spawners/README.md

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# Spawners Modpack #
This MOD for Minetest adds multiple spawner blocks. There ara no ABM's used and this modpack is developed with focus on the best multiplayer online server performace.
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Easy to implement new mob mods just look in to config.lua.
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New features can be enabled/disabled in settings.txt file.
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Currently it works with [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638) but other mob mods can be easily added to config.lua
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## Spawners Ores ##
![Spawners Ores](spawners_ores/screenshot.png)
This MOD for Minetest let the player craft ore Spawners. Ores are spawning randomly in a short intervals and you get 10% more ores from inputed ingots. Ores are spawning only in default:stone so make sure there is one around. This MOD is giving the option of creating lumps back from ingots.
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### Mod dependencies ###
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* default
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## Spawners Mobs ##
This MOD for Minetest let the player craft Mob Spawners. Mobs are spawning randomly in a short intervals. This MOD is giving the option of creating mob farms and grinders.
![Spawners Mobs](spawners_mobs/screenshot.png)
### Mod dependencies ###
* default
* fire?
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* xpanes?
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* mobs?
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* creatures?
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* bones?
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fake_fire, xpanes for recipes
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bones are for mob drops only
## Spawners Environmental ##
This MOD for Minetest adds environmental spawners to the map. When enabled, the spawners will be added to newly generated Dungeons (Uruk Hai) and Temples (Spider). They are dropping a real mob spawner by change (very small chance).
![Spawners Mobs](spawners_env/screenshot.png)
### Mod dependencies ###
* default
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## Links ##
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[[Mod]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=11&t=13857)
[[Server]Minetest Forum Page](https://forum.minetest.net/viewtopic.php?f=10&t=13727) - try this MOD on this server
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[G+ Collection](https://plus.google.com/collection/06fEx)
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[G+ Community](https://plus.google.com/communities/105201070842404099845)
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## License ##
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![WTFPL](http://www.wtfpl.net/wp-content/uploads/2012/12/wtfpl-badge-1.png)
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## Changelog ##
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### 1.0 ###
* refactored Spawners Ores - best multiplayer performance usable on online servers
* refactored Spawners Mobs - best multiplayer performance usable on online servers
* refactored Spawners Env - best multiplayer performance usable on online servers
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### 0.6 ###
* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot
* added new environmental spawners
* added generation of environmental spawners for default mapgen v6 temples and dungeons
* addend new config parameter 'disable' for night_only attribute in config file
* added new attribute 'env' in config file for defining environmental spawners
* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..)
* fixed abm catch_up (disabled), now it works
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### 0.5.1 ###
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* added mobs redo stone monster spawner (re-done from BlockMen Pyramids)
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### 0.5 ###
* new mobs redo sheep textures
* added mobs redo spider spawner
* added oerrki spawner for creatures mod
* added screenshot and description for MODs in-game tab
* added pyramids mod to optional dependencies
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### 0.4 ###
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* NEW added ore spawners - iron, gold and copper
* ore spawners have chance to spawn 2 ores from 1 ingot
* ore spawners have formspec
* new sounds for ore spawners
* added particle effect for ore spawners
* re-done all textures from scratch (mob and ore spawners)
* adjusted mob spawners ABM
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* added maximum stacked items for spawners to max 1
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* mob spawners fixed name conflicts in config file warthog vs. pumba
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### 0.3 ###
* new folder and file structure
* more convenient disable/enable, add/remove new MODs in config.lua file - added property for custom sounds
* added sound for bunny
* fixed sound for pyramids:mummy
* added footsteps and dug sounds for the spawners
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* shorter and more effective code, easier to read, fixed variable namings
* ABM tweak - longer delay to trigger but bigger chance for spawn entity
* disabled ABM catch_up
* added normal map texture for default spawner
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### 0.2 ###
* support pyramids mod - mummy
* support creatures mod
* shorten the code - more effecient
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### 0.1 ###
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* Initial Release
* detects only 6 nodes for 'air' around the spawner [top, bottom, left, right, front, back] afterwards it will check the node above and below the found 'air' node - so there is enough space to spawn someone
* always picks random side from where the mob will spawn
* detects for light and time of day - spawn mobs only at night if 'only_night' set to true
* status 'waiting' - blue sparkles, for not enough light (day spawners) or too much light for night spawners
* status 'default/inactive' i.e. if the spawner is closed from each side or there is no space to spawn mob
* status 'active' when spawner is active and is spawning mobs
* status 'overheat' when there is too much 'max_objects_per_block' (prevents from server errors), max value is taken from minetest.conf
* easy to configure, add and remove MODs for mobs
* only [Mobs Redo](https://github.com/tenplus1/mobs) from tenplus1 is added for now
* added recipes for all spawners, it's expensive so it will not get overcrowded on the server only with spawners
* almost everything is done dynamically
* spawners emit small amount of light
* active and overheated spawner can cause fire to flammable nodes around it
* spawners are active only if player is in radius (21)
* spawners are diggable only with steel pickaxe and above, so no noob griefers can raid your base too easy
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* mobs play sound when spawned
* animated textures