187 lines
4.5 KiB
Lua
187 lines
4.5 KiB
Lua
function noisegrid_appletree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_apple = minetest.get_content_id("default:apple")
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local c_appleaf = minetest.get_content_id("noisegrid:appleleaf")
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for j = -2, 4 do
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if j == 3 or j == 4 then
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for i = -2, 2 do
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for k = -2, 2 do
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local vi = area:index(x + i, y + j, z + k)
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if math.random(50) == 2 then
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data[vi] = c_apple
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elseif math.random(5) ~= 2 then
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data[vi] = c_appleaf
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end
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end
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end
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elseif j == 2 then
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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local vi = area:index(x + i, y + j, z + k)
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data[vi] = c_tree
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end
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end
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end
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else
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local vi = area:index(x, y + j, z)
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data[vi] = c_tree
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end
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end
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end
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function noisegrid_grass(data, vi)
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local c_grass1 = minetest.get_content_id("default:grass_1")
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local c_grass2 = minetest.get_content_id("default:grass_2")
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local c_grass3 = minetest.get_content_id("default:grass_3")
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local c_grass4 = minetest.get_content_id("default:grass_4")
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local c_grass5 = minetest.get_content_id("default:grass_5")
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local rand = math.random(5)
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if rand == 1 then
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data[vi] = c_grass1
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elseif rand == 2 then
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data[vi] = c_grass2
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elseif rand == 3 then
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data[vi] = c_grass3
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elseif rand == 4 then
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data[vi] = c_grass4
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else
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data[vi] = c_grass5
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end
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end
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function noisegrid_flower(data, vi)
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local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
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local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
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local c_rose = minetest.get_content_id("flowers:rose")
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local c_tulip = minetest.get_content_id("flowers:tulip")
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local c_geranium = minetest.get_content_id("flowers:geranium")
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local c_viola = minetest.get_content_id("flowers:viola")
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local rand = math.random(6)
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if rand == 1 then
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data[vi] = c_danwhi
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elseif rand == 2 then
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data[vi] = c_rose
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elseif rand == 3 then
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data[vi] = c_tulip
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elseif rand == 4 then
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data[vi] = c_danyel
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elseif rand == 5 then
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data[vi] = c_geranium
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else
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data[vi] = c_viola
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end
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end
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-- ABM
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-- Appletree sapling
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minetest.register_abm({
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nodenames = {"noisegrid:appling"},
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interval = 31,
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chance = 5,
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action = function(pos, node)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-2, y=y-2, z=z-2}
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local pos2 = {x=x+2, y=y+4, z=z+2}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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noisegrid_appletree(x, y, z, area, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end,
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})
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode"})
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end)
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-- Spawn player
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function spawnplayer(player)
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-- Parameters
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local SCAT = 16 -- Player scatter. Maximum distance in chunks (80 nodes) of player spawn from (0, 0, 0)
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local YFLAT = 7 -- Flat area elevation
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local TERSCA = 192 -- Vertical terrain scale
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local TFLAT = 0.2 -- Flat area width
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local xsp
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local ysp
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local zsp
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=2048, y=2048, z=2048},
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seed = -9111,
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octaves = 6,
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persist = 0.6
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}
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for chunk = 1, 128 do
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print ("[noisegrid] searching for spawn "..chunk)
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local x0 = 80 * math.random(-SCAT, SCAT) - 32
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local z0 = 80 * math.random(-SCAT, SCAT) - 32
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local y0 = -32
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local x1 = x0 + 79
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local z1 = z0 + 79
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local y1 = 47
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local sidelen = 80
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxz = {x=x0, y=z0}
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nixz = 1
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for z = z0, z1 do
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for x = x0, x1 do
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local ysurf
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local n_base = nvals_base[nixz]
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local n_absbase = math.abs(n_base)
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if n_base > TFLAT then
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ysurf = YFLAT + math.floor((n_base - TFLAT) * TERSCA)
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elseif n_base < -TFLAT then
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ysurf = YFLAT - math.floor((-TFLAT - n_base) * TERSCA)
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else
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ysurf = YFLAT
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end
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if ysurf >= 1 then
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ysp = ysurf + 1
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xsp = x
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zsp = z
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break
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end
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nixz = nixz + 1
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end
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if ysp then
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break
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end
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end
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if ysp then
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break
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end
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end
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if ysp then
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print ("[noisegrid] spawn player ("..xsp.." "..ysp.." "..zsp..")")
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player:setpos({x=xsp, y=ysp, z=zsp})
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else
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print ("[noisegrid] no suitable spawn found")
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player:setpos({x=0, y=2, z=0})
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end
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end
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minetest.register_on_newplayer(function(player)
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spawnplayer(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end) |