
|
||||||
|
and n_abspatha > TPFLO / 2 and n_abspathb > TPFLO / 2 then
|
||||||
|
riverdev_jungletree(x, y, z, area, data)
|
||||||
|
else
|
||||||
|
data[viu] = c_grass
|
||||||
|
if math.random() < GRACHA then
|
||||||
|
data[vi] = c_jungrass
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif under[si] == 5 and n_temp < LOTET then
|
||||||
|
data[vi] = c_snowblock
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -414,7 +514,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||||||
vm:set_lighting({day=0, night=0})
|
vm:set_lighting({day=0, night=0})
|
||||||
vm:calc_lighting()
|
vm:calc_lighting()
|
||||||
vm:write_to_map(data)
|
vm:write_to_map(data)
|
||||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
vm:update_liquids()
|
||||||
|
|
||||||
|
local chugent = math.ceil((os.clock() - t0) * 1000)
|
||||||
print ("[riverdev] "..chugent.." ms")
|
print ("[riverdev] "..chugent.." ms")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
57
nodes.lua
57
nodes.lua
@ -125,6 +125,55 @@ minetest.register_node("riverdev:pinewood", {
|
|||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_node("riverdev:jungleleaf", {
|
||||||
|
description = "Jungletree leaves",
|
||||||
|
drawtype = "allfaces_optional",
|
||||||
|
visual_scale = 1.3,
|
||||||
|
tiles = {"default_jungleleaves.png"},
|
||||||
|
paramtype = "light",
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {snappy=3, flammable=2, leaves=1},
|
||||||
|
drop = {
|
||||||
|
max_items = 1,
|
||||||
|
items = {
|
||||||
|
{items = {"riverdev:jungling"},rarity = 20},
|
||||||
|
{items = {"riverdev:jungleleaf"}}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("riverdev:vine", {
|
||||||
|
description = "Jungletree vine",
|
||||||
|
drawtype = "airlike",
|
||||||
|
paramtype = "light",
|
||||||
|
walkable = false,
|
||||||
|
climbable = true,
|
||||||
|
pointable = false,
|
||||||
|
diggable = false,
|
||||||
|
buildable_to = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {not_in_creative_inventory=1},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("riverdev:jungling", {
|
||||||
|
description = "Jungletree sapling",
|
||||||
|
drawtype = "plantlike",
|
||||||
|
visual_scale = 1.0,
|
||||||
|
tiles = {"default_junglesapling.png"},
|
||||||
|
inventory_image = "default_junglesapling.png",
|
||||||
|
wield_image = "default_junglesapling.png",
|
||||||
|
paramtype = "light",
|
||||||
|
walkable = false,
|
||||||
|
is_ground_content = false,
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||||
|
},
|
||||||
|
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
|
||||||
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_node("riverdev:freshwater", {
|
minetest.register_node("riverdev:freshwater", {
|
||||||
description = "Fresh Water Source",
|
description = "Fresh Water Source",
|
||||||
inventory_image = minetest.inventorycube("riverdev_freshwater.png"),
|
inventory_image = minetest.inventorycube("riverdev_freshwater.png"),
|
||||||
@ -158,7 +207,7 @@ minetest.register_node("riverdev:freshwater", {
|
|||||||
liquid_alternative_source = "riverdev:freshwater",
|
liquid_alternative_source = "riverdev:freshwater",
|
||||||
liquid_viscosity = WATER_VISC,
|
liquid_viscosity = WATER_VISC,
|
||||||
liquid_renewable = false,
|
liquid_renewable = false,
|
||||||
liquid_range = 0,
|
liquid_range = 2,
|
||||||
post_effect_color = {a=64, r=100, g=150, b=200},
|
post_effect_color = {a=64, r=100, g=150, b=200},
|
||||||
groups = {water=3, liquid=3, puts_out_fire=1},
|
groups = {water=3, liquid=3, puts_out_fire=1},
|
||||||
})
|
})
|
||||||
@ -195,7 +244,7 @@ minetest.register_node("riverdev:freshwaterflow", {
|
|||||||
liquid_alternative_source = "riverdev:freshwater",
|
liquid_alternative_source = "riverdev:freshwater",
|
||||||
liquid_viscosity = WATER_VISC,
|
liquid_viscosity = WATER_VISC,
|
||||||
liquid_renewable = false,
|
liquid_renewable = false,
|
||||||
liquid_range = 0,
|
liquid_range = 2,
|
||||||
post_effect_color = {a=64, r=100, g=130, b=200},
|
post_effect_color = {a=64, r=100, g=130, b=200},
|
||||||
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
||||||
})
|
})
|
||||||
@ -233,7 +282,7 @@ minetest.register_node("riverdev:mixwater", {
|
|||||||
liquid_alternative_source = "riverdev:mixwater",
|
liquid_alternative_source = "riverdev:mixwater",
|
||||||
liquid_viscosity = WATER_VISC,
|
liquid_viscosity = WATER_VISC,
|
||||||
liquid_renewable = false,
|
liquid_renewable = false,
|
||||||
liquid_range = 0,
|
liquid_range = 2,
|
||||||
post_effect_color = {a=64, r=100, g=115, b=200},
|
post_effect_color = {a=64, r=100, g=115, b=200},
|
||||||
groups = {water=3, liquid=3, puts_out_fire=1},
|
groups = {water=3, liquid=3, puts_out_fire=1},
|
||||||
})
|
})
|
||||||
@ -270,7 +319,7 @@ minetest.register_node("riverdev:mixwaterflow", {
|
|||||||
liquid_alternative_source = "riverdev:mixwater",
|
liquid_alternative_source = "riverdev:mixwater",
|
||||||
liquid_viscosity = WATER_VISC,
|
liquid_viscosity = WATER_VISC,
|
||||||
liquid_renewable = false,
|
liquid_renewable = false,
|
||||||
liquid_range = 0,
|
liquid_range = 2,
|
||||||
post_effect_color = {a=64, r=100, g=115, b=200},
|
post_effect_color = {a=64, r=100, g=115, b=200},
|
||||||
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
|
||||||
})
|
})
|
||||||
|
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