pathv6alt/init.lua
2014-09-06 08:35:02 +01:00

264 lines
6.8 KiB
Lua

-- pathv6alt 0.1.0 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- Parameters
-- 2D noise for base terrain
local np_base = {
offset = -4,
scale = 20,
spread = {x=250, y=250, z=250},
seed = 82341,
octaves = 5,
persist = 0.6
}
-- 2D noise for higher terrain
local np_higher = {
offset = 20,
scale = 16,
spread = {x=500, y=500, z=500},
seed = 85039,
octaves = 5,
persist = 0.6
}
-- 2D noise for height select
local np_hselect = {
offset = 0.5,
scale = 1,
spread = {x=250, y=250, z=250},
seed = 4213,
octaves = 4, -- default - 1
persist = 0.69
}
-- 2D noise for mud
local np_mud = {
offset = 4,
scale = 2,
spread = {x=200, y=200, z=200},
seed = 91013,
octaves = 3,
persist = 0.55
}
-- 2D noise for patha
local np_patha = {
offset = 0,
scale = 1,
spread = {x=256, y=256, z=256},
seed = 11,
octaves = 4,
persist = 0.33
}
-- 2D noise for pathb
local np_pathb = {
offset = 0,
scale = 1,
spread = {x=256, y=256, z=256},
seed = -80033,
octaves = 4,
persist = 0.33
}
-- Nodes
minetest.register_node("pathv6alt:wood", {
description = "Path Planks",
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
drop = "default:wood",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("pathv6alt:path", {
description = "Path",
tiles = {"pathv6alt_path.png"},
is_ground_content = false,
groups = {crumbly=2},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("pathv6alt:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
drop = "default:tree",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y ~= -32 then
return
end
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("[pathv6alt] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_tree = minetest.get_content_id("default:tree")
local c_juntree = minetest.get_content_id("default:jungletree")
local c_leaf = minetest.get_content_id("default:leaves")
local c_apple = minetest.get_content_id("default:apple")
local c_junleaf = minetest.get_content_id("default:jungleleaves")
local c_sand = minetest.get_content_id("default:sand")
local c_dirt = minetest.get_content_id("default:dirt")
local c_grass = minetest.get_content_id("default:dirt_with_grass")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_stone = minetest.get_content_id("default:stone")
local c_destone = minetest.get_content_id("default:desert_stone")
local c_wood = minetest.get_content_id("pathv6alt:wood")
local c_path = minetest.get_content_id("pathv6alt:path")
local c_column = minetest.get_content_id("pathv6alt:tree")
local sidelen = x1 - x0 + 1
local overlen = sidelen + 1
local emerlen = sidelen + 32 -- voxelmanip emerged volume edge length for vvii
local chulens = {x=overlen, y=overlen, z=sidelen}
local minpos = {x=x0-1, y=z0-1}
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat({x=x0+124, y=z0+124}) -- offsets - 1
local nvals_higher = minetest.get_perlin_map(np_higher, chulens):get2dMap_flat({x=x0+249, y=z0+249})
local nvals_hselect = minetest.get_perlin_map(np_hselect, chulens):get2dMap_flat({x=x0+124, y=z0+124})
local nvals_mud = minetest.get_perlin_map(np_mud, chulens):get2dMap_flat({x=x0+99, y=z0+99})
local nvals_patha = minetest.get_perlin_map(np_patha, chulens):get2dMap_flat(minpos)
local nvals_pathb = minetest.get_perlin_map(np_pathb, chulens):get2dMap_flat(minpos)
local ni = 1
local stable = {}
for z = z0 - 1, z1 do
local n_xprepatha = false
local n_xprepathb = false
for x = x0 - 1, x1 do
local chunk = x >= x0 and z >= z0
local n_patha = nvals_patha[ni]
local n_zprepatha = nvals_patha[(ni - overlen)]
local n_pathb = nvals_pathb[ni]
local n_zprepathb = nvals_pathb[(ni - overlen)]
if chunk then
local base = nvals_base[ni]
local higher = nvals_higher[ni]
local hselect = nvals_hselect[ni]
local mudadd = nvals_mud[ni] / 2 + 0.5
if higher < base then
higher = base
end
local tblend = 0.5 + 0.5 * (hselect - 0.5) -- 0.2
tblend = math.min(math.max(tblend, 0), 1)
local tlevel = base * (1 - tblend) + higher * tblend + mudadd
local pathy = math.floor(math.max(tlevel, 4))
if (n_patha >= 0 and n_xprepatha < 0) or (n_patha < 0 and n_xprepatha >= 0) -- patha
or (n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0)
or (n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0) -- pathb
or (n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0) then
local wood = true
for k = -1, 1 do
local vi = area:index(x-1, pathy, z+k)
for i = -1, 1 do
local nodid = data[vi]
if nodid == c_sand
or nodid == c_desand
or nodid == c_dirt
or nodid == c_grass
or nodid == c_stone
or nodid == c_destone then
wood = false
end
vi = vi + 1
end
end
local excatop
local vi = area:index(x, pathy + 4, z) -- tunnel roof
local nodid = data[vi]
if nodid == c_stone
or nodid == c_destone then
excatop = pathy + 3 -- tunnel
else
excatop = y1 -- excavate to chunk top
end
for y = pathy, excatop do
for k = -1, 1 do
local vi = area:index(x-1, y, z+k)
for i = -1, 1 do
local nodid = data[vi]
if y == pathy then
if wood then
data[vi] = c_wood
else
data[vi] = c_path
end
elseif nodid ~= c_wood and nodid ~= c_path then
data[vi] = c_air
end
vi = vi + 1
end
end
end
if wood and math.random() < 0.2 then
local vi = area:index(x, pathy - 1, z)
for y = pathy - 1, y0, -1 do
local nodid = data[vi]
if nodid == c_stone
or nodid == c_destone then
break
else
data[vi] = c_column
end
vi = vi - emerlen
end
end
end
end
n_xprepatha = n_patha
n_xprepathb = n_pathb
ni = ni + 1
end
end
vm:set_data(data)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
vm:write_to_map(data)
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[pathv6alt] "..chugent.." ms")
end)