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Rogier fd87b04f3c Default: Several improvements of character model
- Improve arms attachment

  The arm bones were at an angle, so that the bones were difficult
  to orient correctly, as unintuitive combinations of angles
  would be needed to get the default orientation, or any other
  acceptable orientation. Moreover, a simple rotation of the arm,
  e.g. forward, would require all angles to be adapted, instead
  of just one.

  The ends of the arms bones were moved from touching the body, to
  the center of the arm, at an equal distance from the sides of the
  arm and the shoulder; the arm bone is now in the center of the arm.

- Fix body rotation

  The body was rotated 180° while the rest wasn't, leading to
  strange results when setting bone positions manually.

- Fix default rotation of limbs (manually positioning them in
  their default position would require an 180° rotation).
  Is is not know how this was fixed. Maybe just because the
  model was re-exported.

- The bone of the cape was moved to the center of the cape (it was
  at the edge). For some reason this fixed the 180° rotation of the
  cape when it was manually positioned (similar to previous issue).

The changes above fix most of the issues mentioned in #1376

- Add a player-model-specific workaround for the problem described in:
  https://github.com/minetest/minetest/issues/2813#issuecomment-198796927
  https://github.com/minetest/minetest_game/pull/1392#issuecomment-261669915

  During walking, attached tools would randomly switch hands. Walking also
  happens to be the only animation where the body does not move. Making the
  body move an imperceptible amount makes the issue disappear for the player
  model.

- Fix body vertex group: it no longer includes parts of arms and legs

Thanks to @stujones11 for these last two changes.
2016-11-25 03:03:48 +00:00
menu New header image 'Minetest Game' 2015-10-10 16:28:40 +01:00
mods Default: Several improvements of character model 2016-11-25 03:03:48 +00:00
.gitignore Gitignore: Update to ignore additional ide/editors 2016-06-26 06:10:49 +01:00
.luacheckrc Update 'nodeupdate()' to 'check_for_falling()' API 2016-11-22 05:55:36 +00:00
.travis.yml Use travis' container-based infrastructure (#1314) 2016-11-23 22:00:35 -08:00
README.txt New header image 'Minetest Game' 2015-10-10 16:28:40 +01:00
game.conf Rename to Minetest Game 2015-09-30 23:33:12 +01:00
game_api.txt Keys: Allow easy sharing of access without commands 2016-11-25 03:01:14 +00:00
minetest.conf Minetest.conf: Move mapgen flags to engine .conf 2015-04-14 02:32:06 +01:00
minetest.conf.example Fire: Use 'enable fire' setting instead of 'disable fire' 2016-08-20 04:29:32 +01:00
settingtypes.txt Add settingtypes.txt for Minetest Game 2016-09-23 18:24:54 +01:00

README.txt

Minetest Game [minetest_game]
=============================
The main subgame for the Minetest engine
========================================

To use this subgame with the Minetest engine, insert this repository as
	/games/minetest_game

The Minetest engine can be found in:
	https://github.com/minetest/minetest/

Compatibility
--------------
The Minetest Game github master HEAD is generally compatible with the github
master HEAD of the Minetest engine.

Additionally, when the Minetest engine is tagged to be a certain version (eg.
0.4.10), Minetest Game is tagged with the version too.

When stable releases are made, Minetest Game is packaged and made available in
	http://minetest.net/download
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)

License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

License of menu/header.png
Copyright (C) 2015 paramat CC BY-SA 3.0