235 lines
6.8 KiB
Lua
235 lines
6.8 KiB
Lua
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--
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-- Tools
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--
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-- sword
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minetest.register_tool("obsidianmese:sword", {
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description = "Obsidian Mese Sword",
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inventory_image = "obsidianmese_sword.png",
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wield_scale = {x=1.5, y=2, z=1},
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tool_capabilities = {
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full_punch_interval = 0.45,
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max_drop_level=1,
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groupcaps={
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fleshy={times={[1]=2.00, [2]=0.65, [3]=0.25}, uses=400, maxlevel=3},
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snappy={times={[1]=1.90, [2]=0.70, [3]=0.25}, uses=350, maxlevel=3},
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choppy={times={[3]=0.65}, uses=300, maxlevel=0}
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},
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damage_groups = {fleshy=8},
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sound = {breaks = "default_tool_breaks"},
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}
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})
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-- boss sword - balrog
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-- minetest.register_tool("obsidianmese:sword_balrog_boss", {
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-- description = "Balrog Boss Sword",
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-- inventory_image = "obsidianmese_sword_balrog_boss.png",
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-- wield_scale = {x=2.0, y=2.5, z=1.5},
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-- tool_capabilities = {
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-- full_punch_interval = 3,
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-- max_drop_level=1,
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-- groupcaps={
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-- snappy={times={[1]=3.80, [2]=1.80, [3]=0.60}, uses=20, maxlevel=3},
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-- },
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-- -- wield_scale = {x=2.5, y=3, z=2},
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-- damage_groups = {fleshy=200},
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-- sound = {breaks = "default_tool_breaks"},
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-- }
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-- })
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-- sword engraved - bullet entity
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minetest.register_entity("obsidianmese:sword_bullet", {
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physical = false,
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visual = "sprite",
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visual_size = { x = 1, y = 1 },
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textures = { "obsidianmese_shard.png" },
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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_lifetime = 9, -- seconds before removing
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_timer = 0, -- initial value
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_owner = "unknown", -- initial value
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_trigger_sd = 0,
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on_activate = function(self, staticdata, dtime_s)
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local table = minetest.deserialize(staticdata)
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-- check - initial values are empty
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if table then
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self._owner = table._owner
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self._timer = table._timer
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end
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self.object:set_armor_groups({ immortal = 1 })
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end,
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-- should return a string that will be passed to `on_activate` when the object is instantiated the next time
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get_staticdata = function(self)
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self._trigger_sd = self._trigger_sd + 1
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-- staticdata are triggered before object appears and before it hides from the World, so remove it before it hides
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if self._trigger_sd % 2 == 0 then
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self.object:remove()
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obsidianmese.sync_fired_table(self._owner)
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end
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-- insurance - makes sure staticdata are updated when objects activates again (because somehow wasn't removed yet)
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local table = {
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_owner = self._owner,
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_timer = self._timer
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}
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return minetest.serialize(table)
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end,
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-- when the entity gets punched
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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local full_punch_interval = tool_capabilities.full_punch_interval or 1
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-- only on full punch
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if time_from_last_punch < full_punch_interval then return end
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local v = math.random(1, 8)
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local velocity = dir
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velocity.x = velocity.x * v
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velocity.y = velocity.y * v
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velocity.z = velocity.z * v
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self.object:setvelocity(velocity)
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node_or_nil(pos)
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-- print("self._owner: ", self._owner)
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-- print("self._timer: ", self._timer)
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self._timer = self._timer + dtime
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if self._timer > self._lifetime or
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not obsidianmese.within_limits(pos, 0) then
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self.object:remove()
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obsidianmese.sync_fired_table(self._owner)
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return
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end
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-- hit node
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if node
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and minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].walkable then
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self.object:remove()
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obsidianmese.sync_fired_table(self._owner)
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return
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end
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-- hit player or mob
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for k, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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-- punch player
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if obj:is_player() then
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obj:punch(self.object, 1.0, {
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full_punch_interval = full_punch_interval,
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damage_groups = {fleshy = 8},
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}, nil)
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self.object:remove()
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obsidianmese.sync_fired_table(self._owner)
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-- jail time
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if minetest.global_exists("city_block") then
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city_block.register_on_punchplayer(
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obj, -- player
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minetest.get_player_by_name(self._owner), --hitter
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1.0, -- time_from_last_punch
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{
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full_punch_interval = full_punch_interval,
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damage_groups = {fleshy = 8},
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}, -- tool_capabilities
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nil, -- dir
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8 -- damage i.e. {fleshy = 8}
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)
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end
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break
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-- punch entity
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elseif not obj:is_player() and
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obj:get_luaentity() and
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obj:get_luaentity().name ~= "__builtin:item" then
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local entity = obj:get_luaentity()
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if entity.name ~= self.object:get_luaentity().name then
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obj:punch(self.object, 1.0, {
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full_punch_interval = full_punch_interval,
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damage_groups = {fleshy = 8},
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}, nil)
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self.object:remove()
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obsidianmese.sync_fired_table(self._owner)
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break
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end
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end
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end
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end
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})
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-- sword engraved
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minetest.register_tool("obsidianmese:sword_engraved", {
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description = "Obsidian Mese Sword Engraved - right click shoot 1 shot",
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inventory_image = "obsidianmese_sword_diamond_engraved.png",
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wield_scale = {x=1.5, y=2, z=1},
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tool_capabilities = {
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full_punch_interval = 0.6,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=300, maxlevel=3},
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},
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damage_groups = {fleshy=8},
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sound = {breaks = "default_tool_breaks"},
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},
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on_secondary_use = obsidianmese.fire_sword
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})
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-- pick axe
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minetest.register_tool("obsidianmese:pick", {
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description = "Obsidian Mese Pickaxe",
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inventory_image = "obsidianmese_pick.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=250, maxlevel=3},
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crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=350, maxlevel=3},
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snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=300, maxlevel=3}
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},
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damage_groups = {fleshy=5},
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sound = {breaks = "default_tool_breaks"},
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},
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})
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-- pick axe engraved
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minetest.register_tool("obsidianmese:pick_engraved", {
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description = "Obsidian Mese Pickaxe Engraved - right click to place item next to the pickaxe in your inventory slot",
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inventory_image = "obsidianmese_pick_engraved.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=200, maxlevel=3}
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},
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damage_groups = {fleshy=5},
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sound = {breaks = "default_tool_breaks"},
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},
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on_place = obsidianmese.pick_engraved_place
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})
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-- shovel
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minetest.register_tool("obsidianmese:shovel", {
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description = "ObsidianMese Shovel - right click (secondary click) for creating a path",
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inventory_image = "obsidianmese_shovel.png",
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wield_image = "obsidianmese_shovel.png^[transformR90",
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wield_scale = {x=1.5, y=1.5, z=1.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level=1,
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groupcaps={
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crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=50, maxlevel=3},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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on_place = obsidianmese.shovel_place
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})
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