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Author | SHA1 | Date |
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mrowlbio | ae3cd6c7df | |
mrowlbio | 80a29465fe | |
mrowlbio | a4ea695d14 | |
mrowlbio | a5f184d236 | |
mrowlbio | 3191e2851e |
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@ -1,6 +0,0 @@
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r = 115
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name = abandoned_isles
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h = 140
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rotation = z
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author = gimp
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initial_stuff = default:sword_stone,default:pick_stone
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team.2.color = blue
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team.2.pos = (86,-5,-101)
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team.1.pos = (-79,-5,91)
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team.1.color = red
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team.1 = red
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author = gimp, caoutiouspotato
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rotation = x
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h = 140
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team.2 = blue
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name = Abandoned Isles
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initial_stuff = default:sword_steel,shooter:pistol,default:sandstone 50
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r = 115
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#none of yo biznis
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auth.txt
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ipban.txt
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homes
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players/*
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day_count = 237
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lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:farming:start_nodetimer_cotton~0;:farming:start_nodetimer_wheat~0;default:3dtorch~0;default:convert_saplings_to_node_timer~0;default:upgrade_chest_locked_v2~0;default:upgrade_chest_v2~0;xpanes:gen2~0;
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last_clear_objects_time = 0
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game_time = 39955
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lbm_introduction_times_version = 1
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time_of_day = 7824
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EnvArgsEnd
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@ -0,0 +1 @@
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return {}
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mg_biome_np_humidity_blend = {
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flags = defaults
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lacunarity = 2
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offset = 0
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scale = 1.5
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spread = (8,8,8)
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seed = 90003
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octaves = 2
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persistence = 1
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}
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mg_biome_np_humidity = {
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flags = defaults
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lacunarity = 2
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offset = 50
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scale = 50
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spread = (1000,1000,1000)
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seed = 842
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octaves = 3
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persistence = 0.5
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}
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mg_biome_np_heat_blend = {
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flags = defaults
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lacunarity = 2
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offset = 0
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scale = 1.5
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spread = (8,8,8)
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seed = 13
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octaves = 2
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persistence = 1
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}
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mg_biome_np_heat = {
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flags = defaults
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lacunarity = 2
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offset = 50
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scale = 50
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spread = (1000,1000,1000)
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seed = 5349
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octaves = 3
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persistence = 0.5
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}
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seed = 12
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water_level = 1
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mapgen_limit = 31000
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mg_name = singlenode
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chunksize = 5
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mg_flags = caves, dungeons, light, decorations, biomes
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[end_of_params]
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@ -0,0 +1 @@
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{"flags":"[{\"x\":24.0,\"y\":0.0,\"z\":35.0},{\"x\":216.0,\"y\":0.0,\"z\":200.0}]"}
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extended_attributes = {"sethome:home":"(64.680999755859,25.829000473022,107.11000061035)"}
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breath = 11
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name = singleplayer
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position = (1797.35,15,1952.92)
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version = 1
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hp = 20
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pitch = 30.1
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yaw = 96.16
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PlayerArgsEnd
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List main 32
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Width 0
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Item ctf_map:flag 2
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Item ctf_map:adminpick
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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EndInventoryList
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List craft 9
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Width 3
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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Empty
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EndInventoryList
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List craftpreview 1
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Width 0
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Empty
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EndInventoryList
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List craftresult 1
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Width 0
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Empty
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EndInventoryList
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EndInventory
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@ -0,0 +1,12 @@
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team.2.color = blue
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team.2.pos = (86,-5,-101)
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team.1.pos = (-79,-5,91)
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team.1.color = red
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team.1 = red
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author = gimp, caoutiouspotato
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rotation = x
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h = 140
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team.2 = blue
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name = Abandoned Isles
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initial_stuff = default:sword_steel,shooter:pistol,default:sandstone 50
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r = 115
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@ -0,0 +1,13 @@
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gameid = minetest
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backend = sqlite3
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creative_mode = true
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enable_damage = true
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load_mod_worldedit_shortcommands = true
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load_mod_worldedit_gui = true
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load_mod_ctf_map = true
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load_mod_worldedit_commands = true
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load_mod_worldedit = true
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load_mod_worldedit_brush = true
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player_backend = files
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server_announce = true
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auth_backend = files
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@ -1,6 +1,9 @@
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# abandoned_isles
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A map for capture the flag, all the islands were made manually and have structures and ores on them.
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Ive added the "master" files: the unexported .mts and map.sqlite so if you want to edit it
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you have to open the `Abandoned_Isles_Master` folder in minetest.
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## License
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<a rel="license" href="http://creativecommons.org/licenses/by/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.
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