updated to work with 0.4.12
@ -13,3 +13,4 @@ Released under WTFPL
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0.5 - Added protector.radius variable in init.lua (default: 5)
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0.6 - Added Protected Doors (wood and steel) and Protected Chest
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0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy contents across, also chests can be named
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0.8 - Updated to work with Minetest 0.4.12, simplified textures
|
55
init.lua
@ -176,7 +176,7 @@ end
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minetest.register_node("protector:protect", {
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description = "Protection Block",
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tiles = {"protector_top.png","protector_top.png","protector_side.png"},
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tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"},
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate=2},
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drawtype = "nodebox",
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@ -401,11 +401,11 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y-dir
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minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = "door_close"
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local snd_2 = "door_open"
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local snd_1 = "doors_door_close"
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local snd_2 = "doors_door_open"
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if params[1] == 3 then
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snd_1 = "door_open"
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snd_2 = "door_close"
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snd_1 = "doors_door_open"
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snd_2 = "doors_door_close"
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end
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if minetest.get_meta(pos):get_int("right") ~= 0 then
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@ -421,10 +421,10 @@ local name = "protector:door_wood"
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doors.register_door(name, {
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description = "Protected Wooden Door",
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inventory_image = "door_wood.png^protector_logo.png",
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png^protector_logo.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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@ -483,10 +483,10 @@ local name = "protector:door_steel"
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||||
|
||||
doors.register_door(name, {
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||||
description = "Protected Steel Door",
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||||
inventory_image = "door_steel.png^protector_logo.png",
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||||
inventory_image = "doors_steel.png^protector_logo.png",
|
||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"door_steel_b.png^protector_logo.png", "door_grey.png"},
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||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
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||||
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
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||||
@ -539,23 +539,6 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
local function get_locked_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec =
|
||||
"size[8,9]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
|
||||
"button[0,4.5;2,0.25;toup;To Chest]"..
|
||||
"field[2.3,4.8;4,0.25;chestname;;]"..
|
||||
"button[6,4.5;2,0.25;todn;To Inventory]"..
|
||||
"list[current_player;main;0,5;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
default.get_hotbar_bg(0,5)
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- Protected Chest
|
||||
|
||||
minetest.register_node("protector:chest", {
|
||||
@ -570,6 +553,7 @@ minetest.register_node("protector:chest", {
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Protected Chest")
|
||||
meta:set_string("name", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
@ -602,10 +586,22 @@ minetest.register_node("protector:chest", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec = "size[8,9]"..
|
||||
default.gui_bg..default.gui_bg_img..default.gui_slots..
|
||||
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
|
||||
"button[0,4.5;2,0.25;toup;To Chest]"..
|
||||
"field[2.3,4.8;4,0.25;chestname;;"..meta:get_string("name").."]"..
|
||||
"button[6,4.5;2,0.25;todn;To Inventory]"..
|
||||
"list[current_player;main;0,5;8,1;]"..
|
||||
"list[current_player;main;0,6.08;8,3;8]"..
|
||||
default.get_hotbar_bg(0,5)
|
||||
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"protector:chest_"..minetest.pos_to_string(pos),
|
||||
get_locked_chest_formspec(pos)
|
||||
formspec
|
||||
)
|
||||
end
|
||||
end,
|
||||
@ -654,6 +650,7 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
|
||||
|
||||
-- change chest infotext to display name
|
||||
if fields.chestname ~= "" then
|
||||
meta:set_string("name", fields.chestname)
|
||||
meta:set_string("infotext", "Protected Chest ("..fields.chestname..")")
|
||||
else
|
||||
meta:set_string("infotext", "Protected Chest")
|
||||
|
Before Width: | Height: | Size: 127 B |
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Before Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 449 B |
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Before Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 555 B |
Before Width: | Height: | Size: 539 B |
BIN
textures/moreblocks_circle_stone_bricks.png
Normal file
After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 138 B |
Before Width: | Height: | Size: 256 B |
Before Width: | Height: | Size: 272 B |