obsidianmese/init.lua

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--
-- Init
--
dofile(minetest.get_modpath("obsidianmese").."/api.lua")
dofile(minetest.get_modpath("obsidianmese").."/obsidianmese_chest.lua")
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--
-- Tools
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--
-- sword - mese
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minetest.register_tool("obsidianmese:sword", {
description = "Obsidian Mese Sword",
inventory_image = "obsidianmese_sword.png",
tool_capabilities = {
full_punch_interval = 0.45,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=2.00, [2]=0.65, [3]=0.25}, uses=400, maxlevel=3},
snappy={times={[1]=1.90, [2]=0.70, [3]=0.25}, uses=350, maxlevel=3},
choppy={times={[3]=0.65}, uses=300, maxlevel=0}
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},
damage_groups = {fleshy=8},
sound = {breaks = "default_tool_breaks"},
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}
})
-- sword - balrog boss
-- minetest.register_tool("obsidianmese:sword_balrog_boss", {
-- description = "Balrog Boss Sword",
-- inventory_image = "obsidianmese_sword_balrog_boss.png",
-- tool_capabilities = {
-- full_punch_interval = 3,
-- max_drop_level=1,
-- groupcaps={
-- snappy={times={[1]=3.80, [2]=1.80, [3]=0.60}, uses=20, maxlevel=3},
-- },
-- -- wield_scale = {x=2.5, y=3, z=2},
-- damage_groups = {fleshy=200},
-- sound = {breaks = "default_tool_breaks"},
-- }
-- })
-- sword - engraved
-- check if within physical map limits (-30911 to 30927)
local fired_table = {}
local within_limits = function(pos, radius)
if (pos.x - radius) > -30913
and (pos.x + radius) < 30928
and (pos.y - radius) > -30913
and (pos.y + radius) < 30928
and (pos.z - radius) > -30913
and (pos.z + radius) < 30928 then
return true -- within limits
end
return false -- beyond limits
end
local sync_table = function(owner)
if fired_table[owner] ~= nil then
fired_table[owner] = fired_table[owner] - 1
print(minetest.serialize(fired_table))
end
end
minetest.register_entity("obsidianmese:sword_bullet", {
physical = false,
visual = "sprite",
visual_size = { x = 1, y = 1 },
textures = { "obsidianmese_shard.png" },
collisionbox = {0.25, 0.25, 0.25, -0.25, -0.25, -0.25},
timer = 0,
speed = 8,
owner = "",
twowillremove = 0,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({ immortal = 1 })
end,
get_staticdata = function(self)
self.twowillremove = self.twowillremove + 1
print("self.twowillremove: "..self.twowillremove)
if self.twowillremove >= 2 then
self.object:remove()
sync_table(self.owner)
return "object was removed"
end
return "object is alive"
end,
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if time_from_last_punch < 0.5 then return end
local name = puncher:get_player_name()
local pos = self.object:getpos()
local v = math.random(1, 8)
local velocity = dir
velocity.x = velocity.x * v
velocity.y = velocity.y * v
velocity.z = velocity.z * v
self.object:setvelocity(velocity)
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node_or_nil(pos)
self.timer = self.timer + 1
print(self.owner.." : "..self.timer)
if self.timer > 50
or not within_limits(pos, 0)
or self.owner == "" then
sync_table(self.owner)
self.object:remove()
return
end
-- hit node
if node
and minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].walkable then
sync_table(self.owner)
self.object:remove()
return
end
-- hit player or mob
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:is_player() then
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
sync_table(self.owner)
self.object:remove()
return
end
local entity = player:get_luaentity()
if entity
and entity._cmi_is_mob == true
and entity.name ~= self.object:get_luaentity().name then
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
sync_table(self.owner)
self.object:remove()
return
end
end
self.lastpos = pos
end
})
function fire_sword(itemstack, user, pointed_thing)
local speed = 8
local pos = user:getpos()
local v = user:get_look_dir()
local player_name = user:get_player_name()
if fired_table[player_name] ~= nil then
if fired_table[player_name] >= 1 then
minetest.chat_send_player(player_name, "You can shoot 1 shot at the same time!")
return
else
fired_table[player_name] = fired_table[player_name] + 1
end
else
fired_table[player_name] = 1
end
print(minetest.serialize(fired_table))
pos.x = pos.x + v.x
pos.z = pos.z + v.z
if v.y > 0.4 or v.y < -0.4 then
pos.y = pos.y + v.y
else
pos.y = pos.y + 1
end
-- play shoot attack sound
minetest.sound_play("throwing_sound", {
pos = pos,
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
})
local obj = minetest.add_entity(pos, "obsidianmese:sword_bullet")
local ent = obj:get_luaentity()
if ent then
ent.owner = player_name or ""
v.x = v.x * speed
v.y = v.y * speed
v.z = v.z * speed
obj:setvelocity(v)
end
-- wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(65535 / (150 - 1))
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pointed_thing.above, gain = 0.5})
end
return itemstack
end
minetest.register_tool("obsidianmese:sword_engraved", {
description = "Obsidian Mese Sword Engraved - right click shoot 1 shot",
inventory_image = "obsidianmese_sword_diamond_engraved.png",
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=300, maxlevel=3},
},
damage_groups = {fleshy=8},
sound = {breaks = "default_tool_breaks"},
},
on_secondary_use = function(itemstack, user, pointed_thing)
if user:get_player_control().RMB then
return fire_sword(itemstack, user, pointed_thing)
end
end
})
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-- pick axe
minetest.register_tool("obsidianmese:pick", {
description = "Obsidian Mese Pickaxe",
inventory_image = "obsidianmese_pick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=250, maxlevel=3},
crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=350, maxlevel=3},
snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=300, maxlevel=3}
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},
damage_groups = {fleshy=5},
sound = {breaks = "default_tool_breaks"},
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},
})
-- pick axe engraved
-- prevent pick axe engraved of placing item when clicken on one of the items from this list
pick_engraved_place_blacklist = {
["xdecor:itemframe"] = true
}
function pick_engraved_place_add_wear(itemstack)
-- wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(65535 / (400 - 1))
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pointed_thing.above, gain = 0.5})
end
return itemstack
end
function pick_engraved_place(itemstack, placer, pointed_thing)
local idx = placer:get_wield_index() + 1 -- item to right of wielded tool
local inv = placer:get_inventory()
local stack = inv:get_stack("main", idx) -- stack to right of tool
local stack_name = stack:get_name()
local under = pointed_thing.under
local above = pointed_thing.above
local node_under = minetest.get_node(under)
local udef = {}
local temp_stack = ""
-- handle objects/lua entitties
if pointed_thing.type == "object" then
local obj = pointed_thing.ref
local name = obj:get_luaentity().name
-- print("object_name: "..name)
-- do something here
end
-- handle nodes
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
local pointed_node = minetest.get_node_or_nil(pos)
-- check if have to use default on_place first
if pick_engraved_place_blacklist[pointed_node.name] ~= nil then
-- print("minetest.item_place")
return minetest.item_place(itemstack, placer, pointed_thing)
end
if pointed_node ~= nil and stack_name ~= "" then
local stack_def = minetest.registered_nodes[stack_name]
local stack_name_split = string.split(stack_name, ":")
local stack_mod = stack_name_split[1]
-- print("pointed_thing: "..pointed_node.name)
-- print("stack_name: "..stack_name)
-- print("stack_mod: "..stack_mod)
udef = minetest.registered_nodes[stack_name]
-- not for farming - that should be part of a hoe
if stack_mod ~= "farming" or stack_mod ~= "farming_addons" then
if udef and udef.on_place then
temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
inv:set_stack("main", idx, temp_stack)
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-- itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
elseif udef and udef.on_use then
temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
inv:set_stack("main", idx, temp_stack)
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-- itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
end
end
-- handle farming and farming_addons placement
-- if stack_mod == "farming" or stack_mod == "farming_addons" then
-- print("farming.place_seed")
-- udef = minetest.registered_nodes[stack_name]
-- if udef and udef.on_place then
-- temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
-- elseif udef and udef.on_use then
-- temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
-- end
-- inv:set_stack("main", idx, temp_stack)
-- itemstack = pick_engraved_place_add_wear(itemstack)
-- return itemstack
-- end
-- handle default stairs placement
-- if stack_mod == "stairs" then
-- print("place stairs")
-- udef = minetest.registered_nodes[stack_name]
-- if udef and udef.on_place then
-- temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
-- end
-- inv:set_stack("main", idx, temp_stack)
-- itemstack = pick_engraved_place_add_wear(itemstack)
-- return itemstack
-- end
-- handle default torch placement
if stack_name == "default:torch" then
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = stack
if wdir == 0 then
fakestack:set_name("default:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("default:torch")
else
fakestack:set_name("default:torch_wall")
end
temp_stack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
temp_stack:set_name("default:torch")
inv:set_stack("main", idx, temp_stack)
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-- itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
end
end
-- if everything else fails use default on_place
stack = minetest.item_place(stack, placer, pointed_thing)
inv:set_stack("main", idx, stack)
return itemstack
end
end
minetest.register_tool("obsidianmese:pick_engraved", {
description = "Obsidian Mese Pickaxe Engraved - right click to place item next to the pickaxe in your inventory slot",
inventory_image = "obsidianmese_pick_engraved.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=200, maxlevel=3}
},
damage_groups = {fleshy=5},
sound = {breaks = "default_tool_breaks"},
},
on_place = pick_engraved_place
})
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--
-- ObsiadianMese Shovel
--
minetest.register_tool("obsidianmese:shovel", {
description = "ObsidianMese Shovel",
inventory_image = "obsidianmese_shovel.png",
wield_image = "obsidianmese_shovel.png^[transformR90",
wield_scale = {x=1.5, y=1.5, z=1.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=50, maxlevel=3},
},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
if minetest.is_protected(pt.under, placer:get_player_name()) then
minetest.record_protection_violation(pt.under, placer:get_player_name())
return
end
-- check on what we are pointing
-- dirt path
if under.name == "default:dirt" and
under.name ~= "obsidianmese:dirt_path" then
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-- print("set_node DIRT path")
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minetest.set_node(pt.under, {name = "obsidianmese:path_dirt"})
-- grass path
elseif (under.name == "default:dirt" or
under.name == "default:dirt_with_grass" or
under.name == "default:dirt_with_grass_footsteps" or
under.name == "default:dirt_with_dry_grass" or
under.name == "default:dirt_with_snow" or
under.name == "default:dirt_with_rainforest_litter") and
under.name ~= "obsidianmese:grass_path" then
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-- print("set_node GRASS path")
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minetest.set_node(pt.under, {name = "obsidianmese:path_grass"})
-- sand path
elseif (under.name == "default:sand" or
under.name == "default:desert_sand" or
under.name == "default:silver_sand") and
under.name ~= "obsidianmese:sand_path" then
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-- print("set_node SAND path")
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minetest.set_node(pt.under, {name = "obsidianmese:path_sand"})
else
return
end
-- play sound
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5
})
-- add wear
itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
end
})
-- dirt path node
minetest.register_node("obsidianmese:path_dirt", {
description = "Dirt Path",
drawtype = "nodebox",
tiles = {"obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults(),
})
-- grass path node
minetest.register_node("obsidianmese:path_grass", {
description = "Grass Path",
drawtype = "nodebox",
tiles = {"obsidianmese_grass_path_top.png", "obsidianmese_dirt_path_top.png", "obsidianmese_dirt_path_side.png"},
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:dirt",
is_ground_content = false,
groups = {crumbly = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- sand path node
minetest.register_node("obsidianmese:path_sand", {
description = "Sand Path",
drawtype = "nodebox",
tiles = {"obsidianmese_sand_path_top.png", "obsidianmese_sand_path_top.png", "obsidianmese_sand_path_side.png"},
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 1/2-1/16, 1/2},
},
drop = "default:desert_sand",
groups = {crumbly = 3, falling_node = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_sand_defaults(),
})
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--
-- Items
--
-- apple
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minetest.register_craftitem("obsidianmese:mese_apple", {
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description = "Mese apple [restores full health]",
inventory_image = "obsidianmese_apple.png",
on_use = function(itemstack, user, pointed_thing)
minetest.sound_play("apple_eat", {
pos = user:getpos(),
max_hear_distance = 32,
gain = 0.5,
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})
user:set_hp(20)
itemstack:take_item()
return itemstack
end
})
--
-- Crafting
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--
minetest.register_craft({
output = "obsidianmese:sword",
recipe = {
{"", "default:mese_crystal", ""},
{"default:obsidian_shard", "default:mese_crystal", "default:obsidian_shard"},
{"", "default:obsidian_shard", ""},
}
})
minetest.register_craft({
output = "obsidianmese:pick",
recipe = {
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
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minetest.register_craft({
output = "obsidianmese:shovel",
recipe = {
{"default:mese_crystal"},
{"default:obsidian_shard"},
{"default:obsidian_shard"},
}
})
minetest.register_craft({
output = "obsidianmese:pick_engraved",
recipe = {
{"default:diamond", "default:diamond", "default:diamond"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
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minetest.register_craft({
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output = "obsidianmese:mese_apple 4",
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recipe = {
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{"", "default:apple", ""},
{"default:apple","default:mese", "default:apple"},
{"", "default:apple", ""},
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}
})
print("[Mod] ObsidianMese Loaded.")