-- pathv6alt 0.1.0 by paramat -- For latest stable Minetest and back to 0.4.8 -- Depends default -- License: code WTFPL -- Parameters -- 2D noise for base terrain local np_base = { offset = -4, scale = 20, spread = {x=250, y=250, z=250}, seed = 82341, octaves = 5, persist = 0.6 } -- 2D noise for higher terrain local np_higher = { offset = 20, scale = 16, spread = {x=500, y=500, z=500}, seed = 85039, octaves = 5, persist = 0.6 } -- 2D noise for height select local np_hselect = { offset = 0.5, scale = 1, spread = {x=250, y=250, z=250}, seed = 4213, octaves = 4, -- default - 1 persist = 0.69 } -- 2D noise for mud local np_mud = { offset = 4, scale = 2, spread = {x=200, y=200, z=200}, seed = 91013, octaves = 3, persist = 0.55 } -- 2D noise for patha local np_patha = { offset = 0, scale = 1, spread = {x=256, y=256, z=256}, seed = 11, octaves = 4, persist = 0.33 } -- 2D noise for pathb local np_pathb = { offset = 0, scale = 1, spread = {x=256, y=256, z=256}, seed = -80033, octaves = 4, persist = 0.33 } -- Nodes minetest.register_node("pathv6alt:wood", { description = "Path Planks", tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, drop = "default:wood", sounds = default.node_sound_wood_defaults(), }) minetest.register_node("pathv6alt:path", { description = "Path", tiles = {"pathv6alt_path.png"}, is_ground_content = false, groups = {crumbly=2}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("pathv6alt:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, drop = "default:tree", sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) -- On generated function minetest.register_on_generated(function(minp, maxp, seed) if minp.y ~= -32 then return end local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z print ("[pathv6alt] chunk minp ("..x0.." "..y0.." "..z0..")") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local c_air = minetest.get_content_id("air") local c_tree = minetest.get_content_id("default:tree") local c_juntree = minetest.get_content_id("default:jungletree") local c_leaf = minetest.get_content_id("default:leaves") local c_apple = minetest.get_content_id("default:apple") local c_junleaf = minetest.get_content_id("default:jungleleaves") local c_sand = minetest.get_content_id("default:sand") local c_dirt = minetest.get_content_id("default:dirt") local c_grass = minetest.get_content_id("default:dirt_with_grass") local c_desand = minetest.get_content_id("default:desert_sand") local c_stone = minetest.get_content_id("default:stone") local c_destone = minetest.get_content_id("default:desert_stone") local c_wood = minetest.get_content_id("pathv6alt:wood") local c_path = minetest.get_content_id("pathv6alt:path") local c_column = minetest.get_content_id("pathv6alt:tree") local sidelen = x1 - x0 + 1 local overlen = sidelen + 1 local emerlen = sidelen + 32 -- voxelmanip emerged volume edge length for vvii local chulens = {x=overlen, y=overlen, z=sidelen} local minpos = {x=x0-1, y=z0-1} local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat({x=x0+124, y=z0+124}) -- offsets - 1 local nvals_higher = minetest.get_perlin_map(np_higher, chulens):get2dMap_flat({x=x0+249, y=z0+249}) local nvals_hselect = minetest.get_perlin_map(np_hselect, chulens):get2dMap_flat({x=x0+124, y=z0+124}) local nvals_mud = minetest.get_perlin_map(np_mud, chulens):get2dMap_flat({x=x0+99, y=z0+99}) local nvals_patha = minetest.get_perlin_map(np_patha, chulens):get2dMap_flat(minpos) local nvals_pathb = minetest.get_perlin_map(np_pathb, chulens):get2dMap_flat(minpos) local ni = 1 local stable = {} for z = z0 - 1, z1 do local n_xprepatha = false local n_xprepathb = false for x = x0 - 1, x1 do local chunk = x >= x0 and z >= z0 local n_patha = nvals_patha[ni] local n_zprepatha = nvals_patha[(ni - overlen)] local n_pathb = nvals_pathb[ni] local n_zprepathb = nvals_pathb[(ni - overlen)] if chunk then local base = nvals_base[ni] local higher = nvals_higher[ni] local hselect = nvals_hselect[ni] local mudadd = nvals_mud[ni] / 2 + 0.5 if higher < base then higher = base end local tblend = 0.5 + 0.5 * (hselect - 0.5) -- 0.2 tblend = math.min(math.max(tblend, 0), 1) local tlevel = base * (1 - tblend) + higher * tblend + mudadd local pathy = math.floor(math.max(tlevel, 4)) if (n_patha >= 0 and n_xprepatha < 0) or (n_patha < 0 and n_xprepatha >= 0) -- patha or (n_patha >= 0 and n_zprepatha < 0) or (n_patha < 0 and n_zprepatha >= 0) or (n_pathb >= 0 and n_xprepathb < 0) or (n_pathb < 0 and n_xprepathb >= 0) -- pathb or (n_pathb >= 0 and n_zprepathb < 0) or (n_pathb < 0 and n_zprepathb >= 0) then local wood = true for k = -1, 1 do local vi = area:index(x-1, pathy, z+k) for i = -1, 1 do local nodid = data[vi] if nodid == c_sand or nodid == c_desand or nodid == c_dirt or nodid == c_grass or nodid == c_stone or nodid == c_destone then wood = false end vi = vi + 1 end end local excatop local vi = area:index(x, pathy + 4, z) -- tunnel roof local nodid = data[vi] if nodid == c_stone or nodid == c_destone then excatop = pathy + 3 -- tunnel else excatop = y1 -- excavate to chunk top end for y = pathy, excatop do for k = -1, 1 do local vi = area:index(x-1, y, z+k) for i = -1, 1 do local nodid = data[vi] if y == pathy then if wood then data[vi] = c_wood else data[vi] = c_path end elseif nodid ~= c_wood and nodid ~= c_path then data[vi] = c_air end vi = vi + 1 end end end if wood and math.random() < 0.2 then local vi = area:index(x, pathy - 1, z) for y = pathy - 1, y0, -1 do local nodid = data[vi] if nodid == c_stone or nodid == c_destone then break else data[vi] = c_column end vi = vi - emerlen end end end end n_xprepatha = n_patha n_xprepathb = n_pathb ni = ni + 1 end end vm:set_data(data) vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) print ("[pathv6alt] "..chugent.." ms") end)