protector/init.lua

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Lua
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minetest.register_privilege("delprotect","Ignore player protection")
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protector = {}
protector.radius = 5
protector.get_member_list = function(meta)
local s = meta:get_string("members")
local list = s:split(" ")
return list
end
protector.set_member_list = function(meta, list)
meta:set_string("members", table.concat(list, " "))
end
protector.is_member = function (meta, name)
local list = protector.get_member_list(meta)
for _, n in ipairs(list) do
if n == name then
return true
end
end
return false
end
protector.add_member = function(meta, name)
if protector.is_member(meta, name) then return end
local list = protector.get_member_list(meta)
table.insert(list,name)
protector.set_member_list(meta,list)
end
protector.del_member = function(meta,name)
local list = protector.get_member_list(meta)
for i, n in ipairs(list) do
if n == name then
table.remove(list, i)
break
end
end
protector.set_member_list(meta,list)
end
-- Protector Interface
protector.generate_formspec = function(meta)
local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots
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.."label[2.5,0;-- Protector interface --]"
.."label[0,1;PUNCH node to show protected area or USE for area check]"
.."label[0,2;Members: (type player name then press Enter to add)]"
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local members = protector.get_member_list(meta)
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local npp = 12
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local i = 0
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for _, member in ipairs(members) do
if i < npp then
formspec = formspec .. "button["..(i%4*2)..","
..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]"
formspec = formspec .. "button["..(i%4*2+1.25)..","
..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]"
end
i = i +1
end
if i < npp then
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formspec = formspec
.."field["..(i%4*2+1/3)..","..(math.floor(i/4+3)+1/3)..";1.433,.5;protector_add_member;;]"
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end
formspec = formspec.."button_exit[2.5,6.2;3,0.5;close_me;Close]"
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return formspec
end
-- ACTUAL PROTECTION SECTION
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
-- 2 for "This area is owned by <owner>.
-- 3 for checking protector overlaps
protector.can_dig = function(r,pos,digger,onlyowner,infolevel)
if not digger then
return false
end
local whois = digger
-- Delprotect privileged users can override protections
if minetest.check_player_privs(whois, {delprotect=true}) and infolevel == 1 then
return true
end
if infolevel == 3 then infolevel = 1 end
-- Find the protector nodes
local positions = minetest.find_nodes_in_area(
{x=pos.x-r, y=pos.y-r, z=pos.z-r},
{x=pos.x+r, y=pos.y+r, z=pos.z+r},
{"protector:protect", "protector:protect2"})
for _, pos in ipairs(positions) do
local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
if owner ~= whois then
if onlyowner or not protector.is_member(meta, whois) then
if infolevel == 1 then
minetest.chat_send_player(whois, "This area is owned by "..owner.." !")
elseif infolevel == 2 then
minetest.chat_send_player(whois,"This area is owned by "..meta:get_string("owner")..".")
minetest.chat_send_player(whois,"Protection located at: "..minetest.pos_to_string(positions[1]))
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if meta:get_string("members") ~= "" then
minetest.chat_send_player(whois,"Members: "..meta:get_string("members")..".")
end
end
return false
end
end
end
if infolevel == 2 then
if #positions < 1 then
minetest.chat_send_player(whois,"This area is not protected.")
else
local meta = minetest.get_meta(positions[1])
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minetest.chat_send_player(whois,"This area is owned by "..meta:get_string("owner")..".")
minetest.chat_send_player(whois,"Protection located at: "..minetest.pos_to_string(positions[1]))
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if meta:get_string("members") ~= "" then
minetest.chat_send_player(whois,"Members: "..meta:get_string("members")..".")
end
end
minetest.chat_send_player(whois,"You can build here.")
end
return true
end
-- Can node be added or removed, if so return node else true (for protected)
protector.old_is_protected = minetest.is_protected
minetest.is_protected = function(pos, digger)
if protector.can_dig(protector.radius, pos, digger, false, 1) then
return protector.old_is_protected(pos, digger)
else
return true
end
end
-- Make sure protection block doesn't overlap another protector's area
protector.old_node_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_name() == "protector:protect" or itemstack:get_name() == "protector:protect2" then
local pos = pointed_thing.above
local user = placer:get_player_name()
if not protector.can_dig(protector.radius * 2, pos, user, true, 3) then
minetest.chat_send_player(placer:get_player_name(),"Overlaps into another protected area")
return protector.old_node_place(itemstack, placer, pos)
end
end
return protector.old_node_place(itemstack, placer, pointed_thing)
end
-- END
--= Protection Block
minetest.register_node("protector:protect", {
description = "Protection Block",
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tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"},
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sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate=2},
drawtype = "nodebox",
node_box = {
type="fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
},
selection_box = { type="regular" },
paramtype = "light",
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light_source = 2,
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after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")")
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meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2)
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end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
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if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
end,
on_punch = function(pos, node, puncher)
if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then
return
end
minetest.add_entity(pos, "protector:display")
minetest.get_node_timer(pos):start(10)
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end,
on_timer = function(pos)
local objs = minetest.get_objects_inside_radius(pos,.5)
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for _, o in pairs(objs) do
if (not o:is_player()) and o:get_luaentity().name == "protector:display" then
o:remove()
end
end
end,
})
minetest.register_craft({
output = "protector:protect 4",
recipe = {
{"default:stone","default:stone","default:stone"},
{"default:stone","default:steel_ingot","default:stone"},
{"default:stone","default:stone","default:stone"},
}
})
--= Protection Logo
minetest.register_node("protector:protect2", {
description = "Protection Logo",
tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate=2},
paramtype = 'light',
paramtype2 = "wallmounted",
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light_source = 2,
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drawtype = "nodebox",
sunlight_propagates = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Protection (owned by "..meta:get_string("owner")..")")
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meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector.radius,pointed_thing.under,user:get_player_name(),false,2)
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end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
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if protector.can_dig(1,pos,clicker:get_player_name(),true,1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_"..minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
end,
on_punch = function(pos, node, puncher)
if not protector.can_dig(1,pos,puncher:get_player_name(),true,1) then
return
end
minetest.add_entity(pos, "protector:display")
minetest.get_node_timer(pos):start(10)
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end,
on_timer = function(pos)
local objs = minetest.get_objects_inside_radius(pos,.5)
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for _, o in pairs(objs) do
if (not o:is_player()) and o:get_luaentity().name == "protector:display" then
o:remove()
end
end
end,
})
minetest.register_craft({
output = "protector:protect2 4",
recipe = {
{"default:stone","default:stone","default:stone"},
{"default:stone","default:copper_ingot","default:stone"},
{"default:stone","default:stone","default:stone"},
}
})
-- If name entered or button press
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minetest.register_on_player_receive_fields(function(player,formname,fields)
if string.sub(formname,0,string.len("protector:node_")) == "protector:node_" then
local pos_s = string.sub(formname,string.len("protector:node_")+1)
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local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
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if not protector.can_dig(1,pos,player:get_player_name(),true,1) then
return
end
if fields.protector_add_member then
for _, i in ipairs(fields.protector_add_member:split(" ")) do
protector.add_member(meta,i)
end
end
for field, value in pairs(fields) do
if string.sub(field,0,string.len("protector_del_member_"))=="protector_del_member_" then
protector.del_member(meta, string.sub(field,string.len("protector_del_member_")+1))
end
end
if not fields.close_me then
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
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end
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end
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end)
minetest.register_entity("protector:display", {
physical = false,
collisionbox = {0,0,0,0,0,0},
visual = "wielditem",
visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size
textures = {"protector:display_node"},
on_step = function(self, dtime)
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local nam = minetest.get_node(self.object:getpos()).name
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if nam ~= "protector:protect" and nam ~= "protector:protect2" then
self.object:remove()
return
end
end,
})
-- Display-zone node, Do NOT place the display as a node, it is made to be used as an entity (see above)
local x = protector.radius
minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround protector)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
groups = {dig_immediate=3,not_in_creative_inventory=1},
drop = "",
})
-- Register Protected Doors
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = "doors_door_close"
local snd_2 = "doors_door_open"
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if params[1] == 3 then
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snd_1 = "doors_door_open"
snd_2 = "doors_door_close"
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end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
-- Protected Wooden Door
local name = "protector:door_wood"
doors.register_door(name, {
description = "Protected Wooden Door",
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.override_item(name.."_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "default:copper_ingot"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_wood", "default:copper_ingot"}
}
})
-- Protected Steel Door
local name = "protector:door_steel"
doors.register_door(name, {
description = "Protected Steel Door",
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inventory_image = "doors_steel.png^protector_logo.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.override_item(name.."_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
})
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
})
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
})
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
})
minetest.register_craft({
output = name,
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_steel", "default:copper_ingot"}
}
})
-- Protected Chest
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minetest.register_node("protector:chest", {
description = "Protected Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Protected Chest")
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meta:set_string("name", "")
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local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("main") then
if not minetest.is_protected(pos, player:get_player_name()) then
return true
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to protected chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from protected chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if not minetest.is_protected(pos, clicker:get_player_name()) then
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec = "size[8,9]"..
default.gui_bg..default.gui_bg_img..default.gui_slots..
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
"button[0,4.5;2,0.25;toup;To Chest]"..
"field[2.3,4.8;4,0.25;chestname;;"..meta:get_string("name").."]"..
"button[6,4.5;2,0.25;todn;To Inventory]"..
"list[current_player;main;0,5;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,5)
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minetest.show_formspec(
clicker:get_player_name(),
"protector:chest_"..minetest.pos_to_string(pos),
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formspec
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)
end
end,
})
-- Protected Chest formspec buttons
minetest.register_on_player_receive_fields(function(player,formname,fields)
if string.sub(formname,0,string.len("protector:chest_")) == "protector:chest_" then
local pos_s = string.sub(formname,string.len("protector:chest_")+1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
local chest_inv = meta:get_inventory()
local player_inv = player:get_inventory()
if fields.toup then
-- copy contents of players inventory to chest
for i,v in ipairs( player_inv:get_list( "main" ) or {}) do
if( chest_inv and chest_inv:room_for_item('main', v)) then
local leftover = chest_inv:add_item( 'main', v )
player_inv:remove_item( "main", v )
if( leftover and not( leftover:is_empty() )) then
player_inv:add_item( "main", v )
end
end
end
elseif fields.todn then
-- copy contents of chest to players inventory
for i,v in ipairs( chest_inv:get_list( 'main' ) or {}) do
if( player_inv:room_for_item( "main", v)) then
local leftover = player_inv:add_item( "main", v )
chest_inv:remove_item( 'main', v )
if( leftover and not( leftover:is_empty() )) then
chest_inv:add_item( 'main', v )
end
end
end
elseif fields.chestname then
-- change chest infotext to display name
if fields.chestname ~= "" then
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meta:set_string("name", fields.chestname)
meta:set_string("infotext", "Protected Chest ("..fields.chestname..")")
else
meta:set_string("infotext", "Protected Chest")
end
end
end
end)
-- Protected Chest recipe
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minetest.register_craft({
output = 'protector:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'default:chest', 'default:copper_ingot', ''},
}
})