local colors = { ["yellow"] = "#FFEB3B", -- info ["green"] = "#4CAF50", -- success ["red"] = "#f44336", -- error ["cyan"] = "#00BCD4" -- terminal info } minetest.override_chatcommand("home", { func = function(name, param) local player = minetest.get_player_by_name(name) local player_pos = player:get_pos() if not player then return false, minetest.colorize(colors.red, "Player not found.") end if minetest.global_exists("pvp_block") then if pvp_block:in_area(player_pos) then return false, minetest.colorize(colors.red, "You cannot do this in PvP arena.") end end if minetest.global_exists("sethome") then if sethome.go(name) then return true, minetest.colorize(colors.green, "Teleported to home!") end return false, minetest.colorize(colors.yellow, "Set a home using /sethome") end return false, minetest.colorize(colors.yellow, "Something went wrong, try again.") end }) -- Spawn mod for Minetest -- Originally written by VanessaE (I think), rewritten by cheapie -- WTFPL local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint") minetest.register_chatcommand("spawn", { params = "", description = "Teleport to the spawn point.", func = function(name, param) local player = minetest.get_player_by_name(name) local player_pos = player:get_pos() if not player then return false, minetest.colorize(colors.red, "Player not found.") end if minetest.global_exists("pvp_block") then if pvp_block:in_area(player_pos) then return false, minetest.colorize(colors.red, "You cannot do this in PvP arena.") end end if spawn_spawnpos then -- prevent teleporting to spawn when already at spawn, or in jail at spawn if vector.distance(player_pos, spawn_spawnpos) < 48 then return false, minetest.colorize(colors.yellow, "You are already near the spawn, teleporting aborted.") end player:set_pos(spawn_spawnpos) return true, minetest.colorize(colors.green, "Teleporting to spawn..") else return false, minetest.colorize(colors.yellow, "The spawn point is not set!") end end, }) minetest.register_chatcommand("setspawn", { params = "", description = "Sets the spawn point to your current position", privs = {server = true}, func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return false, minetest.colorize(colors.red, "Player not found") end local pos = player:get_pos() local x = pos.x local y = pos.y + 1 local z = pos.z local pos_string = x..","..y..","..z local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")" minetest.settings:set("static_spawnpoint", pos_string) spawn_spawnpos = pos if minetest.settings:write() then return true, minetest.colorize(colors.yellow, pos_string_2) else return false, minetest.colorize(colors.red, "Something went wrong, the new spawn position was not saved in minetest.conf file.") end end, }) -- Original code by Traxie21 and released with the WTFPL license -- https://forum.minetest.net/viewtopic.php?id=4457 -- Updates by Zeno, ChaosWormz, SaKeL local timeout_delay = 5 local version = "1.1" local tpr_list = {} local tphr_list = {} -- Copied from Celeron-55"s /teleport command. Thanks Celeron! local function find_free_position_near(pos) local tries = { { x = 1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 }, { x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = -1 }, } for _, d in ipairs(tries) do local p = { x = pos.x + d.x, y = pos.y + d.y, z = pos.z + d.z } local n = minetest.get_node(p) if not minetest.registered_nodes[n.name].walkable then return p, true end end return pos, false end minetest.register_chatcommand("tpr", { description = "Request teleport to another player.", params = " | leave playername empty to see help message", privs = { interact = true }, func = function(name, param) local receiver = param if receiver == "" then return false, minetest.colorize(colors.yellow, "Usage: /tpr ") end local player = minetest.get_player_by_name(name) local player_pos = player:get_pos() if minetest.global_exists("pvp_block") then if pvp_block:in_area(player_pos) then return false, minetest.colorize(colors.red, "You cannot do this in PvP arena.") end end -- If paremeter is valid, Send teleport message and set the table. if minetest.get_player_by_name(receiver) then minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, name .." is requesting to teleport to you. /tpy to accept.")) -- Write name values to list and clear old values. tpr_list[receiver] = name -- Teleport timeout delay minetest.after(timeout_delay, function(name, receiver) if tpr_list[name] ~= nil then tpr_list[name] = nil end if name and receiver then minetest.chat_send_player(name, minetest.colorize(colors.yellow, "Teleport request to "..receiver.." timed out.")) minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, "Teleport request from "..name.." timed out.")) end end, name, receiver) return true, minetest.colorize(colors.green, "Teleport request sent! It will time out in ".. timeout_delay .." seconds.") end return false, minetest.colorize(colors.red, "Player not found.") end }) minetest.register_chatcommand("tphr", { description = "Request player to teleport to you.", params = " | leave playername empty to see help message", privs = { interact = true }, func = function(name, param) local receiver = param if receiver == "" then return false, minetest.colorize(colors.red, "Usage: /tphr ") end -- If paremeter is valid, Send teleport message and set the table. if minetest.get_player_by_name(receiver) then minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, name .." is requesting that you teleport to them. /tpy to accept; /tpn to deny")) -- Write name values to list and clear old values. tphr_list[receiver] = name -- Teleport timeout delay minetest.after(timeout_delay, function(name) if tphr_list[name] ~= nil then tphr_list[name] = nil end if name and receiver then minetest.chat_send_player(name, minetest.colorize(colors.yellow, "Teleport request to "..receiver.." timed out.")) minetest.chat_send_player(receiver, minetest.colorize(colors.yellow, "Teleport request from "..name.." timed out.")) end end, name, receiver) return true, minetest.colorize(colors.green, "Teleport request sent! It will time out in ".. timeout_delay .." seconds.") end return false, minetest.colorize(colors.red, "Player not found.") end, }) minetest.register_chatcommand("tpy", { description = "Accept teleport requests from another player", func = function(name, param) -- Check to prevent constant teleporting. if tpr_list[name] == nil and tphr_list[name] == nil then return false, minetest.colorize(colors.green, "Usage: /tpy allows you to accept teleport requests sent to you by other players") end local chatmsg local source = nil local target = nil local name2 if tpr_list[name] then name2 = tpr_list[name] source = minetest.get_player_by_name(name) target = minetest.get_player_by_name(name2) chatmsg = name2 .. " is teleporting to you." tpr_list[name] = nil elseif tphr_list[name] then name2 = tphr_list[name] source = minetest.get_player_by_name(name2) target = minetest.get_player_by_name(name) chatmsg = "You are teleporting to " .. name2 .. "." tphr_list[name] = nil else return false end -- Could happen if either player disconnects (or timeout); if so just abort if source == nil or target == nil then return false, minetest.colorize(colors.red, "Player not found.") end minetest.chat_send_player(name2, minetest.colorize(colors.green, "Request Accepted!")) local p = source:getpos() local p = find_free_position_near(p) target:setpos(p) return true, minetest.colorize(colors.green, chatmsg) end, }) minetest.register_chatcommand("tpn", { description = "Deny teleport requests from another player.", func = function(name, param) if tpr_list[name] ~= nil then tpr_list[name] = nil return true, minetest.colorize(colors.red, "Teleport request denied.") end if tphr_list[name] ~= nil then tphr_list[name] = nil return true, minetest.colorize(colors.red, "Teleport request denied.") end return false end, })