491 lines
27 KiB
Markdown
491 lines
27 KiB
Markdown
|
|
substances
|
|
----------
|
|
|
|
### ore ###
|
|
|
|
The technic mod makes extensive use of not just the default ores but also
|
|
some that are added by mods. You will need to mine for all the ore types
|
|
in the course of the game. Each ore type is found at a specific range of
|
|
elevations, and while the ranges mostly overlap, some have non-overlapping
|
|
ranges, so you will ultimately need to mine at more than one elevation
|
|
to find all the ores. Also, because one of the best elevations to mine
|
|
at is very deep, you will be unable to mine there early in the game.
|
|
|
|
Elevation is measured in meters, relative to a reference plane that
|
|
is not quite sea level. (The standard sea level is at an elevation
|
|
of about +1.4.) Positive elevations are above the reference plane and
|
|
negative elevations below. Because elevations are always described this
|
|
way round, greater numbers when higher, we avoid the word "depth".
|
|
|
|
The ores that matter in technic are coal, iron, copper, tin, zinc,
|
|
chromium, uranium, silver, gold, mithril, mese, and diamond.
|
|
|
|
Coal is part of the basic Minetest game. It is found from elevation
|
|
+64 downwards, so is available right on the surface at the start of
|
|
the game, but it is far less abundant above elevation 0 than below.
|
|
It is initially used as a fuel, driving important machines in the early
|
|
part of the game. It becomes less important as a fuel once most of your
|
|
machines are electrically powered, but burning fuel remains a way to
|
|
generate electrical power. Coal is also used, usually in dust form, as
|
|
an ingredient in alloying recipes, wherever elemental carbon is required.
|
|
|
|
Iron is part of the basic Minetest game. It is found from elevation
|
|
+2 downwards, and its abundance increases in stages as one descends,
|
|
reaching its maximum from elevation -64 downwards. It is a common metal,
|
|
used frequently as a structural component. In technic, unlike the basic
|
|
game, iron is used in multiple forms, mainly alloys based on iron and
|
|
including carbon (coal).
|
|
|
|
Copper is part of the basic Minetest game (having migrated there from
|
|
moreores). It is found from elevation -16 downwards, but is more abundant
|
|
from elevation -64 downwards. It is a common metal, used either on its
|
|
own for its electrical conductivity, or as the base component of alloys.
|
|
Although common, it is very heavily used, and most of the time it will
|
|
be the material that most limits your activity.
|
|
|
|
Tin is part of the basic Minetest game (having migrated there from
|
|
moreores). It is found from elevation +8 downwards, with no
|
|
elevation-dependent variations in abundance beyond that point.
|
|
It is a common metal. Its main use in pure form is as a component
|
|
of electrical batteries. Apart from that its main purpose is
|
|
as the secondary ingredient in bronze (the base being copper), but bronze
|
|
is itself little used. Its abundance is well in excess of its usage,
|
|
so you will usually have a surplus of it.
|
|
|
|
Zinc is supplied by technic. It is found from elevation +2 downwards,
|
|
with no elevation-dependent variations in abundance beyond that point.
|
|
It is a common metal. Its main use is as the secondary ingredient
|
|
in brass (the base being copper), but brass is itself little used.
|
|
Its abundance is well in excess of its usage, so you will usually have
|
|
a surplus of it.
|
|
|
|
Chromium is supplied by technic. It is found from elevation -100
|
|
downwards, with no elevation-dependent variations in abundance beyond
|
|
that point. It is a moderately common metal. Its main use is as the
|
|
secondary ingredient in stainless steel (the base being iron).
|
|
|
|
Uranium is supplied by technic. It is found only from elevation -80 down
|
|
to -300; using it therefore requires one to mine above elevation -300 even
|
|
though deeper mining is otherwise more productive. It is a moderately
|
|
common metal, useful only for reasons related to radioactivity: it forms
|
|
the fuel for nuclear reactors, and is also one of the best radiation
|
|
shielding materials available. It is not difficult to find enough uranium
|
|
ore to satisfy these uses. Beware that the ore is slightly radioactive:
|
|
it will slightly harm you if you stand as close as possible to it.
|
|
It is safe when more than a meter away or when mined.
|
|
|
|
Silver is supplied by the moreores mod. It is found from elevation -2
|
|
downwards, with no elevation-dependent variations in abundance beyond
|
|
that point. It is a semi-precious metal. It is little used, being most
|
|
notably used in electrical items due to its conductivity, being the best
|
|
conductor of all the pure elements.
|
|
|
|
Gold is part of the basic Minetest game (having migrated there from
|
|
moreores). It is found from elevation -64 downwards, but is more
|
|
abundant from elevation -256 downwards. It is a precious metal. It is
|
|
little used, being most notably used in electrical items due to its
|
|
combination of good conductivity (third best of all the pure elements)
|
|
and corrosion resistance.
|
|
|
|
Mithril is supplied by the moreores mod. It is found from elevation
|
|
-512 downwards, the deepest ceiling of any minable substance, with
|
|
no elevation-dependent variations in abundance beyond that point.
|
|
It is a rare precious metal, and unlike all the other metals described
|
|
here it is entirely fictional, being derived from J. R. R. Tolkien's
|
|
Middle-Earth setting. It is little used.
|
|
|
|
Mese is part of the basic Minetest game. It is found from elevation
|
|
-64 downwards. The ore is more abundant from elevation -256 downwards,
|
|
and from elevation -1024 downwards there are also occasional blocks of
|
|
solid mese (each yielding as much mese as nine blocks of ore). It is a
|
|
precious gemstone, and unlike diamond it is entirely fictional. It is
|
|
used in many recipes, though mainly not in large quantities, wherever
|
|
some magical quality needs to be imparted.
|
|
|
|
Diamond is part of the basic Minetest game (having migrated there from
|
|
technic). It is found from elevation -128 downwards, but is more abundant
|
|
from elevation -256 downwards. It is a precious gemstone. It is used
|
|
moderately, mainly for reasons connected to its extreme hardness.
|
|
|
|
### rock ###
|
|
|
|
In addition to the ores, there are multiple kinds of rock that need to be
|
|
mined in their own right, rather than for minerals. The rock types that
|
|
matter in technic are standard stone, desert stone, marble, and granite.
|
|
|
|
Standard stone is part of the basic Minetest game. It is extremely
|
|
common. As in the basic game, when dug it yields cobblestone, which can
|
|
be cooked to turn it back into standard stone. Cobblestone is used in
|
|
recipes only for some relatively primitive machines. Standard stone is
|
|
used in a couple of machine recipes. These rock types gain additional
|
|
significance with technic because the grinder can be used to turn them
|
|
into dirt and sand. This, especially when combined with an automated
|
|
cobblestone generator, can be an easier way to acquire sand than
|
|
collecting it where it occurs naturally.
|
|
|
|
Desert stone is part of the basic Minetest game. It is found specifically
|
|
in desert biomes, and only from elevation +2 upwards. Although it is
|
|
easily accessible, therefore, its quantity is ultimately quite limited.
|
|
It is used in a few recipes.
|
|
|
|
Marble is supplied by technic. It is found in dense clusters from
|
|
elevation -50 downwards. It has mainly decorative use, but also appears
|
|
in one machine recipe.
|
|
|
|
Granite is supplied by technic. It is found in dense clusters from
|
|
elevation -150 downwards. It is much harder to dig than standard stone,
|
|
so impedes mining when it is encountered. It has mainly decorative use,
|
|
but also appears in a couple of machine recipes.
|
|
|
|
### rubber ###
|
|
|
|
Rubber is a biologically-derived material that has industrial uses due
|
|
to its electrical resistivity and its impermeability. In technic, it
|
|
is used in a few recipes, and it must be acquired by tapping rubber trees.
|
|
|
|
If you have the moretrees mod installed, the rubber trees you need
|
|
are those defined by that mod. If not, technic supplies a copy of the
|
|
moretrees rubber tree.
|
|
|
|
Extracting rubber requires a specific tool, a tree tap. Using the tree
|
|
tap (by left-clicking) on a rubber tree trunk block extracts a lump of
|
|
raw latex from the trunk. Each trunk block can be repeatedly tapped for
|
|
latex, at intervals of several minutes; its appearance changes to show
|
|
whether it is currently ripe for tapping. Each tree has several trunk
|
|
blocks, so several latex lumps can be extracted from a tree in one visit.
|
|
|
|
Raw latex isn't used directly. It must be vulcanized to produce finished
|
|
rubber. This can be performed by alloying the latex with coal dust.
|
|
|
|
### metal ###
|
|
|
|
Many of the substances important in technic are metals, and there is
|
|
a common pattern in how metals are handled. Generally, each metal can
|
|
exist in five forms: ore, lump, dust, ingot, and block. With a couple of
|
|
tricky exceptions in mods outside technic, metals are only *used* in dust,
|
|
ingot, and block forms. Metals can be readily converted between these
|
|
three forms, but can't be converted from them back to ore or lump forms.
|
|
|
|
As in the basic Minetest game, a "lump" of metal is acquired directly by
|
|
digging ore, and will then be processed into some other form for use.
|
|
A lump is thus more akin to ore than to refined metal. (In real life,
|
|
metal ore rarely yields lumps ("nuggets") of pure metal directly.
|
|
More often the desired metal is chemically bound into the rock as an
|
|
oxide or some other compound, and the ore must be chemically processed
|
|
to yield pure metal.)
|
|
|
|
Not all metals occur directly as ore. Generally, elemental metals (those
|
|
consisting of a single chemical element) occur as ore, and alloys (those
|
|
consisting of a mixture of multiple elements) do not. In fact, if the
|
|
fictional mithril is taken to be elemental, this pattern is currently
|
|
followed perfectly. (It is not clear in the Middle-Earth setting whether
|
|
mithril is elemental or an alloy.) This might change in the future:
|
|
in real life some alloys do occur as ore, and some elemental metals
|
|
rarely occur naturally outside such alloys. Metals that do not occur
|
|
as ore also lack the "lump" form.
|
|
|
|
The basic Minetest game offers a single way to refine metals: cook a lump
|
|
in a furnace to produce an ingot. With technic this refinement method
|
|
still exists, but is rarely used outside the early part of the game,
|
|
because technic offers a more efficient method once some machines have
|
|
been built. The grinder, available only in electrically-powered forms,
|
|
can grind a metal lump into two piles of metal dust. Each dust pile
|
|
can then be cooked into an ingot, yielding two ingots from one lump.
|
|
This doubling of material value means that you should only cook a lump
|
|
directly when you have no choice, mainly early in the game when you
|
|
haven't yet built a grinder.
|
|
|
|
An ingot can also be ground back to (one pile of) dust. Thus it is always
|
|
possible to convert metal between ingot and dust forms, at the expense
|
|
of some energy consumption. Nine ingots of a metal can be crafted into
|
|
a block, which can be used for building. The block can also be crafted
|
|
back to nine ingots. Thus it is possible to freely convert metal between
|
|
ingot and block forms, which is convenient to store the metal compactly.
|
|
Every metal has dust, ingot, and block forms.
|
|
|
|
Alloying recipes in which a metal is the base ingredient, to produce a
|
|
metal alloy, always come in two forms, using the metal either as dust
|
|
or as an ingot. If the secondary ingredient is also a metal, it must
|
|
be supplied in the same form as the base ingredient. The output alloy
|
|
is also returned in the same form. For example, brass can be produced
|
|
by alloying two copper ingots with one zinc ingot to make three brass
|
|
ingots, or by alloying two piles of copper dust with one pile of zinc
|
|
dust to make three piles of brass dust. The two ways of alloying produce
|
|
equivalent results.
|
|
|
|
### iron and its alloys ###
|
|
|
|
Iron forms several important alloys. In real-life history, iron was the
|
|
second metal to be used as the base component of deliberately-constructed
|
|
alloys (the first was copper), and it was the first metal whose working
|
|
required processes of any metallurgical sophistication. The game
|
|
mechanics around iron broadly imitate the historical progression of
|
|
processes around it, rather than the less-varied modern processes.
|
|
|
|
The two-component alloying system of iron with carbon is of huge
|
|
importance, both in the game and in real life. The basic Minetest game
|
|
doesn't distinguish between these pure iron and these alloys at all,
|
|
but technic introduces a distinction based on the carbon content, and
|
|
renames some items of the basic game accordingly.
|
|
|
|
The iron/carbon spectrum is represented in the game by three metal
|
|
substances: wrought iron, carbon steel, and cast iron. Wrought iron
|
|
has low carbon content (less than 0.25%), resists shattering, and
|
|
is easily welded, but is relatively soft and susceptible to rusting.
|
|
In real-life history it was used for rails, gates, chains, wire, pipes,
|
|
fasteners, and other purposes. Cast iron has high carbon content
|
|
(2.1% to 4%), is especially hard, and resists corrosion, but is
|
|
relatively brittle, and difficult to work. Historically it was used
|
|
to build large structures such as bridges, and for cannons, cookware,
|
|
and engine cylinders. Carbon steel has medium carbon content (0.25%
|
|
to 2.1%), and intermediate properties: moderately hard and also tough,
|
|
somewhat resistant to corrosion. In real life it is now used for most
|
|
of the purposes previously satisfied by wrought iron and many of those
|
|
of cast iron, but has historically been especially important for its
|
|
use in swords, armor, skyscrapers, large bridges, and machines.
|
|
|
|
In real-life history, the first form of iron to be refined was
|
|
wrought iron, which is nearly pure iron, having low carbon content.
|
|
It was produced from ore by a low-temperature furnace process (the
|
|
"bloomery") in which the ore/iron remains solid and impurities (slag)
|
|
are progressively removed by hammering ("working", hence "wrought").
|
|
This began in the middle East, around 1800 BCE.
|
|
|
|
Historically, the next forms of iron to be refined were those of high
|
|
carbon content. This was the result of the development of a more
|
|
sophisticated kind of furnace, the blast furnace, capable of reaching
|
|
higher temperatures. The real advantage of the blast furnace is that it
|
|
melts the metal, allowing it to be cast straight into a shape supplied by
|
|
a mould, rather than having to be gradually beaten into the desired shape.
|
|
A side effect of the blast furnace is that carbon from the furnace's fuel
|
|
is unavoidably incorporated into the metal. Normally iron is processed
|
|
twice through the blast furnace: once producing "pig iron", which has
|
|
very high carbon content and lots of impurities but lower melting point,
|
|
casting it into rough ingots, then remelting the pig iron and casting it
|
|
into the final moulds. The result is called "cast iron". Pig iron was
|
|
first produced in China around 1200 BCE, and cast iron later in the 5th
|
|
century BCE. Incidentally, the Chinese did not have the bloomery process,
|
|
so this was their first iron refining process, and, unlike the rest of
|
|
the world, their first wrought iron was made from pig iron rather than
|
|
directly from ore.
|
|
|
|
Carbon steel, with intermediate carbon content, was developed much later,
|
|
in Europe in the 17th century CE. It required a more sophisticated
|
|
process, because the blast furnace made it extremely difficult to achieve
|
|
a controlled carbon content. Tweaks of the blast furnace would sometimes
|
|
produce an intermediate carbon content by luck, but the first processes to
|
|
reliably produce steel were based on removing almost all the carbon from
|
|
pig iron and then explicitly mixing a controlled amount of carbon back in.
|
|
|
|
In the game, the bloomery process is represented by ordinary cooking
|
|
or grinding of an iron lump. The lump represents unprocessed ore,
|
|
and is identified only as "iron", not specifically as wrought iron.
|
|
This standard refining process produces dust or an ingot which is
|
|
specifically identified as wrought iron. Thus the standard refining
|
|
process produces the (nearly) pure metal.
|
|
|
|
Cast iron is trickier. You might expect from the real-life notes above
|
|
that cooking an iron lump (representing ore) would produce pig iron that
|
|
can then be cooked again to produce cast iron. This is kind of the case,
|
|
but not exactly, because as already noted cooking an iron lump produces
|
|
wrought iron. The game doesn't distinguish between low-temperature
|
|
and high-temperature cooking processes: the same furnace is used not
|
|
just to cast all kinds of metal but also to cook food. So there is no
|
|
distinction between cooking processes to produce distinct wrought iron
|
|
and pig iron. But repeated cooking *is* available as a game mechanic,
|
|
and is indeed used to produce cast iron: re-cooking a wrought iron ingot
|
|
produces a cast iron ingot. So pig iron isn't represented in the game as
|
|
a distinct item; instead wrought iron stands in for pig iron in addition
|
|
to its realistic uses as wrought iron.
|
|
|
|
Carbon steel is produced by a more regular in-game process: alloying
|
|
wrought iron with coal dust (which is essentially carbon). This bears
|
|
a fair resemblance to the historical development of carbon steel.
|
|
This alloying recipe is relatively time-consuming for the amount of
|
|
material processed, when compared against other alloying recipes, and
|
|
carbon steel is heavily used, so it is wise to alloy it in advance,
|
|
when you're not waiting for it.
|
|
|
|
There are additional recipes that permit all three of these types of iron
|
|
to be converted into each other. Alloying carbon steel again with coal
|
|
dust produces cast iron, with its higher carbon content. Cooking carbon
|
|
steel or cast iron produces wrought iron, in an abbreviated form of the
|
|
bloomery process.
|
|
|
|
There's one more iron alloy in the game: stainless steel. It is managed
|
|
in a completely regular manner, created by alloying carbon steel with
|
|
chromium.
|
|
|
|
### uranium enrichment ###
|
|
|
|
When uranium is to be used to fuel a nuclear reactor, it is not
|
|
sufficient to merely isolate and refine uranium metal. It is necessary
|
|
to control its isotopic composition, because the different isotopes
|
|
behave differently in nuclear processes.
|
|
|
|
The main isotopes of interest are U-235 and U-238. U-235 is good at
|
|
sustaining a nuclear chain reaction, because when a U-235 nucleus is
|
|
bombarded with a neutron it will usually fission (split) into fragments.
|
|
It is therefore described as "fissile". U-238, on the other hand,
|
|
is not fissile: if bombarded with a neutron it will usually capture it,
|
|
becoming U-239, which is very unstable and quickly decays into semi-stable
|
|
(and fissile) plutonium-239.
|
|
|
|
Inconveniently, the fissile U-235 makes up only about 0.7% of natural
|
|
uranium, almost all of the other 99.3% being U-238. Natural uranium
|
|
therefore doesn't make a great nuclear fuel. (In real life there are
|
|
a small number of reactor types that can use it, but technic doesn't
|
|
have such a reactor.) Better nuclear fuel needs to contain a higher
|
|
proportion of U-235.
|
|
|
|
Achieving a higher U-235 content isn't as simple as separating the U-235
|
|
from the U-238 and just using the required amount of U-235. Because
|
|
U-235 and U-238 are both uranium, and therefore chemically identical,
|
|
they cannot be chemically separated, in the way that different elements
|
|
are separated from each other when refining metal. They do differ
|
|
in atomic mass, so they can be separated by centrifuging, but because
|
|
their atomic masses are very close, centrifuging doesn't separate them
|
|
very well. They cannot be separated completely, but it is possible to
|
|
produce uranium that has the isotopes mixed in different proportions.
|
|
Uranium with a significantly larger fissile U-235 fraction than natural
|
|
uranium is called "enriched", and that with a significantly lower fissile
|
|
fraction is called "depleted".
|
|
|
|
A single pass through a centrifuge produces two output streams, one with
|
|
a fractionally higher fissile proportion than the input, and one with a
|
|
fractionally lower fissile proportion. To alter the fissile proportion
|
|
by a significant amount, these output streams must be centrifuged again,
|
|
repeatedly. The usual arrangement is a "cascade", a linear arrangement
|
|
of many centrifuges. Each centrifuge takes as input uranium with some
|
|
specific fissile proportion, and passes its two output streams to the
|
|
two adjacent centrifuges. Natural uranium is input somewhere in the
|
|
middle of the cascade, and the two ends of the cascade produce properly
|
|
enriched and depleted uranium.
|
|
|
|
Fuel for technic's nuclear reactor consists of enriched uranium of which
|
|
3.5% is fissile. (This is a typical value for a real-life light water
|
|
reactor, a common type for power generation.) To enrich uranium in the
|
|
game, it must first be in dust form: the centrifuge will not operate
|
|
on ingots. (In real life uranium enrichment is done with the uranium
|
|
in the form of a gas.) It is best to grind uranium lumps directly to
|
|
dust, rather than cook them to ingots first, because this yields twice
|
|
as much metal dust. When uranium is in refined form (dust, ingot, or
|
|
block), the name of the inventory item indicates its fissile proportion.
|
|
Uranium of any available fissile proportion can be put through all the
|
|
usual processes for metal.
|
|
|
|
A single centrifuge operation takes two uranium dust piles, and produces
|
|
as output one dust pile with a fissile proportion 0.1% higher and one with
|
|
a fissile proportion 0.1% lower. Uranium can be enriched up to the 3.5%
|
|
required for nuclear fuel, and depleted down to 0.0%. Thus a cascade
|
|
covering the full range of fissile fractions requires 34 cascade stages.
|
|
(In real life, enriching to 3.5% uses thousands of cascade stages.
|
|
Also, centrifuging is less effective when the input isotope ratio
|
|
is more skewed, so the steps in fissile proportion are smaller for
|
|
relatively depleted uranium. Zero fissile content is only asymptotically
|
|
approachable, and natural uranium relatively cheap, so uranium is normally
|
|
only depleted to around 0.3%. On the other hand, much higher enrichment
|
|
than 3.5% isn't much more difficult than enriching that far.)
|
|
|
|
Although centrifuges can be used manually, it is not feasible to perform
|
|
uranium enrichment by hand. It is a practical necessity to set up
|
|
an automated cascade, using pneumatic tubes to transfer uranium dust
|
|
piles between centrifuges. Because both outputs from a centrifuge are
|
|
ejected into the same tube, sorting tubes are needed to send the outputs
|
|
in different directions along the cascade. It is possible to send items
|
|
into the centrifuges through the same tubes that take the outputs, so the
|
|
simplest version of the cascade structure has a line of 34 centrifuges
|
|
linked by a line of 34 sorting tube segments.
|
|
|
|
Assuming that the cascade depletes uranium all the way to 0.0%,
|
|
producing one unit of 3.5%-fissile uranium requires the input of five
|
|
units of 0.7%-fissile (natural) uranium, takes 490 centrifuge operations,
|
|
and produces four units of 0.0%-fissile (fully depleted) uranium as a
|
|
byproduct. It is possible to reduce the number of required centrifuge
|
|
operations by using more natural uranium input and outputting only
|
|
partially depleted uranium, but (unlike in real life) this isn't usually
|
|
an economical approach. The 490 operations are not spread equally over
|
|
the cascade stages: the busiest stage is the one taking 0.7%-fissile
|
|
uranium, which performs 28 of the 490 operations. The least busy is the
|
|
one taking 3.4%-fissile uranium, which performs 1 of the 490 operations.
|
|
|
|
A centrifuge cascade will consume quite a lot of energy. It is
|
|
worth putting a battery upgrade in each centrifuge. (Only one can be
|
|
accommodated, because a control logic unit upgrade is also required for
|
|
tube operation.) An MV centrifuge, the only type presently available,
|
|
draws 7 kEU/s in this state, and takes 5 s for each uranium centrifuging
|
|
operation. It thus takes 35 kEU per operation, and the cascade requires
|
|
17.15 MEU to produce each unit of enriched uranium. It takes five units
|
|
of enriched uranium to make each fuel rod, and six rods to fuel a reactor,
|
|
so the enrichment cascade requires 514.5 MEU to process a full set of
|
|
reactor fuel. This is about 0.85% of the 6.048 GEU that the reactor
|
|
will generate from that fuel.
|
|
|
|
If there is enough power available, and enough natural uranium input,
|
|
to keep the cascade running continuously, and exactly one centrifuge
|
|
at each stage, then the overall speed of the cascade is determined by
|
|
the busiest stage, the 0.7% stage. It can perform its 28 operations
|
|
towards the enrichment of a single uranium unit in 140 s, so that is
|
|
the overall cycle time of the cascade. It thus takes 70 min to enrich
|
|
a full set of reactor fuel. While the cascade is running at this full
|
|
speed, its average power consumption is 122.5 kEU/s. The instantaneous
|
|
power consumption varies from second to second over the 140 s cycle,
|
|
and the maximum possible instantaneous power consumption (with all 34
|
|
centrifuges active simultaneously) is 238 kEU/s. It is recommended to
|
|
have some battery boxes to smooth out these variations.
|
|
|
|
If the power supplied to the centrifuge cascade averages less than
|
|
122.5 kEU/s, then the cascade can't run continuously. (Also, if the
|
|
power supply is intermittent, such as solar, then continuous operation
|
|
requires more battery boxes to smooth out the supply variations, even if
|
|
the average power is high enough.) Because it's automated and doesn't
|
|
require continuous player attention, having the cascade run at less
|
|
than full speed shouldn't be a major problem. The enrichment work will
|
|
consume the same energy overall regardless of how quickly it's performed,
|
|
and the speed will vary in direct proportion to the average power supply
|
|
(minus any supply lost because battery boxes filled completely).
|
|
|
|
If there is insufficient power to run both the centrifuge cascade at
|
|
full speed and whatever other machines require power, all machines on
|
|
the same power network as the centrifuge will be forced to run at the
|
|
same fractional speed. This can be inconvenient, especially if use
|
|
of the other machines is less automated than the centrifuge cascade.
|
|
It can be avoided by putting the centrifuge cascade on a separate power
|
|
network from other machines, and limiting the proportion of the generated
|
|
power that goes to it.
|
|
|
|
If there is sufficient power and it is desired to enrich uranium faster
|
|
than a single cascade can, the process can be speeded up more economically
|
|
than by building an entire second cascade. Because the stages of the
|
|
cascade do different proportions of the work, it is possible to add a
|
|
second and subsequent centrifuges to only the busiest stages, and have
|
|
the less busy stages still keep up with only a single centrifuge each.
|
|
|
|
Another possible approach to uranium enrichment is to have no fixed
|
|
assignment of fissile proportions to centrifuges, dynamically putting
|
|
whatever uranium is available into whichever centrifuges are available.
|
|
Theoretically all of the centrifuges can be kept almost totally busy all
|
|
the time, making more efficient use of capital resources, and the number
|
|
of centrifuges used can be as little (down to one) or as large as desired.
|
|
The difficult part is that it is not sufficient to put each uranium dust
|
|
pile individually into whatever centrifuge is available: they must be
|
|
input in matched pairs. Any odd dust pile in a centrifuge will not be
|
|
processed and will prevent that centrifuge from accepting any other input.
|
|
|
|
### concrete ###
|
|
|
|
Concrete is a synthetic building material. The technic modpack implements
|
|
it in the game.
|
|
|
|
Two forms of concrete are available as building blocks: ordinary
|
|
"concrete" and more advanced "blast-resistant concrete". Despite its
|
|
name, the latter has no special resistance to explosions or to any other
|
|
means of destruction.
|
|
|
|
Concrete can also be used to make fences. They act just like wooden
|
|
fences, but aren't flammable. Confusingly, the item that corresponds
|
|
to a wooden "fence" is called "concrete post". Posts placed adjacently
|
|
will implicitly create fence between them. Fencing also appears between
|
|
a post and adjacent concrete block.
|