nixnoxus a39a454c49
Move to MT 5.0.0+ translation system (#255)
* convert to `minetest.get_translator`

* fix material translation

* fix material translation

* Revert "fix material translation"

This reverts commit 35d0979d5828f481b6e53c04f20739983ba35087.

* update */locale/*

* `S("Chernobylite Block")`

* restore non-breaking spaces

* fix technic_chests/spec/api_spec.lua

* fix S(...)

* update technic/locale/

* update german translations

* fix placeholder `%s` in *.zh_CN.tr translations
2022-01-07 13:17:43 +01:00

83 lines
2.1 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath("technic_chests")
technic = rawget(_G, "technic") or {}
technic.chests = {}
technic.chests.colors = {
{"black", S("Black")},
{"blue", S("Blue")},
{"brown", S("Brown")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark Green")},
{"dark_grey", S("Dark Grey")},
{"green", S("Green")},
{"grey", S("Grey")},
{"magenta", S("Magenta")},
{"orange", S("Orange")},
{"pink", S("Pink")},
{"red", S("Red")},
{"violet", S("Violet")},
{"white", S("White")},
{"yellow", S("Yellow")},
}
function technic.chests.change_allowed(pos, player, owned, protected)
if owned then
if minetest.is_player(player) and not default.can_interact_with_node(player, pos) then
return false
end
elseif protected then
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
end
return true
end
if minetest.get_modpath("digilines") then
dofile(modpath.."/digilines.lua")
end
dofile(modpath.."/formspec.lua")
dofile(modpath.."/inventory.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/chests.lua")
-- Undo all of the locked wooden chest recipes, and just make them use a padlock.
minetest.register_on_mods_loaded(function()
minetest.clear_craft({output = "default:chest_locked"})
minetest.register_craft({
output = "default:chest_locked",
recipe = {
{ "group:wood", "group:wood", "group:wood" },
{ "group:wood", "basic_materials:padlock", "group:wood" },
{ "group:wood", "group:wood", "group:wood" }
}
})
minetest.register_craft({
output = "default:chest_locked",
type = "shapeless",
recipe = {
"default:chest",
"basic_materials:padlock"
}
})
end)
-- Conversion for old chests
minetest.register_lbm({
name = "technic_chests:old_chest_conversion",
nodenames = {"group:technic_chest"},
run_at_every_load = false,
action = function(pos, node)
-- Use `on_construct` function because that has data from register function
local def = minetest.registered_nodes[node.name]
if def and def.on_construct then
def.on_construct(pos)
end
end,
})