Fixed up the map

master
mrowlbio 2019-01-16 13:01:39 +05:30
parent 3191e2851e
commit a5f184d236
13 changed files with 126 additions and 4 deletions

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day_count = 217
lbm_introduction_times = :doors:replace_doors_door_glass~0;:doors:replace_doors_door_obsidian_glass~0;:doors:replace_doors_door_steel~0;:doors:replace_doors_door_wood~0;:farming:start_nodetimer_cotton~0;:farming:start_nodetimer_wheat~0;default:3dtorch~0;default:convert_saplings_to_node_timer~0;default:upgrade_chest_locked_v2~0;default:upgrade_chest_v2~0;xpanes:gen2~0;
last_clear_objects_time = 0
game_time = 24933
lbm_introduction_times_version = 1
time_of_day = 15055
EnvArgsEnd

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return {}

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mg_biome_np_humidity_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 90003
octaves = 2
persistence = 1
}
mg_biome_np_humidity = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 842
octaves = 3
persistence = 0.5
}
mg_biome_np_heat_blend = {
flags = defaults
lacunarity = 2
offset = 0
scale = 1.5
spread = (8,8,8)
seed = 13
octaves = 2
persistence = 1
}
mg_biome_np_heat = {
flags = defaults
lacunarity = 2
offset = 50
scale = 50
spread = (1000,1000,1000)
seed = 5349
octaves = 3
persistence = 0.5
}
seed = 12
water_level = 1
mapgen_limit = 31000
mg_name = singlenode
chunksize = 5
mg_flags = caves, dungeons, light, decorations
[end_of_params]

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{"flags":"[{\"x\":216.0,\"y\":0.0,\"z\":200.0},{\"x\":24.0,\"y\":0.0,\"z\":35.0}]\n"}

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team.1.color = red
team.1 = red
team.1.pos = (-80,-2,90)
team.2.pos = (85,-2,-102)
team.2.color = blue
author = gimp and caoutiouspotato
rotation = x
h = 140
team.2 = blue
name = Abandoned Isles
initial_stuff = default:sword_steel,shooter:pistol,default:torch 20
r = 115

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gameid = minetest
backend = sqlite3
creative_mode = true
enable_damage = false
load_mod_worldedit_shortcommands = true
load_mod_worldedit_gui = true
load_mod_dropondie = false
load_mod_sheep = false
load_mod_mesecons_blinkyplant = false
load_mod_oerrki = false
load_mod_ctf_map = true
load_mod_mesecons_lightstone = false
load_mod_zombie = false
load_mod_playertag = false
load_mod_ghost = false
load_mod_mesecons_extrawires = false
load_mod_bakedclay = false
load_mod_mesecons_detector = false
load_mod_mesecons_luacontroller = false
load_mod_chicken = false
load_mod_farming = false
load_mod_mesecons_delayer = false
load_mod_mesecons_commandblock = false
load_mod_mesecons_fpga = false
load_mod_mesecons_gates = false
load_mod_mesecons = false
load_mod_mesecons_doors = false
load_mod_mesecons_hydroturbine = false
load_mod_mesecons_button = false
load_mod_worldedit_commands = true
load_mod_mesecons_insulated = false
load_mod_mesecons_lamp = false
load_mod_sprint = false
load_mod_mesecons_alias = false
load_mod_shooter = false
load_mod_creatures = false
load_mod_worldedit = true
load_mod_worldedit_brush = true
player_backend = files
server_announce = true
load_mod_firearms = false
load_mod_wesh = false
load_mod_minetest-hangglider = false
load_mod_matrix = false
load_mod_lib_chatcmdbuilder = false
load_mod_ctf_chat = false
load_mod_ctf_flag = false
load_mod_ctf = false
load_mod_hudkit = false
load_mod_ctf_protect = false
load_mod_ctf_colors = false

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# abandoned_isles
A map for capture the flag, all the islands were made manually and have structures and ores on them.
Ive added the "master" files: the unexported .mts and map.sqlite so if you want to edit it
you have to open the `Abandoned_Isles_Master` folder in minetest.
## License
<a rel="license" href="http://creativecommons.org/licenses/by/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/">Creative Commons Attribution 4.0 International License</a>.

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team.1.color = red
team.1 = red
team.1.pos = (-79,-6,91)
team.2.pos = (86,-6,-101)
team.1.pos = (-80,-2,90)
team.2.pos = (85,-2,-102)
team.2.color = blue
author = gimp, caoutiouspotato
author = gimp and caoutiouspotato
rotation = x
h = 140
team.2 = blue
name = Abandoned Isles
initial_stuff = shooter:pistol,default:pick_stone,default:torch 3
initial_stuff = default:sword_steel,shooter:pistol,default:torch 5
r = 115

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