2 Tunnel network. Lux ore craftable to lights. Vary tree height, apples hang
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@ -1,4 +1,4 @@
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noisegrid 0.3.7 by paramat
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noisegrid 0.3.8 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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@ -2,19 +2,20 @@ function noisegrid_appletree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_apple = minetest.get_content_id("default:apple")
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local c_appleaf = minetest.get_content_id("noisegrid:appleleaf")
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for j = -2, 4 do
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if j == 3 or j == 4 then
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local top = 3 + math.random(2)
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for j = -2, top do
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if j == top - 1 or j == top then
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for i = -2, 2 do
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for k = -2, 2 do
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local vi = area:index(x + i, y + j, z + k)
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if math.random(50) == 2 then
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if j == top - 1 and math.random() < 0.04 then
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data[vi] = c_apple
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elseif math.random(5) ~= 2 then
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data[vi] = c_appleaf
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end
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end
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end
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elseif j == 2 then
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elseif j == top - 2 then
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for i = -1, 1 do
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for k = -1, 1 do
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if math.abs(i) + math.abs(k) == 2 then
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@ -87,7 +88,7 @@ minetest.register_abm({
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local z = pos.z
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local vm = minetest.get_voxel_manip()
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local pos1 = {x=x-2, y=y-2, z=z-2}
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local pos2 = {x=x+2, y=y+4, z=z+2}
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local pos2 = {x=x+2, y=y+5, z=z+2}
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local emin, emax = vm:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
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local data = vm:get_data()
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@ -108,6 +109,16 @@ minetest.register_abm({
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end,
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})
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minetest.register_abm({
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nodenames = {"noisegrid:luxoff"},
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interval = 7,
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chance = 1,
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action = function(pos, node)
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minetest.remove_node(pos)
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minetest.place_node(pos, {name="noisegrid:luxore"})
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end,
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})
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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81
init.lua
81
init.lua
@ -1,9 +1,11 @@
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-- noisegrid 0.3.7 by paramat
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-- noisegrid 0.3.8 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- wood bridges
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-- vary tree height, lower apples
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-- luxore craftable to lights
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-- 2 tunnel network plus fissures
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-- Parameters
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@ -11,11 +13,12 @@ local YFLAT = 7 -- Flat area elevation y
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local YSAND = 4 -- Top of beach y
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local TERSCA = 192 -- Vertical terrain scale in nodes
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local STODEP = 5 -- Stone depth below surface in nodes at sea level
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local TGRID = 0.18 -- Grid area width
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local TGRID = 0.18 -- City grid area width
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local TFLAT = 0.2 -- Flat coastal area width
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local TCITY = 0.3 -- City size. 0.3 = 1/3 of coastal land area, 0 = 1/2 of coastal land area
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local TFIS = 0.02 -- Fissure width
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local LUXCHA = 1 / 7 ^ 3 -- Luxore chance per stone node.
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local ORECHA = 1 / 5 ^ 3 -- Ore chance per stone node. 1 / n ^ 3 where n = average distance between ores
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local APPCHA = 1 / 4 ^ 2 -- Appletree maximum chance per grass node. 1 / n ^ 2 where n = minimum average distance between flora
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local FLOCHA = 1 / 13 ^ 2 -- Flowers maximum chance per grass node
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@ -38,7 +41,7 @@ local np_road = {
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offset = 0,
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scale = 1,
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spread = {x=2048, y=2048, z=2048},
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seed = -9111,
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seed = -9111, -- same seed as above for similar structre but smoother
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octaves = 4,
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persist = 0.5
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}
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@ -114,10 +117,11 @@ local np_flower = {
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scale = 1,
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spread = {x=256, y=256, z=256},
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seed = -70008,
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octaves = 2,
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octaves = 1,
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persist = 0.5
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}
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-- 3D noise for fissures
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local np_fissure = {
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@ -129,6 +133,39 @@ local np_fissure = {
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persist = 0.5
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}
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-- 3D noise for web a
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local np_weba = {
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offset = 0,
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scale = 1,
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spread = {x=192, y=192, z=192},
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seed = 5900033,
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octaves = 3,
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persist = 0.5
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}
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-- 3D noise for web b
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local np_webb = {
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offset = 0,
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scale = 1,
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spread = {x=191, y=191, z=191},
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seed = 33,
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octaves = 3,
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persist = 0.5
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}
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-- 3D noise for web c
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local np_webc = {
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offset = 0,
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scale = 1,
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spread = {x=190, y=190, z=190},
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seed = -18000001,
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octaves = 3,
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persist = 0.5
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}
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-- Stuff
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noisegrid = {}
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@ -165,8 +202,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_roadwhite = minetest.get_content_id("noisegrid:roadwhite")
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local c_slab = minetest.get_content_id("noisegrid:slab")
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local c_path = minetest.get_content_id("noisegrid:path")
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local c_light = minetest.get_content_id("noisegrid:lightoff")
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local c_concrete = minetest.get_content_id("noisegrid:concrete")
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local c_light = minetest.get_content_id("noisegrid:lightoff")
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local c_luxore = minetest.get_content_id("noisegrid:luxoff")
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local c_water = minetest.get_content_id("default:water_source")
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local c_sand = minetest.get_content_id("default:sand")
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@ -195,6 +233,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_flower = minetest.get_perlin_map(np_flower, chulensxz):get2dMap_flat(minposxz)
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local nvals_fissure = minetest.get_perlin_map(np_fissure, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_weba = minetest.get_perlin_map(np_weba, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_webb = minetest.get_perlin_map(np_webb, chulensxyz):get3dMap_flat(minposxyz)
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local nvals_webc = minetest.get_perlin_map(np_webc, chulensxyz):get3dMap_flat(minposxyz)
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local cross = math.abs(nvals_base[3281]) < TGRID and nvals_city[3281] > TCITY -- grid elements enabled per chunk
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local nroad = math.abs(nvals_base[6521]) < TGRID and nvals_city[6521] > TCITY
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@ -207,7 +248,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local stable = {}
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for z = z0-1, z1 do
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for x = x0-1, x1 do
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local si = x - x0 + 2
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local si = x - x0 + 2 -- +2 because overgeneration
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stable[si] = 2
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end
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for y = y0, y1 do
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@ -219,9 +260,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local n_xprealt = false
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for x = x0-1, x1 do
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local nodid = data[vi]
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local si = x - x0 + 2
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local xr = x - x0
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local zr = z - z0
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local si = xr + 2
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local chunk = (x >= x0 and z >= z0)
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local sea = false
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@ -239,9 +280,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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flat = true
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end
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local weba = math.abs(nvals_weba[nixyz]) < TFIS
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local webb = math.abs(nvals_webb[nixyz]) < TFIS
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local webc = math.abs(nvals_webc[nixyz]) < TFIS
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local n_fissure = nvals_fissure[nixyz]
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local n_absfissure = math.abs(n_fissure)
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local nofis = n_absfissure > TFIS
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local nofis = n_absfissure > TFIS and not (weba and webb) and not (weba and webc)
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local wood = n_absfissure < TFIS * 2 and not flat
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local n_city = nvals_city[nixz]
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@ -285,7 +330,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if nodid ~= c_roadwhite then
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data[vi] = c_roadblack
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end
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data[via] = c_air
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data[via] = c_air -- air above to remove pavements
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end
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end
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end
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@ -299,9 +344,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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and n_absalt < 0.035 and n_base > TFLAT and nodid ~= c_roadblack then
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data[vi] = c_concrete
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stable[si] = stable[si] + 1
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elseif y <= ysurf - stodep and (nofis or ((flat or sea) -- stone
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and y >= ysurf - 16)) and nodid ~= c_roadblack then
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if math.random() < ORECHA then
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elseif y <= ysurf - stodep and nodid ~= c_roadblack
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and (nofis or ((flat or sea) and y >= ysurf - 16)) then
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if math.random() < LUXCHA and stable[si] >= 1 and y > y0 then -- only stable luxore to avoid droop
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data[vi] = c_luxore
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elseif math.random() < ORECHA then -- ores
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local osel = math.random(24)
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if osel == 24 then
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data[vi] = c_stodiam
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@ -317,7 +364,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_stocoal
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end
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else
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data[vi] = c_stone
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data[vi] = c_stone -- stone
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end
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stable[si] = stable[si] + 1
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elseif y == ysurf and y > YSAND then -- surface layer
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@ -433,7 +480,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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elseif stable[si] >= 2 and nodid ~= c_roadblack and nodid ~= c_path then -- dirt with grass
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elseif stable[si] >= 2 and nodid ~= c_roadblack and nodid ~= c_path then -- stable dirt with grass
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if math.random() < APPCHA * n_tree -- appletree
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and n_abspath > 0.015 and n_abspath2 > 0.015 and n_absroad > 0.02
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and (n_absalt > 0.04 or y > YFLAT) then
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@ -449,10 +496,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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elseif y <= ysurf and y >= ysurf - 16 and y <= YSAND and sea and stable[si] >= 2 then -- sand
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elseif y <= ysurf and y >= ysurf - 16 and y <= YSAND and sea and stable[si] >= 2 then -- stable sand
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data[vi] = c_sand
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elseif y < ysurf and y > ysurf - stodep and (nofis or flat) and stable[si] >= 2
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and nodid ~= c_roadblack then -- dirt
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and nodid ~= c_roadblack then -- stable dirt
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data[vi] = c_dirt
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elseif y <= 1 and y > ysurf then -- water
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data[vi] = c_water
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27
nodes.lua
27
nodes.lua
@ -134,3 +134,30 @@ minetest.register_node("noisegrid:concrete", {
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("noisegrid:luxoff", {
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description = "Dark Lux Ore",
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tiles = {"noisegrid_luxore.png"},
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light_source = 14,
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groups = {immortal=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("noisegrid:luxore", {
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description = "Lux Ore",
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tiles = {"noisegrid_luxore.png"},
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light_source = 14,
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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})
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-- Crafting.
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minetest.register_craft({
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output = "noisegrid:lighton 8",
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recipe = {
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{"default:glass", "default:glass", "default:glass"},
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{"default:glass", "noisegrid:luxore", "default:glass"},
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{"default:glass", "default:glass", "default:glass"},
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},
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})
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BIN
textures/noisegrid_luxore.png
Normal file
BIN
textures/noisegrid_luxore.png
Normal file
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