Fixed up the map
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3191e2851e
commit
a5f184d236
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day_count = 217
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lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:farming:start_nodetimer_cotton~0;:farming:start_nodetimer_wheat~0;default:3dtorch~0;default:convert_saplings_to_node_timer~0;default:upgrade_chest_locked_v2~0;default:upgrade_chest_v2~0;xpanes:gen2~0;
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last_clear_objects_time = 0
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game_time = 24933
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lbm_introduction_times_version = 1
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time_of_day = 15055
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EnvArgsEnd
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return {}
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mg_biome_np_humidity_blend = {
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flags = defaults
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lacunarity = 2
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offset = 0
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scale = 1.5
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spread = (8,8,8)
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seed = 90003
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octaves = 2
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persistence = 1
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}
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mg_biome_np_humidity = {
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flags = defaults
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lacunarity = 2
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offset = 50
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scale = 50
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spread = (1000,1000,1000)
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seed = 842
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octaves = 3
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persistence = 0.5
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}
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mg_biome_np_heat_blend = {
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flags = defaults
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lacunarity = 2
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offset = 0
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scale = 1.5
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spread = (8,8,8)
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seed = 13
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octaves = 2
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persistence = 1
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}
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mg_biome_np_heat = {
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flags = defaults
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lacunarity = 2
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offset = 50
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scale = 50
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spread = (1000,1000,1000)
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seed = 5349
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octaves = 3
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persistence = 0.5
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}
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seed = 12
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water_level = 1
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mapgen_limit = 31000
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mg_name = singlenode
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chunksize = 5
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mg_flags = caves, dungeons, light, decorations
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[end_of_params]
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{"flags":"[{\"x\":216.0,\"y\":0.0,\"z\":200.0},{\"x\":24.0,\"y\":0.0,\"z\":35.0}]\n"}
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team.1.color = red
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team.1 = red
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team.1.pos = (-80,-2,90)
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team.2.pos = (85,-2,-102)
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team.2.color = blue
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author = gimp and caoutiouspotato
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rotation = x
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h = 140
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team.2 = blue
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name = Abandoned Isles
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initial_stuff = default:sword_steel,shooter:pistol,default:torch 20
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r = 115
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gameid = minetest
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backend = sqlite3
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creative_mode = true
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enable_damage = false
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load_mod_worldedit_shortcommands = true
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load_mod_worldedit_gui = true
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load_mod_dropondie = false
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load_mod_sheep = false
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load_mod_mesecons_blinkyplant = false
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load_mod_oerrki = false
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load_mod_ctf_map = true
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load_mod_mesecons_lightstone = false
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load_mod_zombie = false
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load_mod_playertag = false
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load_mod_ghost = false
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load_mod_mesecons_extrawires = false
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load_mod_bakedclay = false
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load_mod_mesecons_detector = false
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load_mod_mesecons_luacontroller = false
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load_mod_chicken = false
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load_mod_farming = false
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load_mod_mesecons_delayer = false
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load_mod_mesecons_commandblock = false
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load_mod_mesecons_fpga = false
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load_mod_mesecons_gates = false
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load_mod_mesecons = false
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load_mod_mesecons_doors = false
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load_mod_mesecons_hydroturbine = false
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load_mod_mesecons_button = false
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load_mod_worldedit_commands = true
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load_mod_mesecons_insulated = false
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load_mod_mesecons_lamp = false
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load_mod_sprint = false
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load_mod_mesecons_alias = false
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load_mod_shooter = false
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load_mod_creatures = false
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load_mod_worldedit = true
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load_mod_worldedit_brush = true
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player_backend = files
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server_announce = true
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load_mod_firearms = false
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load_mod_wesh = false
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load_mod_minetest-hangglider = false
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load_mod_matrix = false
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load_mod_lib_chatcmdbuilder = false
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load_mod_ctf_chat = false
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load_mod_ctf_flag = false
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load_mod_ctf = false
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load_mod_hudkit = false
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load_mod_ctf_protect = false
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load_mod_ctf_colors = false
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@ -1,6 +1,9 @@
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# abandoned_isles
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A map for capture the flag, all the islands were made manually and have structures and ores on them.
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Ive added the "master" files: the unexported .mts and map.sqlite so if you want to edit it
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you have to open the `Abandoned_Isles_Master` folder in minetest.
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## License
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<a rel="license" href="http://creativecommons.org/licenses/by/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.
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team.1.color = red
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team.1 = red
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team.1.pos = (-79,-6,91)
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team.2.pos = (86,-6,-101)
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team.1.pos = (-80,-2,90)
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team.2.pos = (85,-2,-102)
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team.2.color = blue
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author = gimp, caoutiouspotato
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author = gimp and caoutiouspotato
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rotation = x
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h = 140
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team.2 = blue
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name = Abandoned Isles
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initial_stuff = shooter:pistol,default:pick_stone,default:torch 3
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initial_stuff = default:sword_steel,shooter:pistol,default:torch 5
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r = 115
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