Commit Graph

14 Commits (master)

Author SHA1 Message Date
paramat d485d62f37 Remove 'nolight' mapgen setting 2015-08-24 03:21:54 +01:00
paramat 6ae9e45202 Optimise use of noise and lighting. Fix code style issues. New LGPL license. Add info to readme 2015-08-21 23:24:04 +01:00
paramat 135943b1a3 Junglewood bridge boards. Mod nodes do not drop default nodes. Stabilise tunnel roofs: dirt/sand becomes stone 2014-09-19 07:01:59 +01:00
paramat 10a31c5fbf New node dark bridge wood. Mod stair nodes drop default nodes 2014-09-16 05:22:59 +01:00
paramat fdecf42f5f Bugfix floating wide dirt paths. Add bridge structure of mod junglewood 2014-09-15 10:00:01 +01:00
paramat e9817b7c05 Compatible with custom mapgen v6 with higher terrain 2014-09-15 02:58:55 +01:00
paramat ad6d50ff48 Generate paths 2 nodes beyond chunk edges to reduce mudflow griefing 2014-09-14 05:19:57 +01:00
paramat 98e48a30d0 return to scanning for ground: more dirt paths 2014-09-11 05:18:48 +01:00
paramat c8cb1aa9bc Reduce steepness to 0.8. Finish wide walkable dirt paths. Quad column pattern for wide paths. Scan for air to avoid dirt bridges 2014-09-10 04:56:57 +01:00
paramat b1240a7bf4 5 wide paths in progress. Larger spreads up to 8192 2014-09-09 03:17:33 +01:00
paramat fdd5f72e06 Walkable dirt path. Reduce height select persistence not octaves. Increase steepness. 4 path networks, varying spreads 2014-09-08 07:26:06 +01:00
paramat 573cab96c1 Walkable paths option. 3 networks. Path spread 1024. Steepness 0.4 2014-09-07 05:01:35 +01:00
paramat 4f9ce98f63 Fix tunnel detection 2014-09-06 08:50:58 +01:00
paramat 93bd17ebde Initial commit 2014-09-06 08:35:02 +01:00