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5 Commits

Author SHA1 Message Date
mrowlbio ae3cd6c7df pls can make to work? 2019-03-12 10:45:23 +05:30
mrowlbio 80a29465fe make paths indestructable 2019-03-10 11:37:43 +05:30
mrowlbio a4ea695d14 added more land 2019-01-17 10:11:42 +05:30
mrowlbio a5f184d236 Fixed up the map 2019-01-16 13:01:39 +05:30
mrowlbio 3191e2851e add the fixes 2018-12-01 13:37:05 +05:30
15 changed files with 168 additions and 6 deletions

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r = 115
name = abandoned_isles
h = 140
rotation = z
author = gimp
initial_stuff = default:sword_stone,default:pick_stone

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12
11_abandoned_isles.conf Normal file
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team.2.color = blue
team.2.pos = (86,-5,-101)
team.1.pos = (-79,-5,91)
team.1.color = red
team.1 = red
author = gimp, caoutiouspotato
rotation = x
h = 140
team.2 = blue
name = Abandoned Isles
initial_stuff = default:sword_steel,shooter:pistol,default:sandstone 50
r = 115

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11_abandoned_isles.mts Normal file

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Abandoned_Isles_Master/.gitignore vendored Normal file
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#none of yo biznis
auth.txt
ipban.txt
homes
players/*

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day_count = 237
lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:farming:start_nodetimer_cotton~0;:farming:start_nodetimer_wheat~0;default:3dtorch~0;default:convert_saplings_to_node_timer~0;default:upgrade_chest_locked_v2~0;default:upgrade_chest_v2~0;xpanes:gen2~0;
last_clear_objects_time = 0
game_time = 39955
lbm_introduction_times_version = 1
time_of_day = 7824
EnvArgsEnd

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return {}

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mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
seed = 12
water_level = 1
mapgen_limit = 31000
mg_name = singlenode
chunksize = 5
mg_flags = caves, dungeons, light, decorations, biomes
[end_of_params]

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{"flags":"[{\"x\":24.0,\"y\":0.0,\"z\":35.0},{\"x\":216.0,\"y\":0.0,\"z\":200.0}]"}

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extended_attributes = {"sethome:home":"(64.680999755859,25.829000473022,107.11000061035)"}
breath = 11
name = singleplayer
position = (1797.35,15,1952.92)
version = 1
hp = 20
pitch = 30.1
yaw = 96.16
PlayerArgsEnd
List main 32
Width 0
Item ctf_map:flag 2
Item ctf_map:adminpick
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
EndInventoryList
List craft 9
Width 3
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
EndInventoryList
List craftpreview 1
Width 0
Empty
EndInventoryList
List craftresult 1
Width 0
Empty
EndInventoryList
EndInventory

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team.2.color = blue
team.2.pos = (86,-5,-101)
team.1.pos = (-79,-5,91)
team.1.color = red
team.1 = red
author = gimp, caoutiouspotato
rotation = x
h = 140
team.2 = blue
name = Abandoned Isles
initial_stuff = default:sword_steel,shooter:pistol,default:sandstone 50
r = 115

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gameid = minetest
backend = sqlite3
creative_mode = true
enable_damage = true
load_mod_worldedit_shortcommands = true
load_mod_worldedit_gui = true
load_mod_ctf_map = true
load_mod_worldedit_commands = true
load_mod_worldedit = true
load_mod_worldedit_brush = true
player_backend = files
server_announce = true
auth_backend = files

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@ -1,6 +1,9 @@
# abandoned_isles
A map for capture the flag, all the islands were made manually and have structures and ores on them.
Ive added the "master" files: the unexported .mts and map.sqlite so if you want to edit it
you have to open the `Abandoned_Isles_Master` folder in minetest.
## License
<a rel="license" href="http://creativecommons.org/licenses/by/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.