mesecons_protected_switch/init.lua

40 lines
1.4 KiB
Lua

-- mesecons_switch
mesecon.register_node("mesecons_protected_switch:mesecon_switch", {
paramtype2="facedir",
description="Protected Switch",
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
on_rightclick = function (pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
minetest.sound_play("mesecons_switch", {pos=pos})
end
},{
groups = {dig_immediate=2},
tiles = { "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png",
"mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png",
"mesecons_switch_side.png^protector_logo.png", "mesecons_switch_off.png"},
mesecons = {receptor = { state = mesecon.state.off }}
},{
groups = {dig_immediate=2, not_in_creative_inventory=1},
tiles = { "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png",
"mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png",
"mesecons_switch_side.png^protector_logo.png", "mesecons_switch_on.png"},
mesecons = {receptor = { state = mesecon.state.on }}
})
minetest.register_craft({
output = "mesecons_protected_switch:mesecon_switch_off",
recipe = {
{"mesecons_switch:mesecon_switch_off", "default:steel_ingot"}
}
})