190 lines
4.6 KiB
Lua
190 lines
4.6 KiB
Lua
-- mesecar 0.2.0 by paramat, a fork of Dan Duncombe's car mod
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-- For latest stable Minetest and back to 0.4.9
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-- Depends default wool dye
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-- Licenses: code WTFPL, textures CC-BY-SA
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-- new in 0.2.0:
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-- added step height and max speed parameters
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-- bugfix floating above slabs
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-- resize car, collisionbox
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-- new texture
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-- update crafting
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local MAXSP = 8 -- Maxspeed in nodes per second
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local TURNSP = 0.04 -- Maximum turn speed
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local STEPH = 0.6 -- Stepheight, 0.6 = climb slabs, 1.1 = climb nodes
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-- Functions
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local function is_ground(pos)
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return minetest.registered_nodes[minetest.get_node(pos).name].walkable
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i / math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = math.cos(yaw) * v
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local z = math.sin(yaw) * v
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return {x=x, y=y, z=z}
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end
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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-- Car entity
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local car = {
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physical = true,
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collisionbox = {-0.55, 0, -0.55, 0.55, 1.45, 0.55},
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visual = "mesh",
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visual_size = {x=0.9, y=1.3},
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mesh = "mesecar.x",
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textures = {"mesecar_mesecar.png"},
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stepheight = STEPH,
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driver = nil,
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v = 0,
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}
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function car:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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elseif not self.driver then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=0, y=5, z=0}, {x=0, y=0, z=0})
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self.object:setyaw(clicker:get_look_yaw())
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end
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end
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function car:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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end
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function car:get_staticdata()
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return tostring(v)
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end
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function car:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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self.object:remove()
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if puncher and puncher:is_player() then
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puncher:get_inventory():add_item("main", "mesecar:mesecar")
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end
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end
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-- On globalstep
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function car:on_step(dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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local absv = math.abs(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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if ctrl.up then
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self.v = self.v + 0.3
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elseif ctrl.down then
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self.v = self.v - 0.3
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end
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local turn
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local maxturn = (1 + dtime) * TURNSP
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if absv < 4 then
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turn = maxturn * absv / 4
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else
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turn = maxturn
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end
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if ctrl.left then
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self.object:setyaw(self.object:getyaw() + turn)
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elseif ctrl.right then
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self.object:setyaw(self.object:getyaw() - turn)
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end
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x=0, y=0, z=0})
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self.v = 0
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return
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end
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if absv > MAXSP then
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self.v = MAXSP * get_sign(self.v)
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end
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self.object:setacceleration({x=0, y=-9.81, z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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self.object:setpos(self.object:getpos())
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end
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minetest.register_entity("mesecar:mesecar", car)
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-- Items
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minetest.register_craftitem("mesecar:mesecar", {
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description = "Mese Car",
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inventory_image = "mesecar_mesecar.png",
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liquids_pointable = true,
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groups = {not_in_creative_inventory=1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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if not is_ground(pointed_thing.under) then
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return
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end
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pointed_thing.under.y = pointed_thing.under.y + 1
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minetest.add_entity(pointed_thing.under, "mesecar:mesecar")
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itemstack:take_item()
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return itemstack
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end,
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})
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minetest.register_craftitem("mesecar:motor", {
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description = "Mese Motor",
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inventory_image = "mesecar_motor.png",
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groups = {not_in_creative_inventory=1},
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})
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minetest.register_craftitem("mesecar:battery", {
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description = "Mese Battery",
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inventory_image = "mesecar_battery.png",
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groups = {not_in_creative_inventory=1},
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})
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-- Crafting
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minetest.register_craft({
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output = "mesecar:motor",
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recipe = {
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{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
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{"default:copper_ingot", "default:steel_ingot", "default:copper_ingot"},
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{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "mesecar:battery",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:mese_block", "default:copper_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "mesecar:mesecar",
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recipe = {
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{"dye:yellow", "wool:black", "default:glass"},
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{"mesecar:battery", "default:copper_ingot", "mesecar:motor"},
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{"default:steelblock", "default:steelblock", "default:steelblock"},
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},
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})
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