technic-cd2025/README.md
2020-06-18 11:35:28 +02:00

4.0 KiB

Technic

A mod for minetest

Overview

The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how to use the technic modpack, mainly from a player's perspective.

The technic modpack depends on some other modpacks:

  • the basic Minetest game
  • mesecons, which supports the construction of logic systems based on signalling elements
  • pipeworks, which supports the automation of item transport
  • moreores, which provides some additional ore types
  • basic_materials, which provides some basic craft items

This manual doesn't explain how to use these other modpacks, which have their own manuals:

Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified_inventory mod, with which technic registers its specialised recipe types.

Documentation

Ingame:

Mod development:

subjects missing from this manual:

  • powered tools
    • tool charging
    • battery and energy crystals
    • chainsaw
    • flashlight
    • mining lasers
    • mining drills
    • prospector
    • sonic screwdriver
  • liquid cans
  • wrench
  • frames
  • templates

FAQ

  1. My technic circuit doesn't work. No power is distributed.
  • A: Make sure you have a switching station connected.

Notes

This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.

  • chainsaw re-implementation (@OgelGames)
  • Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
  • No forceload hacks
  • Additional HV machines (furnace, grinder, thx to @h-v-smacker)
  • HV-digiline cables (@S-S-X)
  • various others...

Recommended mods

Recommended mods that build on the technic mod:

Settings

  • technic.quarry.quota.enable enable per-player quarry quota (default: false)
  • technic.quarry.quota.limit per-player and second quarry dig limit (default: 10)
  • technic.quarry.maxdepth max depth of the quarry (default: 100)
  • technic.switch_max_range max cable length (default: 256)
  • technic.switch.off_delay_seconds switching station off delay (default: 300 seconds)
  • technic.radiation.enable_throttling enable lag- and per-second-trottling of radiation damage

Chat commands

  • /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)

Open issues

  • Documentation (markdown)
  • Luacheck / testing
  • More settings, remove hardcoded values

Contributors

License

Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.