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20 changed files with 380 additions and 100 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
.DS_Store

220
api.lua
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@ -131,7 +131,7 @@ function obsidianmese.fire_sword(itemstack, user, pointed_thing)
end
-- play shoot attack sound
minetest.sound_play("throwing_sound", {
minetest.sound_play("obsidianmese_throwing", {
pos = pos,
gain = 1.0, -- default
max_hear_distance = 10,
@ -193,7 +193,7 @@ function obsidianmese.pick_engraved_place(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing)
local pointed_node = minetest.get_node(pos)
-- check if have to use default on_place first
-- check if we have to use default on_place first
if pick_engraved_place_blacklist[pointed_node.name] ~= nil then
return minetest.item_place(itemstack, placer, pointed_thing)
end
@ -204,6 +204,7 @@ function obsidianmese.pick_engraved_place(itemstack, placer, pointed_thing)
local stack_mod = stack_name_split[1]
udef = minetest.registered_nodes[stack_name]
-- print(dump(udef))
-- not for farming - that should be part of a hoe
if stack_mod ~= "farming" or stack_mod ~= "farming_addons" then
@ -212,6 +213,15 @@ function obsidianmese.pick_engraved_place(itemstack, placer, pointed_thing)
inv:set_stack("main", idx, temp_stack)
-- itemstack = obsidianmese.add_wear(itemstack)
-- play sound
-- if udef.sounds then
-- if udef.sounds.place then
-- udef.sounds.place.to_player = placer:get_player_name()
-- minetest.sound_play(udef.sounds.place)
-- end
-- end
return itemstack
elseif udef and udef.on_use then
temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
@ -241,12 +251,30 @@ function obsidianmese.pick_engraved_place(itemstack, placer, pointed_thing)
inv:set_stack("main", idx, temp_stack)
-- itemstack = obsidianmese.add_wear(itemstack)
-- play sound
-- if udef and udef.sounds then
-- if udef.sounds.place then
-- udef.sounds.place.to_player = placer:get_player_name()
-- minetest.sound_play(udef.sounds.place)
-- end
-- end
return itemstack
end
end
-- if everything else fails use default on_place
stack = minetest.item_place(stack, placer, pointed_thing)
inv:set_stack("main", idx, stack)
-- play sound
-- if udef and udef.sounds then
-- if udef.sounds.place then
-- udef.sounds.place.to_player = placer:get_player_name()
-- minetest.sound_play(udef.sounds.place)
-- end
-- end
return itemstack
end
end
@ -291,31 +319,73 @@ function obsidianmese.shovel_place(itemstack, placer, pointed_thing)
-- grass path
elseif (under.name == "default:dirt_with_grass" or
under.name == "default:dirt_with_grass_footsteps" or
under.name == "default:dirt_with_dry_grass" or
under.name == "default:dirt_with_snow" or
under.name == "default:dirt_with_rainforest_litter") and
under.name ~= "obsidianmese:path_grass" then
under.name == "default:dirt_with_grass_footsteps") and
under.name ~= "obsidianmese:path_grass" then
minetest.set_node(pt.under, {name = "obsidianmese:path_grass"})
-- rainforest litter path
elseif under.name == "default:dirt_with_rainforest_litter" and
under.name ~= "obsidianmese:path_dirt_with_rainforest_litter" then
minetest.set_node(pt.under, {name = "obsidianmese:path_dirt_with_rainforest_litter"})
-- dirt with snow path
elseif under.name == "default:dirt_with_snow" and
under.name ~= "obsidianmese:path_dirt_with_snow" then
minetest.set_node(pt.under, {name = "obsidianmese:path_dirt_with_snow"})
-- dirt with dry grass path
elseif under.name == "default:dirt_with_dry_grass" and
under.name ~= "obsidianmese:path_dirt_with_dry_grass" then
minetest.set_node(pt.under, {name = "obsidianmese:path_dirt_with_dry_grass"})
-- dirt with coniferous litter path
elseif under.name == "default:dirt_with_coniferous_litter" and
under.name ~= "obsidianmese:path_dirt_with_coniferous_litter" then
minetest.set_node(pt.under, {name = "obsidianmese:path_dirt_with_coniferous_litter"})
-- dry dirt path
elseif under.name == "default:dry_dirt" and
under.name ~= "obsidianmese:path_dry_dirt" then
minetest.set_node(pt.under, {name = "obsidianmese:path_dry_dirt"})
-- dry dirt with dry grass path
elseif under.name == "default:dry_dirt_with_dry_grass" and
under.name ~= "obsidianmese:path_dry_dirt_with_dry_grass" then
minetest.set_node(pt.under, {name = "obsidianmese:path_dry_dirt_with_dry_grass"})
-- permafrost path
elseif under.name == "default:permafrost" and
under.name ~= "obsidianmese:path_permafrost" then
minetest.set_node(pt.under, {name = "obsidianmese:path_permafrost"})
-- permafrost with stones path
elseif under.name == "default:permafrost_with_stones" and
under.name ~= "obsidianmese:path_permafrost_with_stones" then
minetest.set_node(pt.under, {name = "obsidianmese:path_permafrost_with_stones"})
-- permafrost with moss path
elseif under.name == "default:permafrost_with_moss" and
under.name ~= "obsidianmese:path_permafrost_with_moss" then
minetest.set_node(pt.under, {name = "obsidianmese:path_permafrost_with_moss"})
-- sand path
elseif under.name == "default:sand" and
under.name ~= "obsidianmese:path_sand" then
under.name ~= "obsidianmese:path_sand" then
minetest.set_node(pt.under, {name = "obsidianmese:path_sand"})
-- desert sand path
elseif under.name == "default:desert_sand" and
under.name ~= "obsidianmese:path_desert_sand" then
under.name ~= "obsidianmese:path_desert_sand" then
minetest.set_node(pt.under, {name = "obsidianmese:path_desert_sand"})
-- silver sand path
elseif under.name == "default:silver_sand" and
under.name ~= "obsidianmese:path_silver_sand" then
under.name ~= "obsidianmese:path_silver_sand" then
minetest.set_node(pt.under, {name = "obsidianmese:path_silver_sand"})
-- snow path
elseif under.name == "default:snowblock" and
under.name ~= "obsidianmese:path_snowblock" then
under.name ~= "obsidianmese:path_snowblock" then
minetest.set_node(pt.under, {name = "obsidianmese:path_snowblock"})
else
@ -334,7 +404,9 @@ end
-- axe dig upwards
function obsidianmese.dig_up(pos, node, digger)
if not digger then return end
if not digger then
return
end
local wielditemname = digger:get_wielded_item():get_name()
local whitelist = {
@ -342,100 +414,68 @@ function obsidianmese.dig_up(pos, node, digger)
["obsidianmese:enchanted_axe_durable"] = true,
["obsidianmese:enchanted_axe_fast"] = true
}
if not whitelist[wielditemname] then return end
if not whitelist[wielditemname] then
return
end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
local branches = minetest.find_nodes_in_area(
local branches_pos = minetest.find_nodes_in_area(
{x = np.x - 1, y = np.y, z = np.z - 1},
{x = np.x + 1, y = np.y + 1, z = np.z + 1},
node.name
)
minetest.node_dig(np, nn, digger)
local branches_length = #branches
if branches_length > 0 then
-- limit
if branches_length > 4 then
branches_length = 4
end
-- try to find a node texture
local def = minetest.registered_nodes[nn.name]
local texture = "default_dirt.png"
for i = 1, branches_length do
obsidianmese.dig_up({x = branches[i].x, y = branches[i].y - 1, z = branches[i].z}, node, digger)
if def then
if def.tiles then
if #def.tiles > 0 then
if type(def.tiles[1]) == "string" then
texture = def.tiles[1]
end
end
end
end
-- add particles only when not too far
minetest.add_particlespawner({
amount = math.random(1, 3),
time = 0.5,
minpos = {x=np.x-0.7, y=np.y, z=np.z-0.7},
maxpos = {x=np.x+0.7, y=np.y+0.75, z=np.z+0.7},
minvel = {x = -0.5, y = -4, z = -0.5},
maxvel = {x = 0.5, y = -2, z = 0.5},
minacc = {x = -0.5, y = -4, z = -0.5},
maxacc = {x = 0.5, y = -2, z = 0.5},
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 2,
collisiondetection = true,
texture = texture
})
if #branches_pos > 0 then
for i = 1, #branches_pos do
-- prevent infinite loop when node protected
if minetest.is_protected(branches_pos[i], digger:get_player_name()) then
break
end
obsidianmese.dig_up({x = branches_pos[i].x, y = branches_pos[i].y - 1, z = branches_pos[i].z}, node, digger)
end
end
end
end
-- WIP
-- local positions = {}
-- function obsidianmese.dig_up_new(pos, node, digger)
-- if not digger then return end
-- local wielded = digger:get_wielded_item()
-- local wielditemname = wielded:get_name()
-- local whitelist = {
-- ["obsidianmese:axe"] = true,
-- ["obsidianmese:enchanted_axe_durable"] = true,
-- ["obsidianmese:enchanted_axe_fast"] = true
-- }
-- if not whitelist[wielditemname] then return end
-- local increase = 1
-- local nn_name = node.name
-- while nn_name == node.name do
-- local np = {x = pos.x, y = pos.y + increase, z = pos.z}
-- local nn = minetest.get_node(np)
-- nn_name = nn.name
-- local branches = minetest.find_nodes_in_area(
-- {x = np.x - 1, y = np.y, z = np.z - 1},
-- {x = np.x + 1, y = np.y + 1, z = np.z + 1},
-- node.name
-- )
-- table.insert(positions, np)
-- if #branches > 0 then
-- for i = 1, #branches do
-- table.insert(positions, branches[i])
-- obsidianmese.dig_up(branches[i], node, digger)
-- end
-- end
-- increase = increase + 1
-- -- print(dump(positions))
-- end
-- -- done
-- print("done")
-- for i = 1, #positions do
-- local drops = minetest.get_node_drops(node.name, wielditemname)
-- -- minetest.add_item(positions[i], node.name)
-- minetest.handle_node_drops(positions[i], drops, digger)
-- minetest.remove_node(positions[i])
-- -- get hungry from cutting down the whole tree
-- hbhunger.handle_node_actions(positions[i], node, digger)
-- -- Wear out tool
-- local wielded = digger:get_wielded_item()
-- local wdef = wielded:get_definition()
-- local tp = wielded:get_tool_capabilities()
-- local dp = core.get_dig_params(def and def.groups, tp)
-- print(dump(dp))
-- if wdef and wdef.after_use then
-- wielded = wdef.after_use(wielded, digger, node, dp) or wielded
-- else
-- -- if not minetest.settings:get_bool("creative_mode") then
-- wielded:add_wear(65535 / (30 - 1))
-- if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
-- minetest.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
-- end
-- -- end
-- end
-- digger:set_wielded_item(wielded)
-- end
-- -- reset
-- positions = {}
-- end
function obsidianmese.register_capitator()
local trees = {
"default:tree",

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@ -8,7 +8,7 @@ minetest.register_craftitem("obsidianmese:mese_apple", {
inventory_image = "obsidianmese_apple.png",
on_use = function(itemstack, user, pointed_thing)
minetest.sound_play("apple_eat", {
minetest.sound_play("obsidianmese_apple_eat", {
pos = user:getpos(),
max_hear_distance = 32,
gain = 0.5,

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@ -1,2 +0,0 @@
default
tnt?

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@ -1 +0,0 @@
This MOD for Minetest adds obsidian and mese tools and items.

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@ -1 +1,4 @@
name = obsidianmese
name = obsidianmese
description = This MOD for Minetest adds obsidian and mese tools and items.
depends = default
optional_depends = tnt

241
nodes.lua
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@ -2,6 +2,8 @@
-- Nodes
--
-- invimg = "mobs_chicken_egg.png^(" .. invimg .. "^[mask:mobs_chicken_egg_overlay.png)"
-- dirt path
minetest.register_node("obsidianmese:path_dirt", {
description = "Dirt Path",
@ -31,7 +33,7 @@ minetest.register_node("obsidianmese:path_dirt", {
minetest.register_node("obsidianmese:path_grass", {
description = "Grass Path",
drawtype = "nodebox",
tiles = {"obsidianmese_grass_path_top.png", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
tiles = {"obsidianmese_path_dirt_base.png^(default_grass.png^[mask:obsidianmese_path_overlay.png)", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
@ -54,6 +56,243 @@ minetest.register_node("obsidianmese:path_grass", {
}),
})
-- rainforest litter path
minetest.register_node("obsidianmese:path_dirt_with_rainforest_litter", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_dirt_base.png^(default_rainforest_litter.png^[mask:obsidianmese_path_overlay.png)", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- dirt with snow path
minetest.register_node("obsidianmese:path_dirt_with_snow", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_dirt_base.png^(default_snow.png^[mask:obsidianmese_path_overlay.png)", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- dirt with dry grass path
minetest.register_node("obsidianmese:path_dirt_with_dry_grass", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_dirt_base.png^(default_dry_grass.png^[mask:obsidianmese_path_overlay.png)", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- dirt with coniferous litter path
minetest.register_node("obsidianmese:path_dirt_with_coniferous_litter", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_dirt_base.png^(default_coniferous_litter.png^[mask:obsidianmese_path_overlay.png)", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- dry dirt path
minetest.register_node("obsidianmese:path_dry_dirt", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_dry_dirt_base.png", "obsidianmese_path_dry_dirt_base.png", "obsidianmese_dry_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dry_dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults(),
})
-- dry dirt with dry grass path
minetest.register_node("obsidianmese:path_dry_dirt_with_dry_grass", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_dry_dirt_base.png^(default_dry_grass.png^[mask:obsidianmese_path_overlay.png)", "obsidianmese_path_dry_dirt_base.png", "obsidianmese_dry_dirt_path_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dry_dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- permafrost path
minetest.register_node("obsidianmese:path_permafrost", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_permafrost_base.png", "obsidianmese_path_permafrost_base.png", "obsidianmese_path_permafrost_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:permafrost",
is_ground_content = false,
groups = {cracky = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults(),
})
-- permafrost with stones path
minetest.register_node("obsidianmese:path_permafrost_with_stones", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_permafrost_base.png^(default_stones.png^[mask:obsidianmese_path_overlay_2.png)", "obsidianmese_path_permafrost_base.png", "obsidianmese_path_permafrost_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:permafrost_with_stones",
is_ground_content = false,
groups = {cracky = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_gravel_defaults(),
})
-- permafrost with moss path
minetest.register_node("obsidianmese:path_permafrost_with_moss", {
description = "Rainforest Litter Path",
drawtype = "nodebox",
tiles = {"obsidianmese_path_permafrost_base.png^(default_moss.png^[mask:obsidianmese_path_overlay_2.png)", "obsidianmese_path_permafrost_base.png", "obsidianmese_path_permafrost_side.png"},
is_ground_content = false,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:permafrost_with_moss",
is_ground_content = false,
groups = {cracky = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- sand path
minetest.register_node("obsidianmese:path_sand", {
description = "Sand Path",

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@ -6,7 +6,7 @@
minetest.register_tool("obsidianmese:sword", {
description = "Obsidian Mese Sword",
inventory_image = "obsidianmese_sword.png",
wield_scale = {x=1.5, y=2, z=1},
-- wield_scale = {x=1.5, y=2, z=1},
tool_capabilities = {
full_punch_interval = 0.45,
max_drop_level=1,
@ -204,7 +204,7 @@ minetest.register_entity("obsidianmese:sword_bullet", {
minetest.register_tool("obsidianmese:sword_engraved", {
description = "Obsidian Mese Sword Engraved - right click shoot 1 shot",
inventory_image = "obsidianmese_sword_diamond_engraved.png",
wield_scale = {x=1.5, y=2, z=1},
-- wield_scale = {x=1.5, y=2, z=1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level=1,
@ -255,7 +255,7 @@ minetest.register_tool("obsidianmese:shovel", {
description = "Obsidian Mese Shovel - right click (secondary click) for creating a path",
inventory_image = "obsidianmese_shovel.png",
wield_image = "obsidianmese_shovel.png^[transformR90",
wield_scale = {x=1.5, y=1.5, z=1.5},
-- wield_scale = {x=1.5, y=1.5, z=1.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
@ -272,7 +272,7 @@ minetest.register_tool("obsidianmese:shovel", {
minetest.register_tool("obsidianmese:axe", {
description = "Obsidian Mese Axe - Tree Capitator",
inventory_image = "obsidianmese_axe.png",
wield_scale = {x=1.5, y=2, z=1},
-- wield_scale = {x=1.5, y=2, z=1},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,