541 lines
22 KiB
Lua
Raw Normal View History

2024-07-25 10:37:55 +00:00
local S = minetest.get_translator("chest_recovery") -- Récupérer le traducteur pour ce mod
2024-07-23 11:39:03 +00:00
2024-07-23 15:25:29 +00:00
chest_positions = {}
2024-07-23 11:39:03 +00:00
local function get_inventory_formspec(pos, player_name, owner)
2024-07-23 15:25:29 +00:00
chest_positions[player_name] = minetest.pos_to_string(pos)
2024-07-25 10:37:55 +00:00
return "size[9,12]"..
-- Ligne 1
2024-07-23 11:39:03 +00:00
mcl_formspec.get_itemslot_bg_v4(0, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 1, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 1, 1, 1) ..
2024-07-25 10:37:55 +00:00
-- Ligne 2
2024-07-23 11:39:03 +00:00
mcl_formspec.get_itemslot_bg_v4(0, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 2, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 2, 1, 1) ..
2024-07-25 10:37:55 +00:00
-- Ligne 3
2024-07-23 11:39:03 +00:00
mcl_formspec.get_itemslot_bg_v4(0, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 3, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 3, 1, 1) ..
2024-07-25 10:37:55 +00:00
-- Ligne 3
mcl_formspec.get_itemslot_bg_v4(0, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 4, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 4, 1, 1) ..
-- Ligne 4
mcl_formspec.get_itemslot_bg_v4(1, 5, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 5, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 5, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 5, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 5, 1, 1) ..
2024-07-23 11:39:03 +00:00
-- Ligne 6
-- Ligne 7
mcl_formspec.get_itemslot_bg_v4(1, 7, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 7, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 7, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 7, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 7, 1, 1) ..
2024-07-25 10:37:55 +00:00
-- Ligne 8
2024-07-23 11:39:03 +00:00
-- Ligne 9
mcl_formspec.get_itemslot_bg_v4(0, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 8, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 8, 1, 1) ..
-- Ligne 10
mcl_formspec.get_itemslot_bg_v4(0, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 9, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 9, 1, 1) ..
-- Ligne 11
mcl_formspec.get_itemslot_bg_v4(0, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 10, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 10, 1, 1) ..
2024-07-25 10:37:55 +00:00
2024-07-23 11:39:03 +00:00
2024-07-25 10:37:55 +00:00
mcl_formspec.get_itemslot_bg_v4(0, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(1, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(2, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(3, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(4, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(5, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(6, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(7, 11, 1, 1) ..
mcl_formspec.get_itemslot_bg_v4(8, 11, 1, 1) ..
2024-07-23 11:39:03 +00:00
2024-07-25 10:37:55 +00:00
--"field[100,0;1,1;chest_pos;;" .. minetest.pos_to_string(pos) .. "]"..
2024-07-23 11:39:03 +00:00
2024-07-25 10:55:14 +00:00
"label[0,0;" .. S("Recovery Chest of ") .. owner .. "]"..
2024-07-23 11:39:03 +00:00
2024-07-25 10:37:55 +00:00
"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;0,1;9,4;]"..
"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";armor;0,5;5,1;]"..
"list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";offhand;6,5;1,1;]" ..
"list[current_player;armor;0,7;9,1;]"..
"list[current_player;main;0,8;9,4;]"..
2024-07-23 11:39:03 +00:00
"listring[]"..
2024-07-25 10:37:55 +00:00
"button[5,6;3,1;transfer;" .. S("Transfer All") .. "]"
2024-07-23 11:02:06 +00:00
end
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
local function show_error_formspec(player_name, message)
local formspec = "size[8,3]"..
"label[1,1.25;"..minetest.formspec_escape(message).."]"..
"button_exit[3,2;2,1;close;"..S("OK").."]"
minetest.show_formspec(player_name, "chest_recovery:error", formspec)
2024-07-23 11:02:06 +00:00
end
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
minetest.register_node("chest_recovery:chest", {
drop = "",
description = S("Recovery Chest") .. "\n" .. S("32 slots"),
tiles = {"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
2024-07-23 15:52:26 +00:00
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
2024-07-23 11:39:03 +00:00
paramtype2 = "facedir",
groups = {creative_breakable=1, building_block=1, material_stone=1},
_mcl_blast_resistance = 3600000,
_mcl_hardness = -1,
is_ground_content = false,
legacy_facedir_simple = true,
-- sounds = default.node_sound_wood_defaults(), -- Cette ligne est commentée
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("owner", "")
meta:set_string("infotext", S("Recovery Chest"))
local inv = meta:get_inventory()
inv:set_size("main", 9*4)
inv:set_size("armor", 5)
inv:set_size("offhand", 1)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and inv:is_empty("armor") and inv:is_empty("offhand")
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local player_name = player:get_player_name()
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
if owner == "" then
meta:set_string("owner", player_name) -- si le coffre n'a pas de propriétaire, le joueur qui l'ouvre devient le propriétaire
owner = player_name
end
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
--verifi si le joueur a la permission de bypasser la protection du coffre
if minetest.check_player_privs(player_name, {chest_recovery_bypass=true}) then
2024-07-24 19:04:47 +00:00
--ajoute le texte (bypass) au nom du propriétaire pour indiquer que la protection du coffre a été bypassée
owner = owner .. " (bypass)"
2024-07-23 11:39:03 +00:00
local formspec = get_inventory_formspec(pos, player_name, owner) -- Obtenir le formulaire de l'inventaire
minetest.show_formspec(player_name, "chest_recovery:chest", formspec) -- Afficher le formulaire
return
end
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
--verifie si le coffre a une date dans les metadonnées pour verifier si celle-ci date de 3 jours
if meta:get_string("date") ~= "" then -- Si la date est définie
--verifie si le coffre date de plus de 3 jours
--recupere la date dans les metadonnées du coffre
local date = meta:get_string("date")
--recupere la date actuelle
local current_date = os.date("%Y-%m-%d %H:%M:%S")
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
-- Définition des dates
local date1_str = date
local date2_str = current_date
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
-- Convertir les dates en timestamps (secondes depuis l'époque Unix)
local date1 = os.time(os.date("*t", os.time({year=tonumber(date1_str:sub(1,4)), month=tonumber(date1_str:sub(6,7)), day=tonumber(date1_str:sub(9,10)), hour=tonumber(date1_str:sub(12,13)), min=tonumber(date1_str:sub(15,16)), sec=tonumber(date1_str:sub(18,19))})))
local date2 = os.time(os.date("*t", os.time({year=tonumber(date2_str:sub(1,4)), month=tonumber(date2_str:sub(6,7)), day=tonumber(date2_str:sub(9,10)), hour=tonumber(date2_str:sub(12,13)), min=tonumber(date2_str:sub(15,16)), sec=tonumber(date2_str:sub(18,19))})))
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
-- Calculer la différence en secondes entre les deux dates
local difference_seconds = os.difftime(date2, date1)
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
-- Convertir la différence en jours
local difference_days = difference_seconds / (60 * 60 * 24)
2024-07-11 19:16:53 +00:00
2024-07-23 11:39:03 +00:00
-- Si la différence est supérieure à 3 jours
if difference_days > 3 then
2024-07-24 19:10:06 +00:00
--ajoute le texte (old) au nom du propriétaire pour indiquer que le coffre est vieux
owner = owner .. " (old)"
2024-07-23 11:39:03 +00:00
else
--verifie si le joueur est le propriétaire du coffre
if player_name ~= owner then
-- Afficher un formulaire d'erreur si le joueur n'est pas le propriétaire du coffre et lui marque la date du coffre et le propriétaire du coffre
show_error_formspec(player_name, S("You are not the owner of this chest."))
minetest.chat_send_player(player_name, S("This chest belongs to ") .. owner .. S(" and was created on ") .. date)
return
end
end
end
local formspec = get_inventory_formspec(pos, player_name, owner) -- Obtenir le formulaire de l'inventaire
minetest.show_formspec(player_name, "chest_recovery:chest", formspec) -- Afficher le formulaire
end
})
2024-07-11 19:16:53 +00:00
2023-12-15 16:43:32 +01:00
2024-07-23 11:02:06 +00:00
2023-12-15 16:43:32 +01:00
2024-07-23 11:39:03 +00:00
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Debug: envoyer dans le chat tous les champs reçus
--minetest.chat_send_all(player:get_player_name() .. " " .. formname .. " " .. dump(fields))
if formname == "chest_recovery:chest" then
-- Récupérer la position du coffre à partir du champ caché
2024-07-23 15:25:29 +00:00
--local pos_str = fields.chest_pos
--recupere la position du joueur
local pos_str = chest_positions[player:get_player_name()]
2024-07-23 11:39:03 +00:00
if pos_str then
local pos = minetest.string_to_pos(pos_str)
if pos then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local player_inv = player:get_inventory()
-- Traitement du bouton de transfert
if fields.transfer then
-- Supprimer les éléments de récupération du joueur
for i = 1, player_inv:get_size("main") do
local stack = player_inv:get_stack("main", i)
if stack:get_name():find("mcl_compass:.*_recovery") then
player_inv:remove_item("main", stack)
end
2024-07-23 11:02:06 +00:00
end
2023-12-15 16:43:32 +01:00
2024-07-23 11:39:03 +00:00
-- Transférer les éléments d'armure du coffre au joueur
for i = 1, inv:get_size("armor") do
local stack = inv:get_stack("armor", i)
if i > 1 or not stack:is_empty() then
local player_armor_stack = player_inv:get_stack("armor", i)
if player_armor_stack:is_empty() then
player_inv:set_stack("armor", i, stack)
inv:set_stack("armor", i, ItemStack(nil))
end
end
end
2023-12-15 16:43:32 +01:00
2024-07-23 11:39:03 +00:00
-- Mettre à jour les informations du joueur avec le mod mcl_armor
if minetest.get_modpath("mcl_armor") then
local player_name = player:get_player_name()
local player = minetest.get_player_by_name(player_name)
mcl_armor.update(player)
end
2023-12-15 16:43:32 +01:00
2024-07-23 11:39:03 +00:00
-- Transférer l'élément de l'offhand
local offhand_stack = inv:get_stack("offhand", 1)
local leftover_offhand = player_inv:add_item("offhand", offhand_stack)
inv:set_stack("offhand", 1, leftover_offhand)
-- Transférer les éléments principaux du coffre
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
local leftover = player_inv:add_item("main", stack)
inv:set_stack("main", i, leftover)
end
2023-12-15 16:43:32 +01:00
2024-07-23 11:39:03 +00:00
-- Supprimer le coffre si tous les éléments sont transférés
if inv:is_empty("main") and inv:is_empty("armor") and inv:is_empty("offhand") then -- Si l'inventaire du coffre est vide
--ferme le formulaire du joueur
minetest.close_formspec(player:get_player_name(), "chest_recovery:chest")
minetest.remove_node(pos)
end
end
else
--minetest.chat_send_player(player:get_player_name(), "Invalid chest position.")
2024-07-23 11:02:06 +00:00
end
2024-07-23 11:39:03 +00:00
else
--minetest.chat_send_player(player:get_player_name(), "No chest position provided.")
2024-07-23 11:02:06 +00:00
end
2024-07-11 19:16:53 +00:00
end
2024-07-23 11:39:03 +00:00
end)
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
--cree une permission pour bypasser la protection du coffre
minetest.register_privilege("chest_recovery_bypass", {
description = S("Allow to bypass the recovery chest protection"),
give_to_singleplayer = false,
on_grant = function(name)
minetest.chat_send_all(name .. S(" has been granted the chest_recovery_bypass privilege."))
end,
on_revoke = function(name)
minetest.chat_send_all(name .. S(" has had the chest_recovery_bypass privilege revoked."))
end
})
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
-- Fonction appelée lorsqu'un joueur meurt
minetest.register_on_dieplayer(function(player)
-- Récupérer l'inventaire du joueur
local player_inv = player:get_inventory()
local pos = player:get_pos()
pos.y = pos.y -- Réglage de la coordonnée Y (elle semble inchangée)
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
-- rendre les cordonner en entier
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
backuppos = pos.y
pos.z = math.floor(pos.z)
2024-01-29 21:13:46 +01:00
2024-02-02 16:39:20 +01:00
2024-07-23 11:39:03 +00:00
-- Envoyer un message au joueur indiquant ses coordonnées après la mort
minetest.chat_send_player(player:get_player_name(), S("You are dead, at the coordinates : ") .. minetest.pos_to_string(pos))
2024-02-02 16:39:20 +01:00
2024-07-11 18:50:16 +00:00
2024-07-23 11:39:03 +00:00
--si y estentre -27000 et -28000 alors on met la position a -27000
if pos.y < -27000 and pos.y > -28000 then
pos.y = -27001
end
2024-07-11 18:50:16 +00:00
2024-07-10 13:40:35 +00:00
2024-07-23 11:39:03 +00:00
--detecter si la postion du pos est dans un bloc vide
local node = minetest.get_node(pos)
--si le node name n'est pas air alors on marque le message
-- Vérifie si le nom du nœud n'est pas "air"
if node.name ~= "air" then
-- Sauvegarde la position initiale de y
local backuppos = pos.y
-- Recherche de la position d'un bloc vide au-dessus de la position
while node.name ~= "air" do
pos.y = pos.y + 1
node = minetest.get_node(pos)
if node.name == "mcl_core:bedrock" then
2024-07-11 19:16:53 +00:00
pos.y = pos.y - 1
node = minetest.get_node(pos)
2024-07-23 11:39:03 +00:00
if node.name == "mcl_nether:netherrack" or node.name == "mcl_blackstone:nether_gold" then
2024-07-11 19:16:53 +00:00
minetest.remove_node(pos)
2024-07-23 11:39:03 +00:00
pos.y = pos.y - 1
else
pos.y = backuppos
while node.name ~= "air" do -- tant que le nom du nœud n'est pas "air"
pos.y = pos.y - 1
node = minetest.get_node(pos)
if node.name == "mcl_core:bedrock" then
pos.y = backuppos
-- Casse le bloc pour poser le coffre
minetest.remove_node(pos)
pos.y = pos.y + 1
end
end
--pos.y = pos.y - 1
2024-07-11 19:16:53 +00:00
end
2024-07-10 13:40:35 +00:00
end
end
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
-- On marque le message avec la nouvelle position
end
2023-12-14 17:50:02 +01:00
2024-02-02 16:39:20 +01:00
2024-01-29 21:13:46 +01:00
2024-07-10 13:40:35 +00:00
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
-- Placer un coffre de récupération à la position du joueur décédé
minetest.set_node(pos, {name = "chest_recovery:chest"})
minetest.chat_send_player(player:get_player_name(), S("your recovery chest is in position: ") .. minetest.pos_to_string(pos))
2023-12-14 17:50:02 +01:00
2024-07-23 11:39:03 +00:00
-- Obtenir les métadonnées et l'inventaire du coffre de récupération
local chest_meta = minetest.get_meta(pos)
local chest_inv = chest_meta:get_inventory()
2023-12-14 17:50:02 +01:00
2024-07-23 11:39:03 +00:00
local is_empty = true
2024-07-11 18:50:16 +00:00
2024-07-23 11:39:03 +00:00
--met en metadonnée le nom du joueur
chest_meta:set_string("owner", player:get_player_name())
--met en metadonnée la date de la mort
chest_meta:set_string("date", os.date("%Y-%m-%d %H:%M:%S"))
2024-07-11 18:50:16 +00:00
2024-07-23 11:39:03 +00:00
-- Transférer les objets de l'inventaire du joueur au coffre de récupération
for _, listname in ipairs({"main", "armor", "offhand", "craft"}) do
for i = 1, player_inv:get_size(listname) do
local stack = player_inv:get_stack(listname, i)
chest_inv:set_stack(listname, i, stack)
player_inv:set_stack(listname, i, ItemStack(nil))
if not stack:is_empty() then
is_empty = false
end
end
2024-07-11 19:16:53 +00:00
end
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
-- Si l'inventaire du joueur était vide, supprimer le coffre
if is_empty then
minetest.remove_node(pos)
else
-- Mettre à jour le formulaire du coffre avec les emplacements d'objets
2024-01-29 21:13:46 +01:00
2024-07-23 11:39:03 +00:00
end
end)
2024-01-29 21:13:46 +01:00
2024-07-11 18:50:16 +00:00
2024-07-10 13:40:35 +00:00
2024-07-23 11:39:03 +00:00
-- Define compass_frames as a global variable
compass_frames = 32
2024-07-11 18:54:54 +00:00
2024-07-23 11:39:03 +00:00
minetest.register_on_respawnplayer(function(player)
-- Generate a new random frame for the recovery compass
local random_frame = math.random(0, compass_frames - 1)
2024-07-11 18:54:54 +00:00
2024-07-23 11:39:03 +00:00
-- Create the recovery compass item
local recovery_compass = ItemStack("mcl_compass:" .. random_frame .. "_recovery")
local player_inv_2 = player:get_inventory()
2024-07-11 18:54:54 +00:00
2024-07-23 11:39:03 +00:00
if player_inv_2 then
player_inv_2:add_item("main", recovery_compass)
end
2024-07-11 18:54:54 +00:00
2024-07-23 11:39:03 +00:00
end)