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driftgame 0.1.0 by paramat.
A game for Minetest Engine 5.2.0 and later.
See each mod for mod-specific credits and licenses.
Authors of media
----------------
paramat (CC BY-SA 3.0):
header.png
icon.png

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name = Driftgame
author = paramat
disallowed_mapgens = v5, v6, v7, valleys, carpathian, fractal, singlenode

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License of media (textures, schematics)
---------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2020 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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driftgame mod: driftcar
=======================
Source code by paramat (MIT).
Media by paramat (CC BY-SA 3.0).

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-- Parameters
local MAXGRIP = 7 -- Maximum linear and lateral acceleration, in nodes/s^2
-- Halved on 'crumbly' nodes.
local SZTORQ = 22 -- Car speed where motor torque drops to zero, in nodes/s
local DRAG = 0.04 -- Air drag
local ROLRES = 0.6 -- Rolling resistence TODO increase in crumbly
local GRAV = 9.81 -- Acceleration of gravity, in nodes/s^2
-- Turn parameters, in radians/s or radians/s^2
local TINIT = 0.36 -- Initial turn speed on first control input
local TACC = 0.12 -- Turn acceleration on control input
local TMAX = 1.6 -- Maximum turn speed (Smart fortwo turning circle 7 nodes)
local TDEC = 0.24 -- Turn deceleration on no control input
-- End of parameters
-- Constants
local sztorqh = SZTORQ / 2
-- Functions
local function get_sign(n)
if n == 0 then
return 0
else
return n / math.abs(n)
end
end
local function get_vecmag(vec)
return math.sqrt(vec.x ^ 2 + vec.z ^ 2)
end
local function get_theta(vec) -- returns 0 to PI * 2
if vec.z == 0 then
return 0
end
if vec.z < 0 then
return math.atan(-vec.x / vec.z) + math.pi
end
if vec.x > 0 then
return math.atan(-vec.x / vec.z) + math.pi * 2
end
return math.atan(-vec.x / vec.z)
end
local function get_veccomp(vecmag, theta, y)
local x = -math.sin(theta) * vecmag
local z = math.cos(theta) * vecmag
return {x = x, y = y, z = z}
end
local function wrap_yaw(yaw) -- wrap to 0 to PI * 2
local fmod = math.fmod(yaw, math.pi * 2)
if fmod < 0 then
return fmod + math.pi * 2
end
return fmod
end
local function angbet(theta1, theta2) -- theta1 relative to theta2, -PI to PI
local ang = theta1 - theta2
if ang < -math.pi then
return ang + math.pi * 2
end
if ang > math.pi then
return ang - math.pi * 2
end
return ang
end
local function add_smoke_particle(pos, player_name)
minetest.add_particle({
pos = pos,
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = 0.25,
size = 2.8,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "driftcar_smoke.png",
playername = player_name,
})
end
-- Entity
local car = {
initial_properties = {
physical = true,
collide_with_objects = false,
collisionbox = {-0.53, -0.75, -0.53, 0.53, 0.75, 0.53},
visual = "wielditem",
visual_size = {x = 1.667, y = 1.667}, -- Scale-up of nodebox is these * 1.5
textures = {"driftcar:blue_nodebox"},
stepheight = 0.6,
},
-- Custom fields
driver = nil,
removed = false,
rot = 0,
}
minetest.register_entity("driftcar:driftcar", car)
-- Entity functions
function car.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and name == self.driver then
-- Detach
self.driver = nil
clicker:set_detach()
player_api.player_attached[name] = false
player_api.set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
-- Attach
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = name
clicker:set_attach(self.object, "",
{x = 0, y = -3, z = 0}, {x = 0, y = 0, z = 0})
player_api.player_attached[name] = true
minetest.after(0.2, function()
player_api.set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function car.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
end
function car.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
local name = puncher:get_player_name()
if self.driver and name == self.driver then
-- Detach
self.driver = nil
puncher:set_detach()
player_api.player_attached[name] = false
end
if not self.driver then
-- Move to inventory
self.removed = true
local inv = puncher:get_inventory()
local leftover = inv:add_item("main", "driftcar:driftcar")
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function car.on_detach_child(self, child)
self.driver = nil
end
local sound_cyc = 0
function car.on_step(self, dtime)
local vel = self.object:getvelocity()
local velmag = get_vecmag(vel)
-- Early return for near-stationary vehicle with no driver
if not self.driver and velmag < 0.01 and vel.y == 0 then
self.object:setpos(self.object:getpos())
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
return
end
-- Angle of yaw relative to velocity, -PI to PI
local yawrtvel = angbet(
wrap_yaw(self.object:getyaw()),
get_theta(vel)
)
-- Velocity component linear to car
local linvel = math.cos(yawrtvel) * velmag
local abslinvel = math.abs(linvel)
--print(abslinvel)
-- Touch ground bool
local under_pos = self.object:getpos()
under_pos.y = under_pos.y - 0.8
local node_under = minetest.get_node(under_pos)
local nodedef_under = minetest.registered_nodes[node_under.name]
local touch = nodedef_under.walkable
-- Modify grip according to 'crumbly' group
local grip = MAXGRIP
if nodedef_under.groups.crumbly then
grip = MAXGRIP / 2
end
-- Torque acceleration applied linear to car
local taccmag = 0
-- Controls
if self.driver and touch then
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
local ctrl = driver_objref:get_player_control()
if ctrl.up or ctrl.down then
-- Torque multiplier applied above SZTORQ / 2 to replicate reduction of
-- motor torque with rotation speed.
local torm = 1
if abslinvel > sztorqh then
torm = (SZTORQ - abslinvel) / sztorqh
end
if ctrl.up then
taccmag = grip * torm
elseif ctrl.down then
taccmag = -grip * torm
end
end
end
end
-- Early return for near-stationary vehicle with driver
if taccmag == 0 and velmag < 0.01 and vel.y == 0 then
self.object:setpos(self.object:getpos())
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
return
end
-- Allows fast reduction of turn when no turn control
local noturnctrl = true
if self.driver and touch then
local driver_objref = minetest.get_player_by_name(self.driver)
if driver_objref then
local ctrl = driver_objref:get_player_control()
if ctrl.left then
if self.rot == 0 then
self.rot = TINIT
else
self.rot = self.rot + TACC
end
noturnctrl = false
elseif ctrl.right then
if self.rot == 0 then
self.rot = -TINIT
else
self.rot = self.rot - TACC
end
noturnctrl = false
end
end
end
-- If no turn control adjust turn towards zero
local sr = get_sign(self.rot)
if noturnctrl and touch then
self.rot = self.rot - TDEC * sr
if sr ~= get_sign(self.rot) then
self.rot = 0
end
end
-- Limit turn
if math.abs(self.rot) > TMAX then
self.rot = TMAX * get_sign(self.rot)
end
-- Acceleration caused by 4 Forces
-- 1. Drag is proportional to velocity, assuming laminar flow
local dragacc = vector.multiply(vel, -DRAG)
-- 2. Rolling resistence is constant
local rraccmag = 0
if touch then
if linvel > 0 then
rraccmag = -ROLRES
elseif linvel < 0 then
rraccmag = ROLRES
end
end
--local rracc = get_veccomp(rraccmag, self.object:getyaw(), 0)
-- 3. Wheel torque acceleration
--local tacc = get_veccomp(taccmag, self.object:getyaw(), 0)
-- Combine taccmag and rraccmag since same direction
local trracc = get_veccomp(taccmag + rraccmag, self.object:getyaw(), 0)
-- 4. Tire lateral friction
-- Velocity component lateral to car
local tlfacc = {x = 0, y = 0, z = 0}
if touch then
local latvel = math.sin(yawrtvel) * velmag
local tlfaccmag = math.min(math.max(latvel * 32, -grip), grip)
tlfacc = get_veccomp(tlfaccmag, self.object:getyaw() + math.pi / 2, 0)
-- Tire smoke
if self.driver and math.random() < -0.05 + math.abs(latvel) / 30 then
local opos = self.object:getpos()
opos.y = opos.y - 0.5
local yaw = self.object:getyaw()
local yaw1 = yaw + math.pi * 0.187
local yaw2 = yaw + math.pi * 0.813
local srcomp1x = -1.127 * math.sin(yaw1)
local srcomp1z = 1.127 * math.cos(yaw1)
local srcomp2x = -1.127 * math.sin(yaw2)
local srcomp2z = 1.127 * math.cos(yaw2)
add_smoke_particle({
x = opos.x + srcomp1x,
y = opos.y,
z = opos.z + srcomp1z
}, self.driver)
add_smoke_particle({
x = opos.x - srcomp1x,
y = opos.y,
z = opos.z - srcomp1z
}, self.driver)
add_smoke_particle({
x = opos.x + srcomp2x,
y = opos.y,
z = opos.z + srcomp2z
}, self.driver)
add_smoke_particle({
x = opos.x - srcomp2x,
y = opos.y,
z = opos.z - srcomp2z
}, self.driver)
end
end
-- Add up accelerations
local new_acc = {
x = trracc.x + dragacc.x + tlfacc.x,
y = trracc.y + dragacc.y + tlfacc.y - GRAV,
z = trracc.z + dragacc.z + tlfacc.z,
}
-- Turn multiplier
local turm = 1
-- Reduce turn below 4nps
if velmag < 4 then
turm = velmag / 4
end
-- Limit dtime to avoid too much turn
dtime = math.min(dtime, 0.2)
-- Set position, velocity, acceleration and yaw
self.object:setpos(self.object:getpos())
self.object:setvelocity(self.object:getvelocity())
self.object:setacceleration(new_acc)
self.object:setyaw(wrap_yaw(self.object:getyaw() + self.rot * dtime * turm))
end
-- Craftitem
minetest.register_craftitem("driftcar:driftcar", {
description = "Drift Car",
inventory_image = "driftcar_new_front.png",
wield_image = "driftcar_new_front.png",
wield_scale = {x = 2, y = 2, z = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
-- Run any on_rightclick function of pointed node instead
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 1.25
local car = minetest.add_entity(pointed_thing.under,
"driftcar:driftcar")
if car then
if placer then
car:setyaw(placer:get_look_horizontal())
end
local player_name = placer and placer:get_player_name() or ""
itemstack:take_item()
end
return itemstack
end,
})
-- Give to new player
minetest.register_on_newplayer(function(player)
local inv = player:get_inventory()
inv:add_item("main", "driftcar:driftcar")
end)
-- Nodeboxes
-- Smart Fortwo dim: L 2.695 W 1.663 H 1.555
-- Size in pixels L 21.56 W 13.304 H 12.44
-- Alter to L 20 W 12 H 12
-- 20 = full cube of unscaled nodebox, 1 pixel = 0.05
-- Required nodebox scale up 2.5, visual_size = 2.5 / 1.5 = 1.667
minetest.register_node("driftcar:blue_nodebox", {
description = "Drift Car Blue Nodebox",
tiles = { -- Top, base, right, left, front, back
"driftcar_new_top.png",
"driftcar_new_base.png",
"driftcar_new_right.png",
"driftcar_new_left.png",
"driftcar_new_front.png",
"driftcar_new_back.png",
},
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- wmin, hmin, lmin, wmax, hmax, lmax
{-0.3, 0.05, -0.5, 0.3, 0.3, 0.4}, -- Upper
{-0.3, -0.25, -0.5, 0.3, 0.05, 0.5}, -- Lower
{-0.3, -0.3, -0.5, -0.2, -0.05, -0.25}, -- Wheels
{ 0.2, -0.3, -0.5, 0.3, -0.05, -0.25},
{-0.3, -0.3, 0.25, -0.2, -0.05, 0.5},
{ 0.2, -0.3, 0.25, 0.3, -0.05, 0.5},
},
},
})

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2018-2020 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2018-2020 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minipeli mod: gui
=================
Derived by paramat from Minetest Game 'default' mod.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media
----------------
BlockMen (CC BY-SA 3.0):
gui_formbg.png
gui_hb_bg.png
Paramat (CC BY-SA 3.0):
bubble.png
heart.png

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-- Set formspec prepend and hotbar textures
minetest.register_on_joinplayer(function(player)
local formspec = [[
bgcolor[#080808BB;true]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]
local name = player:get_player_name()
local info = minetest.get_player_information(name)
if info.formspec_version > 1 then
formspec = formspec .. "background9[5,5;1,1;gui_formbg.png;true;10]"
else
formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]"
end
-- Set the string to be added to every mainmenu formspec, used for theming
player:set_formspec_prepend(formspec)
-- Set hotbar textures.
-- To use, uncomment these 2 lines and add textures to the textures folder.
--player:hud_set_hotbar_image("gui_hotbar.png")
--player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end)

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2019 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2019 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
Copyright (C) 2019 BlockMen
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minipeli mod: hand
==================
Derived by paramat from Minetest Game 'default' mod.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).

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-- Register the hand tool
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 4},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {
times = {[2] = 3.00, [3] = 0.70},
uses = 0,
maxlevel = 1,
},
snappy = {
times = {[3] = 0.40},
uses = 0,
maxlevel = 1,
},
oddly_breakable_by_hand = {
times = {[1] = 3.50, [2] = 2.00, [3] = 0.70},
uses = 0,
},
},
damage_groups = {fleshy = 1},
}
})

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2019 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2019 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minipeli mod: light
===================
Source code by paramat (MIT).
Textures by paramat (CC BY-SA 3.0).

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-- Register light
minetest.register_node("light:light", {
description = "Light",
tiles = {"light_light.png"},
paramtype = "light",
light_source = 14,
is_ground_content = false,
groups = {dig_immediate = 2},
})
-- Give to new player
minetest.register_on_newplayer(function(player)
local inv = player:get_inventory()
inv:add_item("main", "light:light 64")
end)

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2019 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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driftgame mod: mapgen
=====================
Source code by paramat (MIT).
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).

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-- Register terrain nodes
minetest.register_node("mapgen:stone", {
description = "Stone",
tiles = {"mapgen_stone.png"},
groups = {cracky = 3},
})
minetest.register_node("mapgen:grass", {
description = "Grass",
tiles = {"mapgen_grass.png"},
groups = {crumbly = 3},
})
minetest.register_node("mapgen:dirt", {
description = "Dirt",
tiles = {"mapgen_dirt.png"},
groups = {crumbly = 3},
})
minetest.register_node("mapgen:sand", {
description = "Sand",
tiles = {"mapgen_sand.png"},
groups = {crumbly = 3},
})
-- Register dungeon nodes
minetest.register_node("mapgen:stone_block", {
description = "Stone Block",
tiles = {"mapgen_stone_block.png"},
is_ground_content = false,
groups = {dig_immediate = 2},
})
minetest.register_node("mapgen:stone_block_stair", {
description = "Stone Block Stair",
drawtype = "nodebox",
tiles = {
"mapgen_stone_block_divided.png",
"mapgen_stone_block.png",
"mapgen_stone_block_divided.png"
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {dig_immediate = 2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
},
},
})
-- Register water nodes
minetest.register_node("mapgen:water_source", {
description = "Water Source",
drawtype = "liquid",
tiles = {
{
name = "mapgen_water.png",
backface_culling = false,
},
{
name = "mapgen_water.png",
backface_culling = true,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "mapgen:water_flowing",
liquid_alternative_source = "mapgen:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
})
minetest.register_node("mapgen:water_flowing", {
description = "Flowing Water",
drawtype = "flowingliquid",
tiles = {"mapgen_water.png"},
special_tiles = {
{
name = "mapgen_water.png",
backface_culling = false,
},
{
name = "mapgen_water.png",
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "mapgen:water_flowing",
liquid_alternative_source = "mapgen:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {not_in_creative_inventory = 1},
})
-- Register magma nodes
minetest.register_node("mapgen:magma_source", {
description = "Magma Source",
drawtype = "liquid",
tiles = {
{
name = "mapgen_magma.png",
backface_culling = false,
},
{
name = "mapgen_magma.png",
backface_culling = true,
},
},
paramtype = "light",
light_source = 13,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "mapgen:magma_flowing",
liquid_alternative_source = "mapgen:magma_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
})
minetest.register_node("mapgen:magma_flowing", {
description = "Flowing Magma",
drawtype = "flowingliquid",
tiles = {"mapgen_magma.png"},
special_tiles = {
{
name = "mapgen_magma.png",
backface_culling = false,
},
{
name = "mapgen_magma.png",
backface_culling = false,
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = 13,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "mapgen:magma_flowing",
liquid_alternative_source = "mapgen:magma_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {not_in_creative_inventory = 1},
})
-- Register aliases for map generators
minetest.register_alias("mapgen_stone", "mapgen:stone")
minetest.register_alias("mapgen_water_source", "mapgen:water_source")
minetest.register_alias("mapgen_river_water_source", "mapgen:water_source")
-- Register biomes
-- Grassland biome stack
-- Dry land from beach top to world top
minetest.register_biome({
name = "grassland",
node_top = "mapgen:grass",
depth_top = 1,
node_filler = "mapgen:dirt",
depth_filler = 1,
node_riverbed = "mapgen:sand",
depth_riverbed = 2,
node_cave_liquid = "mapgen:water_source",
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
y_max = 31000,
y_min = 4,
heat_point = 50,
humidity_point = 50,
})
-- The sand of beaches and seabeds
minetest.register_biome({
name = "grassland_sea",
node_top = "mapgen:sand",
depth_top = 1,
node_filler = "mapgen:sand",
depth_filler = 2,
node_riverbed = "mapgen:sand",
depth_riverbed = 2,
node_cave_liquid = "mapgen:water_source",
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
vertical_blend = 1,
y_max = 3,
y_min = -127,
heat_point = 50,
humidity_point = 50,
})
-- Shallow underground
minetest.register_biome({
name = "grassland_under",
node_cave_liquid = "mapgen:water_source",
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
y_max = -128,
y_min = -1023,
heat_point = 50,
humidity_point = 50,
})
-- Deep underground where magma first appears
minetest.register_biome({
name = "grassland_deep",
node_cave_liquid = {"mapgen:water_source", "mapgen:magma_source"},
node_dungeon = "mapgen:stone_block",
node_dungeon_stair = "mapgen:stone_block_stair",
y_max = -1024,
y_min = -31000,
heat_point = 50,
humidity_point = 50,
})

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2020 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2020 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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Minipeli mod: media
===================
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).
sonictechtonic (CC BY 3.0):
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg

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-- Necessary empty file

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License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even
commercially.
The licensor cannot revoke these freedoms as long as you follow the license
terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license,
and indicate if changes were made. You may do so in any reasonable manner, but
not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological
measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the
public domain or where your use is permitted by an applicable exception or
limitation.
No warranties are given. The license may not give you all of the permissions
necessary for your intended use. For example, other rights such as publicity,
privacy, or moral rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
-----------------------
Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2014 sonictechtonic
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by/3.0/

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Minipeli mod: player_api
========================
Derived by paramat from Minetest Game 'player_api' mod.
Provides an API to allow multiple mods to set player models and textures.
Also sets the default model, texture, and player flags.
This mod is only for content related to the Player API and the player object.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Authors of media (textures, models and sounds)
----------------------------------------------
stujones11 (CC BY-SA 3.0):
character.b3d
character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0)
An0n3m0us (CC BY-SA 3.0):
character.b3d
character.blend -- Player animation improvement
paramat (CC BY-SA 3.0):
character.png
player.png
player_back.png

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-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
player_api = {}
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
player_api.registered_models = { }
-- Local for speed.
local models = player_api.registered_models
function player_api.register_model(name, def)
models[name] = def
end
-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
player_api.player_attached = {}
function player_api.get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end
-- Called when a player's appearance needs to be updated
function player_api.set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x = 1, y = 1},
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or 1.47,
})
player_api.set_animation(player, "stand")
else
player:set_properties({
textures = {"player.png", "player_back.png"},
visual = "upright_sprite",
visual_size = {x = 1, y = 2},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
eye_height = 1.625,
})
end
player_model[name] = model_name
end
function player_api.set_textures(player, textures)
local name = player:get_player_name()
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures,})
end
function player_api.set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
end)
-- Localize for better performance.
local player_set_animation = player_api.set_animation
local player_attached = player_api.player_attached
-- Prevent knockback for attached players
local old_calculate_knockback = minetest.calculate_knockback
function minetest.calculate_knockback(player, ...)
if player_attached[player:get_player_name()] then
return 0
end
return old_calculate_knockback(player, ...)
end
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not player_attached[name] then
local controls = player:get_player_control()
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
-- Determine if the player is walking
elseif controls.up or controls.down or controls.left or controls.right then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB or controls.RMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB or controls.RMB then
player_set_animation(player, "mine", animation_speed_mod)
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)

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-- player/init.lua
dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance
player_api.register_model("character.b3d", {
animation_speed = 30,
textures = {"character.png", },
animations = {
-- Standard animations.
stand = {x = 0, y = 79},
lay = {x = 162, y = 166},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = 1.47,
})
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
player_api.player_attached[player:get_player_name()] = false
player_api.set_model(player, "character.b3d")
player:set_local_animation(
{x = 0, y = 79},
{x = 168, y = 187},
{x = 189, y = 198},
{x = 200, y = 219},
30
)
end)

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2018 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures, models and sounds)
-----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2018 stujones11
Copyright (C) 2019 An0n3m0us
Copyright (C) 2019 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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driftgame mod: schematics
=========================
Derived from 'saveschems' mod by paramat and sofar.
Source code by paramat and sofar (MIT).
Schematics by paramat (CC BY-SA 3.0).

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local path = minetest.get_modpath("schematics")
-- Uncomment to create .mts files
--dofile(path .. "/save.lua")

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2020 paramat
Copyright (C) 2020 sofar <sofar@foo-projects.org>
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media
-----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2020 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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depends = trees

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-- Schematic file format version 4
-- Standard table format, structure appears inverted in each z slice.
-- Z, Y and X are formatted in increasing order.
local mts_save = function(name, schematic)
local s = minetest.serialize_schematic(schematic, "mts", {})
local path = minetest.get_modpath("schematics") .. "/schematics"
local filename = path .. "/" .. name .. ".mts"
filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\")
local file, err = io.open(filename, "wb")
if err == nil then
file:write(s)
file:flush()
file:close()
end
print("Wrote: " .. filename)
end
local _ = {name = "air", prob = 0}
-- Mapgen small pine tree
local L = {name = "trees:pine_needles", prob = 255}
local T = {name = "trees:pine_trunk", prob = 255, force_place = true}
mts_save("trees_pine_tree", {
size = {x = 5, y = 12, z = 5},
data = {
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, L, L, L, _,
_, _, L, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
L, L, _, L, L,
_, L, L, L, _,
_, L, L, L, _,
_, L, L, L, _,
_, _, L, _, _,
_, _, L, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, T, _, _,
_, _, T, _, _,
_, _, T, _, _,
_, _, T, _, _,
L, _, T, _, L,
L, L, T, L, L,
_, L, T, L, _,
_, L, T, L, _,
_, L, L, L, _,
_, L, L, L, _,
_, _, L, _, _,
_, _, L, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
L, L, _, L, L,
_, L, L, L, _,
_, L, L, L, _,
_, L, L, L, _,
_, _, L, _, _,
_, _, L, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, L, L, L, _,
_, _, L, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
_, _, _, _, _,
},
yslice_prob = {
{ypos = 2, prob = 127},
{ypos = 3, prob = 127},
{ypos = 4, prob = 127},
},
})

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driftgame mod: track
====================
Source code by paramat (MIT).
Authors of media
----------------
All textures by paramat (CC BY-SA 3.0).

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-- Parameters
local pathy = 8
local np_patha = {
offset = 0,
scale = 1,
spread = {x = 1024, y = 1024, z = 1024},
seed = 11711,
octaves = 5,
persist = 0.5
}
-- Nodes
minetest.register_node("track:road_black", {
description = "Road Black",
tiles = {"track_road_black.png"},
is_ground_content = false,
groups = {cracky = 3},
})
minetest.register_node("track:road_white", {
description = "Road White",
tiles = {"track_road_white.png"},
paramtype = "light",
light_source = 12,
is_ground_content = false,
groups = {cracky = 3},
})
-- Constants
local c_roadblack = minetest.get_content_id("track:road_black")
local c_roadwhite = minetest.get_content_id("track:road_white")
-- Initialise noise object, noise table, voxelmanip table
local nobj_patha = nil
local nvals_patha = {}
local data = {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > pathy or maxp.y < pathy then
return
end
--local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local sidelen = x1 - x0 + 1
local emerlen = sidelen + 32
local overlen = sidelen + 9
local pmapdims = {x = overlen, y = overlen, z = 1}
local pmapminp = {x = x0 - 5, y = z0 - 5}
nobj_patha = nobj_patha or minetest.get_perlin_map(np_patha, pmapdims)
nobj_patha:get2dMap_flat(pmapminp, nvals_patha)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
vm:get_data(data)
local ni = 1
for z = z0 - 5, z1 + 4 do
local n_xprepatha = false
-- x0 - 5, z0 - 5 is to setup initial values of 'xprepath_', 'zprepath_'
for x = x0 - 5, x1 + 4 do
local n_patha = nvals_patha[ni]
local n_zprepatha = nvals_patha[(ni - overlen)]
if x >= x0 - 4 and z >= z0 - 4 then
if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise
or (n_patha < 0 and n_xprepatha >= 0)
or (n_patha >= 0 and n_zprepatha < 0)
or (n_patha < 0 and n_zprepatha >= 0) then
-- place path node brush
for k = -4, 4 do
local vi = area:index(x - 4, pathy, z + k)
for i = -4, 4 do
local radsq = (math.abs(i)) ^ 2 + (math.abs(k)) ^ 2
if radsq <= 15 then
data[vi] = c_roadblack
elseif radsq <= 20 then
local nodid = data[vi]
if nodid ~= c_roadblack then
data[vi] = c_roadwhite
end
end
vi = vi + 1
end
end
end
end
n_xprepatha = n_patha
ni = ni + 1
end
end
vm:set_data(data)
minetest.generate_decorations(vm)
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:write_to_map(data)
--local chugent = math.ceil((os.clock() - t1) * 1000)
--print ("[track] "..chugent.." ms")
end)

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2020 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media
----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2020 paramat
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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driftgame mod: trees
====================
Source code by paramat (MIT).
Schematics by paramat (CC BY-SA 3.0).
All textures by paramat (CC BY-SA 3.0) and derived from Minetest Game textures by
paramat (CC BY-SA 3.0), except:
trees_pine_needles.png is derived from a Minetest Game texture by Splizard (CC BY-SA 3.0).

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-- Nodes
minetest.register_node("trees:pine_trunk", {
description = "Pine Trunk",
tiles = {
"trees_pine_trunk_top.png",
"trees_pine_trunk_top.png",
"trees_pine_trunk_side.png",
},
groups = {choppy = 2},
})
minetest.register_node("trees:pine_needles", {
description = "Pine Needles",
tiles = {"trees_pine_needles.png"},
walkable = false,
groups = {dig_immediate = 2},
})
-- Decoration.
-- Placed by voxelmanip in 'track' mod, not by core mapgen, so use:
-- mg_flags = caves,dungeons,light,nodecorations,biomes
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mapgen:grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = 0.04,
spread = {x = 256, y = 256, z = 256},
seed = 2,
octaves = 3,
persist = 0.7
},
y_min = -31000,
y_max = 31000,
schematic = minetest.get_modpath("trees").."/schematics/trees_pine_tree.mts",
flags = "place_center_x, place_center_z",
})

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2020 paramat
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media (textures, schematics)
---------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2020 paramat
Copyright (C) 2020 Splizard
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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