Update init.lua

-supresion du cofre si il est vide quand on apuis sur le bouton de transfer
-ajout de la bousole quand respawn
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Nicolas 2023-12-15 12:40:44 +01:00 committed by GitHub
parent ad8a17a026
commit 6e130e05a4
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100
init.lua
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@ -9,21 +9,22 @@ minetest.register_node("chest_recovery:chest", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[9,11]"..
"list[current_name;main;0,0;9,4;]"..
"list[current_name;armor;0,4;5,1;]"..
"list[current_name;offhand;6,4;10,1;]" ..
"label[0,5.5;-------------------------------------------]"..
"list[current_player;offhand;6,6;9,1;]" ..
"list[current_player;armor;0,6;9,1;]"..
"list[current_player;main;0,7;9,4;]"..
"listring[]"..
"button[5,5;3,1;transfer;Transférer tout]")
"size[9,11]"..
"background[-0.19,-0.25;9.45,11.75;mcl_formspec_itemslot.png]"..
"list[current_name;main;0,0;9,4;]"..
"list[current_name;armor;0,4;5,1;]"..
"list[current_name;offhand;6,4;10,1;]" ..
"label[0,5.5;-------------------------------------------]"..
"list[current_player;offhand;6,6;9,1;]" ..
"list[current_player;armor;0,6;9,1;]"..
"list[current_player;main;0,7;9,4;]"..
"listring[]"..
"button[5,5;3,1;transfer;Transférer tout]")
meta:set_string("infotext", "Coffre")
local inv = meta:get_inventory()
inv:set_size("main", 9 * 4)
inv:set_size("armor", 9)
inv:set_size("offhand", 1) -- Ajout de la section "offhand"
inv:set_size("offhand", 1)
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
@ -44,25 +45,6 @@ minetest.register_node("chest_recovery:chest", {
minetest.add_item(pos, ItemStack(item))
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Détection du clic Shift
if player:get_player_control().sneak then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- Déplacement d'objets du coffre au joueur
if listname == "main" then
local leftover = player:get_inventory():add_item("main", stack)
inv:set_stack("main", index, leftover)
elseif listname == "armor" then
local leftover = player:get_inventory():add_item("armor", stack)
inv:set_stack("armor", index, leftover)
elseif listname == "offhand" then
local leftover = player:get_inventory():add_item("offhand", stack)
inv:set_stack("offhand", index, leftover)
end
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.transfer then
-- Transférer tout le contenu du coffre vers l'inventaire du joueur
@ -100,6 +82,10 @@ minetest.register_node("chest_recovery:chest", {
local leftover = player_inv:add_item("main", stack)
inv:set_stack("main", i, leftover)
end
-- Vérifier si le coffre est vide, puis le supprimer
if inv:is_empty("main") and inv:is_empty("armor") and inv:is_empty("offhand") then
minetest.remove_node(pos)
end
end
end,
})
@ -133,6 +119,7 @@ minetest.register_on_dieplayer(function(player)
minetest.remove_node(pos)
else
local chest_formspec = "size[9,11]"..
"background[-0.19,-0.25;9.45,11.75;mcl_formspec_itemslot.png]"..
"list[current_name;main;0,0;9,4;]"..
"list[current_name;armor;0,4;5,1;]"..
"list[current_name;offhand;6,4;10,1;]" ..
@ -156,4 +143,57 @@ minetest.register_craftitem("chest_recovery:inutile", {
end,
})
-- Define compass_frames as a global variable
compass_frames = 32
minetest.register_on_respawnplayer(function(player)
-- Generate a new random frame for the recovery compass
local random_frame = math.random(0, compass_frames - 1)
-- Create the recovery compass item
local recovery_compass = ItemStack("mcl_compass:" .. random_frame .. "_recovery")
local player_inv = player:get_inventory()
if player_inv then
player_inv:add_item("main", recovery_compass)
end
local pos = player:get_pos()
local chest_pos = minetest.find_node_near(pos, 5, "chest_recovery:chest")
if chest_pos then
local chest_meta = minetest.get_meta(chest_pos)
local chest_inv = chest_meta:get_inventory()
local is_empty = true
for _, listname in ipairs({"main", "armor", "offhand", "craft"}) do
for i = 1, player_inv:get_size(listname) do
local stack = player_inv:get_stack(listname, i)
chest_inv:set_stack(listname, i, stack)
player_inv:set_stack(listname, i, ItemStack(nil))
if not stack:is_empty() then
is_empty = false
end
end
end
if is_empty then
minetest.remove_node(chest_pos)
else
local chest_formspec = "size[9,11]" ..
"background[-0.19,-0.25;9.45,11.75;mcl_formspec_itemslot.png]" ..
"list[current_name;main;0,0;9,4;]" ..
"list[current_name;armor;0,4;5,1;]" ..
"list[current_name;offhand;6,4;10,1;]" ..
"label[0,5.5;-------------------------------------------]" ..
"list[current_player;offhand;6,6;9,1;]" ..
"list[current_player;armor;0,6;9,1;]" ..
"list[current_player;main;0,7;9,4;]" ..
"listring[]" ..
"button[5,5;3,1;transfer;Transférer tout]"
chest_meta:set_string("formspec", chest_formspec)
end
end
end)