spawners_env initial commit

master
Juraj Vajda 2016-10-09 22:05:30 +02:00
parent eec21f7488
commit 5305b5c4cc
7 changed files with 547 additions and 26 deletions

278
spawners_env/api.lua Normal file
View File

@ -0,0 +1,278 @@
-- main tables
spawners = {}
spawners_env.mob_tables = {}
-- check if mods exists and build tables
for k, mob_mod in ipairs(ENABLED_MODS) do
local modpath = minetest.get_modpath(mob_mod)
-- list of mobs and their info
if (modpath) then
for j, mob in ipairs(MOBS_PROPS[mob_mod]) do
local mob_egg = nil
if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
table.insert(spawners_env.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
else
mob_egg = mob_mod..":"..mob.name
end
-- recipes - not for environmental spawners
if not mob.env then
minetest.register_craft({
output = "spawners_env:"..mob_mod.."_"..mob.name.."_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", mob_egg, "xpanes:bar_flat"},
{"default:diamondblock", "xpanes:bar_flat", "default:diamondblock"},
}
})
end
::continue::
end
else
-- print something ?
end
end
-- start spawning mobs
function spawners_env.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
if not (pos or how_many or mob_name) then return end
local sound_name
-- remove 'spawners_env:' from the string
local mob_name = string.sub(mob_name,10)
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
else
sound_name = mod_prefix.."_"..mob_name
end
-- use random colours for sheeps
if mob_name == "sheep_white" then
local mob_name1 = ""
local sheep_colours = {"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"}
local random_colour = math.random(1, #sheep_colours)
mob_name1 = string.split(mob_name, "_")
mob_name1 = mob_name1[1]
mob_name = mob_name1.."_"..sheep_colours[random_colour]
end
for i=1,how_many do
pos.y = pos.y+1
local obj = minetest.add_entity(pos, mod_prefix..":"..mob_name)
if obj then
if sound_name then
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 32,
gain = 10,
})
end
end
end
end
function spawners_env.add_effects(pos, radius)
minetest.add_particlespawner({
amount = 32,
time = 2,
minpos = vector.subtract({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
maxpos = vector.add({x=pos.x, y=pos.y+1, z=pos.z}, radius / 2),
minvel = {x=-0.5, y=3, z=-0.5},
maxvel = {x=0.5, y=10, z=0.5},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = .5,
maxexptime = 2,
minsize = .5,
maxsize = 8,
texture = "spawners_smoke_particle.png",
})
end
-- start spawning ores
function spawners_env.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
if not pos or not ore_name then return end
local sound_name
local player_near = false
-- use custom sounds
if sound_custom ~= "" then
sound_name = sound_custom
else
sound_name = false
end
local how_many = math.random(1,2)
-- how_many = how_many+1
for i=1, how_many do
if i > 1 then
player_near, pos = spawners_env.check_around_radius_ores(pos, "default:stone")
if not pos then return end
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 32,
gain = 20,
})
minetest.set_node(pos, {name=ore_name})
spawners_env.add_effects(pos, 1)
else
minetest.sound_play(sound_name, {
pos = pos,
max_hear_distance = 32,
gain = 20,
})
minetest.set_node(pos, {name=ore_name})
spawners_env.add_effects(pos, 1)
end
end
end
function spawners_env.check_around_radius(pos)
local player_near = false
local radius = 21
local node_ore_pos = nil
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if obj:is_player() then
player_near = true
end
end
return player_near
end
function spawners_env.check_around_radius_ores(pos, check_node)
local player_near = spawners_env.check_around_radius(pos);
local found_node = false
local node_ore_pos = nil
if check_node then
node_ore_pos = minetest.find_node_near(pos, 2, {check_node})
if node_ore_pos then
found_node = node_ore_pos
end
end
return player_near, found_node
end
function spawners_env.check_node_status(pos, mob, night_only)
local player_near = spawners_env.check_around_radius(pos)
if player_near then
local random_pos = false
local min_node_light = 10
local tod = minetest.get_timeofday() * 24000
local node_light = minetest.get_node_light(pos)
if not node_light then
return false
end
local spawn_positions = {}
local right = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local front = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local left = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local back = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local top = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
local bottom = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
-- make sure that at least one side of the spawner is open
if right.name == "air" then
table.insert(spawn_positions, {x=pos.x+1.5, y=pos.y, z=pos.z})
end
if front.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z+1.5})
end
if left.name == "air" then
table.insert(spawn_positions, {x=pos.x-1.5, y=pos.y, z=pos.z})
end
if back.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y, z=pos.z-1.5})
end
if top.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y+1.5, z=pos.z})
end
if bottom.name == "air" then
table.insert(spawn_positions, {x=pos.x, y=pos.y-1.5, z=pos.z})
end
if #spawn_positions < 1 then
-- spawner is cloed from all sides
return false
else
-- pick random from the open sides
local pick_random
if #spawn_positions == 1 then
pick_random = #spawn_positions
else
pick_random = math.random(1,#spawn_positions)
end
for k, v in pairs (spawn_positions) do
if k == pick_random then
random_pos = v
end
end
end
-- check the node above and below the found air node
local node_above = minetest.get_node({x=random_pos.x, y=random_pos.y+1, z=random_pos.z}).name
local node_below = minetest.get_node({x=random_pos.x, y=random_pos.y-1, z=random_pos.z}).name
if not (node_above == "air" or node_below == "air") then
return false
end
if night_only ~= "disable" then
-- spawn only at day
if not night_only and node_light < min_node_light then
return false, true
end
-- spawn only at night
if night_only then
if not (19359 > tod and tod > 5200) or node_light < min_node_light then
return random_pos
else
return false, true
end
end
end
return random_pos, false
else
return false, true
end
end
function spawners_env.check_node_status_ores(pos, ore_name, check_node)
if not check_node then return end
local player_near, found_node = spawners_env.check_around_radius_ores(pos, check_node)
if player_near and found_node then
return true, found_node
else
return true, false
end
end

View File

@ -0,0 +1,241 @@
-- * [name : string] - Name of the mob used in the mod.
-- [egg_name_custom : string] - Custom name for the egg item. If empty default name will be used i.e. 'mobs:chicken'.
-- * [dummy_size : table] - Size of the rotating dummy inside the node.
-- * [dummy_offset : integer] - Offset on Y axis of the dummy inside the node.
-- * [dummy_mesh : string] - Filename of the model used fot he mob.
-- * [dummy_texture : table] - Textures used for the mob.
-- * [night_only : boolean : string] - If true mobs will spawn only during the night or in dark areas, default:true. Writing "disable" will disable light check and it will spawn in both states (night and day)
-- [sound_custom : string] - Custom name for the sound file name if differ from default: i.e 'mobs_cow'.
-- [env : boolean] - This spawner will become environmental spawner. Environmental spawners have different properties/behaviour (used for map gen) and cannot be crafted.
-- [*] -> MANDATORY - has to be filled in!
-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "pyramids", "creatures"}
-- mobs properties - setup all you mobs here
MOBS_PROPS = {
["mobs"] = { -- MOBS REDO CONFIG
{
name="sheep_white",
egg_name_custom="",
dummy_size={x=0.52,y=0.52},
dummy_offset=0.2,
dummy_mesh="mobs_sheep.b3d",
dummy_texture={"mobs_sheep_wool.png^mobs_sheep_base.png"},
night_only=false,
sound_custom="mobs_sheep"
},
{
name="cow",
egg_name_custom="",
dummy_size={x=0.3,y=0.3},
dummy_offset=-0.3,
dummy_mesh="mobs_cow.x",
dummy_texture={"mobs_cow.png"},
night_only=false,
sound_custom=""
},
{
name="chicken",
egg_name_custom="",
dummy_size={x=0.9,y=0.9},
dummy_offset=0.2,
dummy_mesh="mobs_chicken.x",
dummy_texture={"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
night_only=false,
sound_custom=""
},
{
name="pumba",
egg_name_custom="",
dummy_size={x=0.62,y=0.62},
dummy_offset=-0.3,
dummy_mesh="mobs_pumba.x",
dummy_texture={"mobs_pumba.png"},
night_only=false,
sound_custom="mobs_pig"
},
{
name="bunny",
egg_name_custom="",
dummy_size={x=1,y=1},
dummy_offset=0.2,
dummy_mesh="mobs_bunny.b3d",
dummy_texture={"mobs_bunny_brown.png"},
night_only=false,
sound_custom="spawners_bunny"
},
{
name="kitten",
egg_name_custom="",
dummy_size={x=0.32,y=0.32},
dummy_offset=0,
dummy_mesh="mobs_kitten.b3d",
dummy_texture={"mobs_kitten_ginger.png"},
night_only=false,
sound_custom=""
},
{
name="spider",
egg_name_custom="",
dummy_size={x=2,y=2},
dummy_offset=-0.2,
dummy_mesh="mobs_spider.x",
dummy_texture={"mobs_spider.png"},
night_only=false,
sound_custom=""
},
{
name="spider",
egg_name_custom="",
dummy_size={x=2,y=2},
dummy_offset=-0.2,
dummy_mesh="mobs_spider.x",
dummy_texture={"mobs_spider.png"},
night_only="disable",
sound_custom="",
env = true
},
{
name="stone_monster",
egg_name_custom="",
dummy_size={x=0.5,y=0.5},
dummy_offset=0.05,
dummy_mesh="mobs_stone_monster.b3d",
dummy_texture={"mobs_stone_monster.png"},
night_only=false,
sound_custom="mobs_stonemonster"
},
{
name="oerkki",
egg_name_custom="",
dummy_size={x=0.5,y=0.5},
dummy_offset=0.05,
dummy_mesh="mobs_oerkki.b3d",
dummy_texture={"mobs_oerkki.png"},
night_only=true,
sound_custom=""
},
{
name="tree_monster",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0.05,
dummy_mesh="mobs_tree_monster.b3d",
dummy_texture={"mobs_tree_monster.png"},
night_only=true,
sound_custom="mobs_treemonster"
}
},
["pyramids"] = { -- PYRAMIDS MOD CONFIG
{
name="mummy",
egg_name_custom="pyramids:spawn_egg",
dummy_size={x=3.3,y=3.3},
dummy_offset=-0.3,
dummy_mesh="pyramids_mummy.x",
dummy_texture={"pyramids_mummy.png"},
night_only=false,
sound_custom="mummy"
}
},
["creatures"] = { -- CREATURES MOD CONFIG
{
name="chicken",
egg_name_custom="creatures:chicken_spawn_egg",
dummy_size={x=0.9,y=0.9},
dummy_offset=-0.3,
dummy_mesh="creatures_chicken.b3d",
dummy_texture={"creatures_chicken.png"},
night_only=false,
sound_custom=""
},
{
name="ghost",
egg_name_custom="creatures:ghost_spawn_egg",
dummy_size={x=0.7,y=0.7},
dummy_offset=-0.5,
dummy_mesh="creatures_ghost.b3d",
dummy_texture={"creatures_ghost.png"},
night_only=true,
sound_custom=""
},
{
name="sheep",
egg_name_custom="creatures:sheep_spawn_egg",
dummy_size={x=0.6,y=0.6},
dummy_offset=-0.3,
dummy_mesh="creatures_sheep.b3d",
dummy_texture={"creatures_sheep.png^creatures_sheep_white.png"},
night_only=false,
sound_custom=""
},
{
name="zombie",
egg_name_custom="creatures:zombie_spawn_egg",
dummy_size={x=0.5,y=0.5},
dummy_offset=-0.5,
dummy_mesh="creatures_zombie.b3d",
dummy_texture={"creatures_zombie.png"},
night_only=false,
sound_custom=""
},
{
name="oerrki",
egg_name_custom="creatures:oerrki_spawn_egg",
dummy_size={x=0.4,y=0.4},
dummy_offset=-0.5,
dummy_mesh="creatures_oerrki.b3d",
dummy_texture={"creatures_oerrki.png"},
night_only=false,
sound_custom="creatures_oerrki_idle"
}
}
}
--
-- check for 3rd party dependencies
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") ~= nil then
-- enable spawner
table.insert(ENABLED_MODS, "spawners")
-- configure spawner
MOBS_PROPS["spawners"] = {
{
name="mummy",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"},
night_only="disable",
sound_custom="spawners_mob_mummy"
},
{
name="mummy",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"},
night_only="disable",
sound_custom="spawners_mob_mummy",
env=true
}
}
end

View File

@ -1,29 +1,31 @@
MOD_NAME = minetest.get_current_modname()
-- Main settings
dofile(minetest.get_modpath("spawners").."/settings.txt")
dofile(minetest.get_modpath(MOD_NAME).."/settings.txt")
-- Spawners configurations
dofile(minetest.get_modpath("spawners").."/config.lua")
dofile(minetest.get_modpath(MOD_NAME).."/config.lua")
-- API
dofile(minetest.get_modpath("spawners").."/api.lua")
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
-- Spawners Pyramids
if SPAWN_PYRAMIDS then
dofile(minetest.get_modpath("spawners").."/pyramids.lua")
dofile(minetest.get_modpath(MOD_NAME).."/pyramids.lua")
print("[Mod][spawners] Pyramids enabled")
end
-- Add Spawners to dungeons, temples..
if SPAWNERS_GENERATE then
dofile(minetest.get_modpath("spawners").."/spawners_gen.lua")
dofile(minetest.get_modpath(MOD_NAME).."/spawners_gen.lua")
print("[Mod][spawners] Spawners generate enabled")
end
-- Add Chests to dungeons, temples..
if CHESTS_GENERATE then
dofile(minetest.get_modpath("spawners").."/chests_gen.lua")
dofile(minetest.get_modpath(MOD_NAME).."/chests_gen.lua")
print("[Mod][spawners] Chests generate enabled")
end

View File

@ -79,7 +79,7 @@ function pyramids.spawn_mummy(pos, number)
-- needs mobs redo
if minetest.get_modpath("mobs") ~= nil then
for i=0,number do
minetest.add_entity(pos,"spawners:mummy")
minetest.add_entity(pos,"spawners_env:mummy")
end
end
end
@ -87,7 +87,7 @@ end
local function add_spawner(pos)
-- needs mobs redo
if minetest.get_modpath("mobs") ~= nil then
minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"})
minetest.set_node(pos, {name="spawners_env:spawners_mummy_spawner_env"})
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2)
end
@ -235,26 +235,26 @@ end)
--
-- spawner mummy
minetest.register_alias("pyramids:spawner_mummy", "spawners:spawners_mummy_spawner_env")
-- minetest.register_alias("pyramids:mummy_spawner", "spawners:spawners_mummy_spawner_env")
minetest.register_alias("pyramids:spawner_mummy", "spawners_env:spawners_mummy_spawner_env")
-- minetest.register_alias("pyramids:mummy_spawner", "spawners_env:spawners_mummy_spawner_env")
-- spawn egg
minetest.register_alias("pyramids:spawn_egg", "spawners:mummy")
minetest.register_alias("pyramids:spawn_egg", "spawners_env:mummy")
-- mummy entity
minetest.register_alias("pyramids:mummy", "spawners:mummy")
minetest.register_alias("pyramids:mummy", "spawners_env:mummy")
-- deco stone 1
minetest.register_alias("pyramids:deco_stone1", "spawners:deco_stone1")
minetest.register_alias("pyramids:deco_stone1", "spawners_env:deco_stone1")
-- deco stone 2
minetest.register_alias("pyramids:deco_stone2", "spawners:deco_stone2")
minetest.register_alias("pyramids:deco_stone2", "spawners_env:deco_stone2")
-- deco stone 3
minetest.register_alias("pyramids:deco_stone3", "spawners:deco_stone3")
minetest.register_alias("pyramids:deco_stone3", "spawners_env:deco_stone3")
-- deco trap
minetest.register_alias("pyramids:trap", "spawners:trap")
minetest.register_alias("pyramids:trap", "spawners_env:trap")
-- deco trap 2
minetest.register_alias("pyramids:trap_2", "spawners:trap_2")
minetest.register_alias("pyramids:trap_2", "spawners_env:trap_2")

View File

@ -1,7 +1,7 @@
local img = {"eye", "men", "sun"}
for i=1,3 do
minetest.register_node("spawners:deco_stone"..i, {
minetest.register_node("spawners_env:deco_stone"..i, {
description = "Sandstone with "..img[i],
tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"},
is_ground_content = true,
@ -17,7 +17,7 @@ trap_on_timer = function (pos, elapsed)
local n = minetest.get_node(pos)
if n and n.name then
if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then
minetest.set_node(pos, {name="spawners:trap_2"})
minetest.set_node(pos, {name="spawners_env:trap_2"})
nodeupdate(pos)
end
end
@ -26,7 +26,7 @@ trap_on_timer = function (pos, elapsed)
return true
end
minetest.register_node("spawners:trap", {
minetest.register_node("spawners_env:trap", {
description = "Cracked sandstone brick",
tiles = {"default_sandstone_brick.png^pyramids_crack.png"},
is_ground_content = true,
@ -40,7 +40,7 @@ minetest.register_node("spawners:trap", {
drop = "",
})
minetest.register_node("spawners:trap_2", {
minetest.register_node("spawners_env:trap_2", {
description = "trapstone",
tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"},
is_ground_content = true,

View File

@ -32,15 +32,15 @@ code["t"] = "trap"
local function replace(str,iy)
local out = "default:"
if iy < 4 and str == "c" then str = "a" end
if iy == 0 and str == "s" then out = "spawners:" str = "sun" end
if iy == 3 and str == "s" then out = "spawners:" str = "men" end
if iy == 0 and str == "s" then out = "spawners_env:" str = "sun" end
if iy == 3 and str == "s" then out = "spawners_env:" str = "men" end
if str == "a" then out = "" end
return out..code[str]
end
local function replace2(str,iy)
local out = "default:"
if iy == 0 and str == "l" then out = "spawners:" str = "t"
if iy == 0 and str == "l" then out = "spawners_env:" str = "t"
elseif iy < 3 and str == "l" then str = "a" end
if str == "a" then out = "" end

View File

@ -14,11 +14,11 @@ local function place_spawner(param)
if gen_obj == "dungeon" then
minetest.log("action", "[Mod][Spawners] dungeon spawner placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "spawners:spawners_mummy_spawner_env"})
minetest.set_node(pos, {name = "spawners_env:spawners_mummy_spawner_env"})
else
minetest.log("action", "[Mod][Spawners] temple spawner placed at: "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name = "spawners:mobs_spider_spawner_env"})
minetest.set_node(pos, {name = "spawners_env:mobs_spider_spawner_env"})
end
end