driftgame/mods
paramat 313525f916 New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
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driftcar New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
gui New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
hand First commit 2020-06-01 03:12:44 +01:00
light New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
mapgen New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
media New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
player_api First commit 2020-06-01 03:12:44 +01:00
schematics First commit 2020-06-01 03:12:44 +01:00
track New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00
trees New road generation: 2 networks with smoothly blended junctions, each nework a blend between low and high octave noises, for variable bendiness. Remove arrow block nodes. Remove unused river water nodes. Add detail to road texture. Improve tree textures. New screenshot 2020-09-15 19:01:33 +01:00