Commit Graph

622 Commits (9bc701d194ea9e2bc56c1c9c473d6602e6070d60)

Author SHA1 Message Date
Nils Dagsson Moskopp 9bc701d194 Merge branch 'upstream/master' 2011-07-20 14:20:07 +02:00
Nils Dagsson Moskopp 2095b15816 * README updated (graphics licensing) 2011-07-20 02:45:15 +02:00
Nils Dagsson Moskopp 6791c856b2 * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp 41919edb2f * README updated 2011-07-19 23:35:12 +02:00
Nils Dagsson Moskopp 2470bce7c2 + minetest application icon 2011-07-19 23:32:01 +02:00
Nils Dagsson Moskopp 57fcfb2b0d * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp a99b7e6e05 + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp 890d3468e7 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
Felix Krause 466f9d87b6 final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause b7862805c8 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause c4b86adee8 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp 2586a186bd * Омская птица 2011-07-18 02:09:55 +02:00
Nils Dagsson Moskopp 13b2bad54b * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
Perttu Ahola 74ef5b8a42 Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
Perttu Ahola 496e783988 A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. 2011-07-17 13:40:47 +03:00
Nils Dagsson Moskopp 1f243e54b4 * README updated 2011-07-16 17:14:58 +02:00
Nils Dagsson Moskopp 014a3aea32 Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
Perttu Ahola afa2b8714f Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
Nils Dagsson Moskopp 5086bd5664 * fix automerge regression 2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp 2c5617709d * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp 287b735224 * possibly nicer trees 2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp 3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp 5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp 5383aa847f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp b96450b586 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp a676493f46 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
Nils Dagsson Moskopp 1e88a16dd5 * README updated 2011-07-11 16:22:14 +02:00
Jiří Procházka 692bd66011 + farmesh config options 2011-07-11 15:01:43 +02:00
Nils Dagsson Moskopp cdd2ebc519 * amended upstream branch notes 2011-07-09 18:22:39 +02:00
Nils Dagsson Moskopp 10caac8839 + notes regarding upstream conversion from mercurial using hg-fast-export 2011-07-09 18:14:05 +02:00
Perttu Ahola 98ccac5969 Added tag 0.2.20110704_0 for changeset 65263ec55caf 2011-07-04 22:15:22 +03:00
Perttu Ahola 81535f6277 Updated version and changelog 2011-07-04 22:15:15 +03:00
Perttu Ahola f9a05849ed Removed tag 0.2.20110704_0 2011-07-04 22:12:58 +03:00
Perttu Ahola 31a804ff47 Added tag 0.2.20110704_0 for changeset 25aa2021937f 2011-07-04 22:12:38 +03:00
Perttu Ahola 8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
Perttu Ahola 7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
Perttu Ahola 71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Nils Dagsson Moskopp 1c90f9fc2e Merge pull request #13 from Bahamada/upstream_merge
Upstream merge
2011-06-27 06:56:26 -07:00
Perttu Ahola 282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
Perttu Ahola ccf5eae751 fixed bug in inventory textures caused from better handling of unknown blocks 2011-06-27 08:46:54 +03:00
Perttu Ahola 3e40235ce2 updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600 2011-06-27 08:36:37 +03:00
Perttu Ahola ab0cc1bb47 better handling of unknown blocks on client 2011-06-27 07:30:02 +03:00
Perttu Ahola cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
Perttu Ahola d09f9c0d1d made dtime jitter compare value and fps calculation a bit faster changing 2011-06-27 00:29:17 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola 3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola d702a2c33b Made the initial loading screen slightly more alive 2011-06-26 20:00:04 +03:00
Perttu Ahola 7e59938c54 added screenshot key F12 (from spongie) 2011-06-26 19:33:40 +03:00
Perttu Ahola 5e3deed672 Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie 2011-06-26 19:23:44 +03:00