-- mesecons_switch mesecon.register_node("mesecons_protected_switch:mesecon_switch", { paramtype2="facedir", description="Protected Switch", is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_rightclick = function (pos, node, clicker) if minetest.is_protected(pos, clicker:get_player_name()) then return end if(mesecon.flipstate(pos, node) == "on") then mesecon.receptor_on(pos) else mesecon.receptor_off(pos) end minetest.sound_play("mesecons_switch", {pos=pos}) end },{ groups = {dig_immediate=2}, tiles = { "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_off.png"}, mesecons = {receptor = { state = mesecon.state.off }} },{ groups = {dig_immediate=2, not_in_creative_inventory=1}, tiles = { "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_side.png^protector_logo.png", "mesecons_switch_on.png"}, mesecons = {receptor = { state = mesecon.state.on }} }) minetest.register_craft({ output = "mesecons_protected_switch:mesecon_switch_off", recipe = { {"mesecons_switch:mesecon_switch_off", "default:steel_ingot"} } })