-- Clear items in the craft inventory local ui = unified_inventory local uip = unified_inventory_plus -- Backup to inject code uip.craft_clear = ui.pages["craft"].get_formspec ui.pages["craft"] = { get_formspec = function(player, perplayer_formspec) local formspec = uip.craft_clear(player, perplayer_formspec).formspec formspec = formspec .. ("image_button[%f,%f;%f,%f;pattern_clear.png;craft_clear;]"):format( perplayer_formspec.craft_x - perplayer_formspec.btn_spc, perplayer_formspec.craft_y + ui.imgscale, perplayer_formspec.btn_size, perplayer_formspec.btn_size ) return { formspec = formspec } end, } -- Return items from the craft inventory to the player's inventory local function craft_clear(player) local player_inv = player:get_inventory() local craft_list = player_inv:get_list("craft") for i, stk in ipairs(craft_list) do if player_inv:room_for_item("main", stk) then player_inv:add_item("main", stk) craft_list[i]:clear() end end player_inv:set_list("craft", craft_list) end minetest.register_on_player_receive_fields(function(player, formname, fields) for k, _ in pairs(fields) do if k:match("craft_clear") then craft_clear(player) end end end)