-- -- Tools -- -- sword minetest.register_tool("obsidianmese:sword", { description = "Obsidian Mese Sword", inventory_image = "obsidianmese_sword.png", wield_scale = {x=1.5, y=2, z=1}, tool_capabilities = { full_punch_interval = 0.45, max_drop_level=1, groupcaps={ fleshy={times={[1]=2.00, [2]=0.65, [3]=0.25}, uses=400, maxlevel=3}, snappy={times={[1]=1.90, [2]=0.70, [3]=0.25}, uses=350, maxlevel=3}, choppy={times={[3]=0.65}, uses=300, maxlevel=0} }, damage_groups = {fleshy=8}, sound = {breaks = "default_tool_breaks"}, } }) -- boss sword - balrog -- minetest.register_tool("obsidianmese:sword_balrog_boss", { -- description = "Balrog Boss Sword", -- inventory_image = "obsidianmese_sword_balrog_boss.png", -- wield_scale = {x=2.0, y=2.5, z=1.5}, -- tool_capabilities = { -- full_punch_interval = 3, -- max_drop_level=1, -- groupcaps={ -- snappy={times={[1]=3.80, [2]=1.80, [3]=0.60}, uses=20, maxlevel=3}, -- }, -- -- wield_scale = {x=2.5, y=3, z=2}, -- damage_groups = {fleshy=200}, -- sound = {breaks = "default_tool_breaks"}, -- } -- }) -- sword engraved - bullet entity minetest.register_entity("obsidianmese:sword_bullet", { physical = false, visual = "sprite", visual_size = { x = 1, y = 1 }, textures = { "obsidianmese_shard.png" }, collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, _lifetime = 9, -- seconds before removing _timer = 0, -- initial value _owner = "unknown", -- initial value _trigger_sd = 0, on_activate = function(self, staticdata, dtime_s) local table = minetest.deserialize(staticdata) -- check - initial values are empty if table then self._owner = table._owner self._timer = table._timer end self.object:set_armor_groups({ immortal = 1 }) end, -- should return a string that will be passed to `on_activate` when the object is instantiated the next time get_staticdata = function(self) self._trigger_sd = self._trigger_sd + 1 -- staticdata are triggered before object appears and before it hides from the World, so remove it before it hides if self._trigger_sd % 2 == 0 then self.object:remove() obsidianmese.sync_fired_table(self._owner) end -- insurance - makes sure staticdata are updated when objects activates again (because somehow wasn't removed yet) local table = { _owner = self._owner, _timer = self._timer } return minetest.serialize(table) end, -- when the entity gets punched on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) local full_punch_interval = tool_capabilities.full_punch_interval or 1 -- only on full punch if time_from_last_punch < full_punch_interval then return end local v = math.random(1, 8) local velocity = dir velocity.x = velocity.x * v velocity.y = velocity.y * v velocity.z = velocity.z * v self.object:setvelocity(velocity) end, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node_or_nil(pos) -- print("self._owner: ", self._owner) -- print("self._timer: ", self._timer) self._timer = self._timer + dtime if self._timer > self._lifetime or not obsidianmese.within_limits(pos, 0) then self.object:remove() obsidianmese.sync_fired_table(self._owner) return end -- hit node if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then self.object:remove() obsidianmese.sync_fired_table(self._owner) return end -- hit player or mob for k, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do -- punch player if obj:is_player() then obj:punch(self.object, 1.0, { full_punch_interval = full_punch_interval, damage_groups = {fleshy = 8}, }, nil) self.object:remove() obsidianmese.sync_fired_table(self._owner) -- jail time if minetest.global_exists("city_block") then city_block.register_on_punchplayer( obj, -- player minetest.get_player_by_name(self._owner), --hitter 1.0, -- time_from_last_punch { full_punch_interval = full_punch_interval, damage_groups = {fleshy = 8}, }, -- tool_capabilities nil, -- dir 8 -- damage i.e. {fleshy = 8} ) end break -- punch entity elseif not obj:is_player() and obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" then local entity = obj:get_luaentity() if entity.name ~= self.object:get_luaentity().name then obj:punch(self.object, 1.0, { full_punch_interval = full_punch_interval, damage_groups = {fleshy = 8}, }, nil) self.object:remove() obsidianmese.sync_fired_table(self._owner) break end end end end }) -- sword engraved minetest.register_tool("obsidianmese:sword_engraved", { description = "Obsidian Mese Sword Engraved - right click shoot 1 shot", inventory_image = "obsidianmese_sword_diamond_engraved.png", wield_scale = {x=1.5, y=2, z=1}, tool_capabilities = { full_punch_interval = 0.6, max_drop_level=1, groupcaps={ snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=300, maxlevel=3}, }, damage_groups = {fleshy=8}, sound = {breaks = "default_tool_breaks"}, }, on_secondary_use = obsidianmese.fire_sword }) -- pick axe minetest.register_tool("obsidianmese:pick", { description = "Obsidian Mese Pickaxe", inventory_image = "obsidianmese_pick.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=3, groupcaps={ cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=250, maxlevel=3}, crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=350, maxlevel=3}, snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=300, maxlevel=3} }, damage_groups = {fleshy=5}, sound = {breaks = "default_tool_breaks"}, }, }) -- pick axe engraved minetest.register_tool("obsidianmese:pick_engraved", { description = "Obsidian Mese Pickaxe Engraved - right click to place item next to the pickaxe in your inventory slot", inventory_image = "obsidianmese_pick_engraved.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=3, groupcaps={ cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=200, maxlevel=3} }, damage_groups = {fleshy=5}, sound = {breaks = "default_tool_breaks"}, }, on_place = obsidianmese.pick_engraved_place }) -- shovel minetest.register_tool("obsidianmese:shovel", { description = "ObsidianMese Shovel - right click (secondary click) for creating a path", inventory_image = "obsidianmese_shovel.png", wield_image = "obsidianmese_shovel.png^[transformR90", wield_scale = {x=1.5, y=1.5, z=1.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=50, maxlevel=3}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = obsidianmese.shovel_place })