2022-01-12 13:24:55 -08:00

44 lines
1.4 KiB
Lua

-- Clear items in the craft inventory
local ui = unified_inventory
local uip = unified_inventory_plus
-- Backup to inject code
uip.craft_clear = ui.pages["craft"].get_formspec
ui.pages["craft"] = {
get_formspec = function(player, perplayer_formspec)
local formspec = uip.craft_clear(player, perplayer_formspec).formspec
formspec = formspec ..
("image_button[%f,%f;%f,%f;pattern_clear.png;craft_clear;]"):format(
perplayer_formspec.craft_x - perplayer_formspec.btn_spc,
perplayer_formspec.craft_y + ui.imgscale,
perplayer_formspec.btn_size,
perplayer_formspec.btn_size
)
return { formspec = formspec }
end,
}
-- Return items from the craft inventory to the player's inventory
local function craft_clear(player)
local player_inv = player:get_inventory()
local craft_list = player_inv:get_list("craft")
for i, stk in ipairs(craft_list) do
if player_inv:room_for_item("main", stk) then
player_inv:add_item("main", stk)
craft_list[i]:clear()
end
end
player_inv:set_list("craft", craft_list)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
for k, _ in pairs(fields) do
if k:match("craft_clear") then
craft_clear(player)
end
end
end)