update README

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# Spawners #
This MOD for Minetest let the player craft mob and ore Spawner blocks. Mobs/Ores are spawning randomly in a short intervals.
From version 0.6 Pyramids can be spawned in desert and environmental spwaners are added. Environmental spawners are used for spawning inside of temples and dungeons (mapgen v6 default minetest game). - Thanks to BlockMen. These kind of spawners are very rarely droping real mob spawners, in any other case they don't drop anything.
Easy to implement new mob mods just look in to config.lua.
New features can be enabled/disabled in settings.txt file.
Currently it works with [Pyramids Mummy](https://forum.minetest.net/viewtopic.php?id=7063), [Mobs Redo](https://forum.minetest.net/viewtopic.php?f=11&t=9917) and [Creatures](https://forum.minetest.net/viewtopic.php?f=11&t=8638).
@ -36,8 +39,19 @@ fake_fire, xpanes for recipes
WTFPL
## Changelog ##
### 0.6 ###
* inherited BlockMen Pyramid mod, so now Spawners can spawn Pyramids in desert (mapgen v6)
* spawning Pyramids work independently from BlockMen Pyramids mod (can be removed) but works also besides BlockMen Pyramid mod
* added more various loot (default) in pyramids chests and higher up the chance of spawning more loot
* added new environmental spawners
* added generation of environmental spawners for default mapgen v6 temples and dungeons
* addend new config parameter 'disable' for night_only attribute in config file
* added new attribute 'env' in config file for defining environmental spawners
* added settings.txt file for enable/disable new features (pyramids, mapgen spawners..)
* fixed abm catch_up (disabled), now it works
### 0.5.1 ###
* added mobs redo stone monster spawner
* added mobs redo stone monster spawner (re-done from BlockMen Pyramids)
### 0.5 ###
* new mobs redo sheep textures