Commit Graph

  • d485d62f37 Remove 'nolight' mapgen setting master paramat 2015-08-24 03:21:54 +01:00
  • 7a339e3ad7 4 panel bridgewood texture. Remove wood group from nodes to discourage wood scavenging paramat 2015-08-22 00:39:50 +01:00
  • 6ae9e45202 Optimise use of noise and lighting. Fix code style issues. New LGPL license. Add info to readme paramat 2015-08-21 23:24:04 +01:00
  • 135943b1a3 Junglewood bridge boards. Mod nodes do not drop default nodes. Stabilise tunnel roofs: dirt/sand becomes stone paramat 2014-09-19 07:01:59 +01:00
  • 10a31c5fbf New node dark bridge wood. Mod stair nodes drop default nodes paramat 2014-09-16 05:22:59 +01:00
  • fdecf42f5f Bugfix floating wide dirt paths. Add bridge structure of mod junglewood paramat 2014-09-15 10:00:01 +01:00
  • e9817b7c05 Compatible with custom mapgen v6 with higher terrain paramat 2014-09-15 02:58:55 +01:00
  • ad6d50ff48 Generate paths 2 nodes beyond chunk edges to reduce mudflow griefing paramat 2014-09-14 05:19:57 +01:00
  • 98e48a30d0 return to scanning for ground: more dirt paths paramat 2014-09-11 05:18:48 +01:00
  • c8cb1aa9bc Reduce steepness to 0.8. Finish wide walkable dirt paths. Quad column pattern for wide paths. Scan for air to avoid dirt bridges paramat 2014-09-10 04:56:57 +01:00
  • b1240a7bf4 5 wide paths in progress. Larger spreads up to 8192 paramat 2014-09-09 03:17:33 +01:00
  • fdd5f72e06 Walkable dirt path. Reduce height select persistence not octaves. Increase steepness. 4 path networks, varying spreads paramat 2014-09-08 07:26:06 +01:00
  • 573cab96c1 Walkable paths option. 3 networks. Path spread 1024. Steepness 0.4 paramat 2014-09-07 05:01:35 +01:00
  • 4f9ce98f63 Fix tunnel detection paramat 2014-09-06 08:50:58 +01:00
  • 93bd17ebde Initial commit paramat 2014-09-06 08:35:02 +01:00