x_default/chatcommands.lua

275 lines
8.3 KiB
Lua

local colors = {
["yellow"] = "#FFEB3B", -- info
["green"] = "#4CAF50", -- success
["red"] = "#f44336", -- error
["cyan"] = "#00BCD4" -- terminal info
}
minetest.override_chatcommand("home", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
local player_pos = player:get_pos()
if not player then
return false, minetest.colorize(colors.red, "Player not found.")
end
if minetest.global_exists("pvp_block") then
if pvp_block:in_area(player_pos) then
return false, minetest.colorize(colors.red, "You cannot do this in PvP arena.")
end
end
if minetest.global_exists("sethome") then
if sethome.go(name) then
return true, minetest.colorize(colors.green, "Teleported to home!")
end
return false, minetest.colorize(colors.yellow, "Set a home using /sethome")
end
return false, minetest.colorize(colors.yellow, "Something went wrong, try again.")
end
})
-- Spawn mod for Minetest
-- Originally written by VanessaE (I think), rewritten by cheapie
-- WTFPL
local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint")
minetest.register_chatcommand("spawn", {
params = "",
description = "Teleport to the spawn point.",
func = function(name, param)
local player = minetest.get_player_by_name(name)
local player_pos = player:get_pos()
if not player then
return false, minetest.colorize(colors.red, "Player not found.")
end
if minetest.global_exists("pvp_block") then
if pvp_block:in_area(player_pos) then
return false, minetest.colorize(colors.red, "You cannot do this in PvP arena.")
end
end
if spawn_spawnpos then
-- prevent teleporting to spawn when already at spawn, or in jail at spawn
if vector.distance(player_pos, spawn_spawnpos) < 48 then
return false, minetest.colorize(colors.yellow, "You are already near the spawn, teleporting aborted.")
end
player:set_pos(spawn_spawnpos)
return true, minetest.colorize(colors.green, "Teleporting to spawn..")
else
return false, minetest.colorize(colors.yellow, "The spawn point is not set!")
end
end,
})
minetest.register_chatcommand("setspawn", {
params = "",
description = "Sets the spawn point to your current position",
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, minetest.colorize(colors.red, "Player not found")
end
local pos = player:get_pos()
local x = pos.x
local y = pos.y + 1
local z = pos.z
local pos_string = x..","..y..","..z
local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
minetest.settings:set("static_spawnpoint", pos_string)
spawn_spawnpos = pos
if minetest.settings:write() then
return true, minetest.colorize(colors.yellow, pos_string_2)
else
return false, minetest.colorize(colors.red, "Something went wrong, the new spawn position was not saved in minetest.conf file.")
end
end,
})
-- Original code by Traxie21 and released with the WTFPL license
-- https://forum.minetest.net/viewtopic.php?id=4457
-- Updates by Zeno, ChaosWormz, SaKeL
local timeout_delay = 5
local version = "1.1"
local tpr_list = {}
local tphr_list = {}
-- Copied from Celeron-55"s /teleport command. Thanks Celeron!
local function find_free_position_near(pos)
local tries = {
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
}
for _, d in ipairs(tries) do
local p = { x = pos.x + d.x, y = pos.y + d.y, z = pos.z + d.z }
local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
minetest.register_chatcommand("tpr", {
description = "Request teleport to another player.",
params = "<player name> | leave playername empty to see help message",
privs = { interact = true },
func = function(name, param)
local receiver = param
if receiver == "" then
return false, minetest.colorize(colors.yellow, "Usage: /tpr <player name>")
end
local player = minetest.get_player_by_name(name)
local player_pos = player:get_pos()
if minetest.global_exists("pvp_block") then
if pvp_block:in_area(player_pos) then
return false, minetest.colorize(colors.red, "You cannot do this in PvP arena.")
end
end
-- If paremeter is valid, Send teleport message and set the table.
if minetest.get_player_by_name(receiver) then
minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, name .." is requesting to teleport to you. /tpy to accept."))
-- Write name values to list and clear old values.
tpr_list[receiver] = name
-- Teleport timeout delay
minetest.after(timeout_delay, function(name, receiver)
if tpr_list[name] ~= nil then
tpr_list[name] = nil
end
if name and receiver then
minetest.chat_send_player(name, minetest.colorize(colors.yellow, "Teleport request to "..receiver.." timed out."))
minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, "Teleport request from "..name.." timed out."))
end
end, name, receiver)
return true, minetest.colorize(colors.green, "Teleport request sent! It will time out in ".. timeout_delay .." seconds.")
end
return false, minetest.colorize(colors.red, "Player not found.")
end
})
minetest.register_chatcommand("tphr", {
description = "Request player to teleport to you.",
params = "<player name> | leave playername empty to see help message",
privs = { interact = true },
func = function(name, param)
local receiver = param
if receiver == "" then
return false, minetest.colorize(colors.red, "Usage: /tphr <player name>")
end
-- If paremeter is valid, Send teleport message and set the table.
if minetest.get_player_by_name(receiver) then
minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, name .." is requesting that you teleport to them. /tpy to accept; /tpn to deny"))
-- Write name values to list and clear old values.
tphr_list[receiver] = name
-- Teleport timeout delay
minetest.after(timeout_delay, function(name)
if tphr_list[name] ~= nil then
tphr_list[name] = nil
end
if name and receiver then
minetest.chat_send_player(name, minetest.colorize(colors.yellow, "Teleport request to "..receiver.." timed out."))
minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, "Teleport request from "..name.." timed out."))
end
end, name, receiver)
return true, minetest.colorize(colors.green, "Teleport request sent! It will time out in ".. timeout_delay .." seconds.")
end
return false, minetest.colorize(colors.red, "Player not found.")
end,
})
minetest.register_chatcommand("tpy", {
description = "Accept teleport requests from another player",
func = function(name, param)
-- Check to prevent constant teleporting.
if tpr_list[name] == nil and tphr_list[name] == nil then
return false, minetest.colorize(colors.green, "Usage: /tpy allows you to accept teleport requests sent to you by other players")
end
local chatmsg
local source = nil
local target = nil
local name2
if tpr_list[name] then
name2 = tpr_list[name]
source = minetest.get_player_by_name(name)
target = minetest.get_player_by_name(name2)
chatmsg = name2 .. " is teleporting to you."
tpr_list[name] = nil
elseif tphr_list[name] then
name2 = tphr_list[name]
source = minetest.get_player_by_name(name2)
target = minetest.get_player_by_name(name)
chatmsg = "You are teleporting to " .. name2 .. "."
tphr_list[name] = nil
else
return false
end
-- Could happen if either player disconnects (or timeout); if so just abort
if source == nil or target == nil then
return false, minetest.colorize(colors.red, "Player not found.")
end
minetest.chat_send_player(name2, minetest.colorize(colors.green, "Request Accepted!"))
local p = source:getpos()
local p = find_free_position_near(p)
target:setpos(p)
return true, minetest.colorize(colors.green, chatmsg)
end,
})
minetest.register_chatcommand("tpn", {
description = "Deny teleport requests from another player.",
func = function(name, param)
if tpr_list[name] ~= nil then
tpr_list[name] = nil
return true, minetest.colorize(colors.red, "Teleport request denied.")
end
if tphr_list[name] ~= nil then
tphr_list[name] = nil
return true, minetest.colorize(colors.red, "Teleport request denied.")
end
return false
end,
})