add particles to tree capitator
parent
0e1673686b
commit
d50eb4aa41
32
api.lua
32
api.lua
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@ -386,6 +386,38 @@ function obsidianmese.dig_up(pos, node, digger)
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minetest.node_dig(np, nn, digger)
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-- try to find a node texture
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local def = minetest.registered_nodes[nn.name]
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local texture = "default_dirt.png"
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if def then
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if def.tiles then
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if #def.tiles > 0 then
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if type(def.tiles[1]) == "string" then
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texture = def.tiles[1]
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end
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end
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end
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end
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-- add particles only when not too far
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minetest.add_particlespawner({
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amount = math.random(1, 3),
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time = 0.5,
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minpos = {x=np.x-0.7, y=np.y, z=np.z-0.7},
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maxpos = {x=np.x+0.7, y=np.y+0.75, z=np.z+0.7},
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minvel = {x = -0.5, y = -4, z = -0.5},
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maxvel = {x = 0.5, y = -2, z = 0.5},
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minacc = {x = -0.5, y = -4, z = -0.5},
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maxacc = {x = 0.5, y = -2, z = 0.5},
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minexptime = 0.5,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 2,
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collisiondetection = true,
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texture = texture
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})
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if #branches_pos > 0 then
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for i = 1, #branches_pos do
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-- prevent infinite loop when node protected
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