particles for mob spawners

master
Juraj Vajda 2016-10-12 21:57:06 +02:00
parent 5305b5c4cc
commit de0ab3351a
6 changed files with 103 additions and 34 deletions

View File

@ -38,9 +38,68 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
end
end
-- particles
function spawners_mobs.cloud_booom(pos)
minetest.add_particlespawner({
amount = 5,
time = 2,
minpos = vector.subtract({x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, 0.5),
maxpos = vector.add({x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, 0.5),
minvel = {x=0.1, y=0.1, z=0.1},
maxvel = {x=0.2, y=0.2, z=0.2},
minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
minexptime = 2,
maxexptime = 3,
minsize = 4,
maxsize = 8,
texture = "spawners_mobs_smoke2_particle.png",
})
end
function spawners_mobs.add_flame_effects(pos)
local id = minetest.add_particlespawner({
amount = 6,
time = 0,
minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 5,
minsize = .5,
maxsize = 2.5,
texture = "spawners_mobs_flame_particle.png",
})
return id
end
function spawners_mobs.add_smoke_effects(pos)
local id = minetest.add_particlespawner({
amount = 1,
time = 0,
minpos = vector.subtract({x=pos.x-0.001, y=pos.y-0.001, z=pos.z-0.001}, 0.5),
maxpos = vector.add({x=pos.x+0.001, y=pos.y+0.001, z=pos.z+0.001}, 0.5),
minvel = {x=-0.5, y=0.5, z=-0.5},
maxvel = {x=0.5, y=1.5, z=0.5},
minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
minexptime = .5,
maxexptime = 1.5,
minsize = .5,
maxsize = 2,
texture = "spawners_mobs_smoke_particle.png",
})
return id
end
-- start spawning mobs
function spawners_mobs.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
if not (pos or how_many or mob_name) then return end
function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix, sound_custom, pos)
if not (random_pos or how_many or mob_name) then return end
local sound_name
-- remove 'spawners_mobs:' from the string
@ -64,18 +123,25 @@ function spawners_mobs.start_spawning(pos, how_many, mob_name, mod_prefix, sound
end
for i=1,how_many do
pos.y = pos.y+1
local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
random_pos.y = random_pos.y+1
spawners_mobs.cloud_booom(random_pos)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 32,
gain = 5,
})
local obj
minetest.after(1, function()
obj = minetest.add_entity(random_pos, mod_prefix..":"..mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
random_pos = random_pos,
max_hear_distance = 32,
gain = 5,
})
end
end
end
end)
end
end

View File

@ -43,12 +43,6 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
--
-- * CRAFTING SPAWNERS *
--
-- print("[Mod][Spawners] Registering Crafting Spawner.")
--
-- ACTIVE SPAWNER
--
@ -56,29 +50,38 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", {
description = mod_prefix.."_"..mob_name.." spawner active",
paramtype = "light",
light_source = 4,
light_source = 6 ,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_mobs_spawner_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
tiles = {"spawners_mobs_spawner_16.png"},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
local id_flame = spawners_mobs.add_flame_effects(pos)
local id_smoke = spawners_mobs.add_smoke_effects(pos)
local meta = minetest.get_meta(pos)
print("construct: "..id_flame)
print("construct: "..id_smoke)
meta:set_int("id_flame", id_flame)
meta:set_int("id_smoke", id_smoke)
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local id_flame = meta:get_int("id_flame")
local id_smoke = meta:get_int("id_smoke")
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
print("destruct: "..id_flame)
print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
end,
})
@ -122,7 +125,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner.png"},
tiles = {"spawners_mobs_spawner_16.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
stack_max = 1,
@ -151,7 +154,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner.png^[colorize:#FF000030"},
tiles = {"spawners_mobs_spawner_16.png^[colorize:#FF000030"},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
@ -176,7 +179,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
},
neighbors = {"air"},
interval = 10.0,
chance = 6,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -208,7 +211,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
end
-- enough place to spawn more mobs
spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom)
spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom, pos)
elseif waiting then
-- waiting status

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