Added step height and max speed parameters. Bugfix floating above slabs. Resize car, collisionbox. New texture. Update crafting
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@ -1,4 +1,4 @@
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mesecar 0.1.0 by paramat, a fork of Dan Duncombe's car mod
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mesecar 0.2.0 by paramat
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For latest stable Minetest and back to 0.4.7
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For latest stable Minetest and back to 0.4.9
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Depends default
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Depends default wool dye
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Licenses: code WTFPL, textures CC BY-SA
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Licenses: code WTFPL, textures CC BY-SA
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@ -1 +1,3 @@
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default
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default
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wool
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dye
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92
init.lua
92
init.lua
@ -1,9 +1,18 @@
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-- mesecar 0.1.0 by paramat, a fork of Dan Duncombe's car mod
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-- mesecar 0.2.0 by paramat, a fork of Dan Duncombe's car mod
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-- For latest stable Minetest and back to 0.4.7
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-- For latest stable Minetest and back to 0.4.9
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-- Depends default
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-- Depends default wool dye
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-- Licenses: code WTFPL, textures CC-BY-SA
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-- Licenses: code WTFPL, textures CC-BY-SA
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local TURNS = 0.04 -- 0.04 -- Maximum turn speed.
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-- new in 0.2.0:
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-- added step height and max speed parameters
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-- bugfix floating above slabs
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-- resize car, collisionbox
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-- new texture
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-- update crafting
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local MAXSP = 8 -- Maxspeed in nodes per second
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local TURNSP = 0.04 -- Maximum turn speed
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local STEPH = 0.6 -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes
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-- Functions
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-- Functions
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@ -22,28 +31,28 @@ end
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local function get_velocity(v, yaw, y)
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local function get_velocity(v, yaw, y)
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local x = math.cos(yaw) * v
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local x = math.cos(yaw) * v
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local z = math.sin(yaw) * v
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local z = math.sin(yaw) * v
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return {x=x,y=y,z=z}
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return {x=x, y=y, z=z}
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end
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end
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local function get_v(v)
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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end
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-- Cart entity
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-- Car entity
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local boat = {
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local car = {
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physical = true,
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physical = true,
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collisionbox = {-0.6,0.75,-0.6, 0.6,0.75,0.6},
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collisionbox = {-0.55, 0, -0.55, 0.55, 1.45, 0.55},
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visual = "mesh",
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visual = "mesh",
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visual_size = {x=1,y=1.6},
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visual_size = {x=0.9, y=1.3},
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mesh = "mesecar.x",
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mesh = "mesecar.x",
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textures = {"mesecar_mesecar.png"},
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textures = {"mesecar_mesecar.png"},
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stepheight = STEPH,
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driver = nil,
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driver = nil,
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v = 0,
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v = 0,
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}
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}
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function boat:on_rightclick(clicker)
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function car:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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if not clicker or not clicker:is_player() then
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return
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return
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end
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end
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@ -52,23 +61,23 @@ function boat:on_rightclick(clicker)
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clicker:set_detach()
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clicker:set_detach()
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elseif not self.driver then
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elseif not self.driver then
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self.driver = clicker
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
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clicker:set_attach(self.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
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self.object:setyaw(clicker:get_look_yaw())
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self.object:setyaw(clicker:get_look_yaw())
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end
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end
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end
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end
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function boat:on_activate(staticdata, dtime_s)
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function car:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.object:set_armor_groups({immortal=1})
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if staticdata then
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if staticdata then
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self.v = tonumber(staticdata)
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self.v = tonumber(staticdata)
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end
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end
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end
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end
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function boat:get_staticdata()
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function car:get_staticdata()
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return tostring(v)
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return tostring(v)
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end
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end
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function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function car:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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self.object:remove()
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self.object:remove()
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if puncher and puncher:is_player() then
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if puncher and puncher:is_player() then
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puncher:get_inventory():add_item("main", "mesecar:mesecar")
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puncher:get_inventory():add_item("main", "mesecar:mesecar")
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@ -77,7 +86,7 @@ end
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-- On globalstep
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-- On globalstep
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function boat:on_step(dtime)
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function car:on_step(dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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local absv = math.abs(self.v)
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local absv = math.abs(self.v)
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if self.driver then
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if self.driver then
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@ -88,7 +97,7 @@ function boat:on_step(dtime)
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self.v = self.v - 0.3
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self.v = self.v - 0.3
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end
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end
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local turn
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local turn
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local maxturn = (1 + dtime) * TURNS
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local maxturn = (1 + dtime) * TURNSP
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if absv < 4 then
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if absv < 4 then
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turn = maxturn * absv / 4
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turn = maxturn * absv / 4
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else
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else
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@ -101,44 +110,27 @@ function boat:on_step(dtime)
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end
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end
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end
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end
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local s = get_sign(self.v)
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s -- decceleration
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then -- if decceleration reverses direction
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x=0,y=0,z=0}) -- stop
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self.object:setvelocity({x=0, y=0, z=0})
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self.v = 0
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self.v = 0
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return
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return
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end
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end
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if absv > 8 then
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if absv > MAXSP then
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self.v = 8 * get_sign(self.v) -- limit speed to ~20mph
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self.v = MAXSP * get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y - 0.5
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if not is_ground(p) then
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self.object:setacceleration({x=0,y=-9.81,z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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else
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p.y = p.y + 1
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if is_ground(p) then
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self.object:setacceleration({x=0,y=0,z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 1.5
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self.object:setpos(pos)
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else
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self.object:setacceleration({x=0,y=0,z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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end
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end
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end
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self.object:setacceleration({x=0, y=-9.81, z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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self.object:setpos(self.object:getpos())
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end
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end
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minetest.register_entity("mesecar:mesecar", boat)
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minetest.register_entity("mesecar:mesecar", car)
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-- Items
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minetest.register_craftitem("mesecar:mesecar", {
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minetest.register_craftitem("mesecar:mesecar", {
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description = "Mese Car",
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description = "Mese Car",
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inventory_image = "mesecar_mesecar.png",
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inventory_image = "mesecar_mesecar.png",
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wield_scale = {x=2,y=2,z=1},
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liquids_pointable = true,
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liquids_pointable = true,
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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@ -148,7 +140,7 @@ minetest.register_craftitem("mesecar:mesecar", {
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if not is_ground(pointed_thing.under) then
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if not is_ground(pointed_thing.under) then
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return
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return
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end
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end
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pointed_thing.under.y = pointed_thing.under.y + 2
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pointed_thing.under.y = pointed_thing.under.y + 1
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minetest.add_entity(pointed_thing.under, "mesecar:mesecar")
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minetest.add_entity(pointed_thing.under, "mesecar:mesecar")
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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return itemstack
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@ -167,6 +159,8 @@ minetest.register_craftitem("mesecar:battery", {
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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})
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})
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-- Crafting
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minetest.register_craft({
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minetest.register_craft({
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output = "mesecar:motor",
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output = "mesecar:motor",
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recipe = {
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recipe = {
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@ -181,15 +175,15 @@ minetest.register_craft({
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recipe = {
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:mese_block", "default:copper_ingot"},
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{"default:steel_ingot", "default:mese_block", "default:copper_ingot"},
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{"default:copper_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mesecar:mesecar",
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output = "mesecar:mesecar",
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recipe = {
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recipe = {
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{"wool:black", "wool:orange", "default:glass"},
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{"dye:yellow", "wool:black", "default:glass"},
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{"mesecar:battery", "default:copper_ingot", "mesecar:motor"},
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{"mesecar:battery", "default:copper_ingot", "mesecar:motor"},
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{"default:steelblock", "default:steelblock", "default:steelblock"},
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{"default:steelblock", "default:steelblock", "default:steelblock"},
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},
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},
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})
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})
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