-- path 0.1.1 by paramat -- For latest stable Minetest and back to 0.4.8 -- Depends default -- License: code WTFPL -- Parameters -- 2D noise for base terrain local np_base = { offset = 0, scale = 1, spread = {x=512, y=512, z=512}, seed = -9111, octaves = 4, persist = 0.5 } -- Nodes minetest.register_node("path:roadblack", { description = "Road Black", tiles = {"path_roadblack.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("path:roadwhite", { description = "Road White", tiles = {"path_roadwhite.png"}, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) -- Stuff path = {} -- Set mapgen parameters minetest.register_on_mapgen_init(function(mgparams) minetest.set_mapgen_params({mgname="singlenode"}) end) -- Spawn player function spawnplayer(player) player:setpos({x=0, y=2, z=0}) end minetest.register_on_newplayer(function(player) spawnplayer(player) end) minetest.register_on_respawnplayer(function(player) spawnplayer(player) return true end) -- On generated function minetest.register_on_generated(function(minp, maxp, seed) if minp.y ~= -32 then return end local t1 = os.clock() local x1 = maxp.x local y1 = maxp.y local z1 = maxp.z local x0 = minp.x local y0 = minp.y local z0 = minp.z print ("[path] chunk minp ("..x0.." "..y0.." "..z0..")") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local c_sand = minetest.get_content_id("default:sand") local c_roadblack = minetest.get_content_id("path:roadblack") local c_roadwhite = minetest.get_content_id("path:roadwhite") local sidelen = x1 - x0 + 1 local chulens = {x=sidelen, y=sidelen, z=sidelen} local minposxz = {x=x0, y=z0} local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz) local nixz = 1 for z = z0, z1 do for y = y0, y1 do local vi = area:index(x0, y, z) local n_xprebase = false for x = x0, x1 do local nodid = data[vi] local n_base = nvals_base[nixz] local n_zprebase = nvals_base[(nixz - 80)] if y == 1 then if (x - x0 > 0 and ((n_base >= 0 and n_xprebase < 0) or (n_base < 0 and n_xprebase >= 0))) or (z - z0 > 0 and ((n_base >= 0 and n_zprebase < 0) or (n_base < 0 and n_zprebase >= 0))) then data[vi] = c_roadwhite for i = -3, 3 do for k = -3, 3 do if (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2 <= 10 then local vi = area:index(x+i, y, z+k) local nodid = data[vi] if nodid ~= c_roadwhite then data[vi] = c_roadblack end end end end elseif nodid ~= c_roadblack and nodid ~= c_roadwhite then data[vi] = c_sand end elseif y <= 0 then data[vi] = c_sand end n_xprebase = n_base nixz = nixz + 1 vi = vi + 1 end nixz = nixz - 80 end nixz = nixz + 80 end vm:set_data(data) vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map(data) local chugent = math.ceil((os.clock() - t1) * 1000) print ("[path] "..chugent.." ms") end)