added engraved pick, fixed sword bullet

master
Juraj Vajda 2017-08-12 10:46:56 +02:00
parent 19b5eded5b
commit ea8660e071
7 changed files with 203 additions and 8 deletions

View File

@ -1 +1,3 @@
default
farming?
farming_addons?

209
init.lua
View File

@ -26,6 +26,22 @@ minetest.register_tool("obsidianmese:sword", {
}
})
-- sword - balrog boss
-- minetest.register_tool("obsidianmese:sword_balrog_boss", {
-- description = "Balrog Boss Sword",
-- inventory_image = "obsidianmese_sword_balrog_boss.png",
-- tool_capabilities = {
-- full_punch_interval = 3,
-- max_drop_level=1,
-- groupcaps={
-- snappy={times={[1]=3.80, [2]=1.80, [3]=0.60}, uses=20, maxlevel=3},
-- },
-- -- wield_scale = {x=2.5, y=3, z=2},
-- damage_groups = {fleshy=200},
-- sound = {breaks = "default_tool_breaks"},
-- }
-- })
-- sword - engraved
-- check if within physical map limits (-30911 to 30927)
local fired_table = {}
@ -50,7 +66,7 @@ local sync_table = function(owner)
fired_table[owner] = fired_table[owner] - 1
-- print(minetest.serialize(fired_table))
print(minetest.serialize(fired_table))
end
end
@ -64,11 +80,23 @@ minetest.register_entity("obsidianmese:sword_bullet", {
timer = 0,
speed = 8,
owner = "",
twowillremove = 0,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({ immortal = 1 })
end,
get_staticdata = function(self)
self.twowillremove = self.twowillremove + 1
print("self.twowillremove: "..self.twowillremove)
if self.twowillremove >= 2 then
self.object:remove()
sync_table(self.owner)
return "object was removed"
end
return "object is alive"
end,
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if time_from_last_punch < 0.5 then return end
@ -90,9 +118,11 @@ minetest.register_entity("obsidianmese:sword_bullet", {
self.timer = self.timer + 1
print(self.owner.." : "..self.timer)
if self.timer > 50
or not within_limits(pos, 0) then
or not within_limits(pos, 0)
or self.owner == "" then
sync_table(self.owner)
self.object:remove()
return
@ -165,7 +195,7 @@ function fire_sword(itemstack, user, pointed_thing)
fired_table[player_name] = 1
end
-- print(minetest.serialize(fired_table))
print(minetest.serialize(fired_table))
pos.x = pos.x + v.x
pos.z = pos.z + v.z
@ -178,22 +208,21 @@ function fire_sword(itemstack, user, pointed_thing)
-- play shoot attack sound
minetest.sound_play("throwing_sound", {
pos = pos,
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
})
local obj = minetest.add_entity(pos, "obsidianmese:sword_bullet")
local ent = obj:get_luaentity()
ent.owner = player_name or ""
if ent then
ent.owner = player_name or ""
v.x = v.x * speed
v.y = v.y * speed
v.z = v.z * speed
obj:setvelocity(v)
else
obj:remove() -- arrow entity does not exist
end
-- wear tool
@ -242,6 +271,161 @@ minetest.register_tool("obsidianmese:pick", {
},
})
-- pick axe engraved
-- prevent pick axe engraved of placing item when clicken on one of the items from this list
pick_engraved_place_blacklist = {
["xdecor:itemframe"] = true
}
function pick_engraved_place_add_wear(itemstack)
-- wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(65535 / (400 - 1))
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pointed_thing.above, gain = 0.5})
end
return itemstack
end
function pick_engraved_place(itemstack, placer, pointed_thing)
local idx = placer:get_wield_index() + 1 -- item to right of wielded tool
local inv = placer:get_inventory()
local stack = inv:get_stack("main", idx) -- stack to right of tool
local stack_name = stack:get_name()
local under = pointed_thing.under
local above = pointed_thing.above
local node_under = minetest.get_node(under)
local udef = {}
local temp_stack = ""
-- handle objects/lua entitties
if pointed_thing.type == "object" then
local obj = pointed_thing.ref
local name = obj:get_luaentity().name
-- print("object_name: "..name)
-- do something here
end
-- handle nodes
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
local pointed_node = minetest.get_node_or_nil(pos)
-- check if have to use default on_place first
if pick_engraved_place_blacklist[pointed_node.name] ~= nil then
-- print("minetest.item_place")
return minetest.item_place(itemstack, placer, pointed_thing)
end
if pointed_node ~= nil and stack_name ~= "" then
local stack_def = minetest.registered_nodes[stack_name]
local stack_name_split = string.split(stack_name, ":")
local stack_mod = stack_name_split[1]
-- print("pointed_thing: "..pointed_node.name)
-- print("stack_name: "..stack_name)
-- print("stack_mod: "..stack_mod)
udef = minetest.registered_nodes[stack_name]
-- not for farming - that should be part of a hoe
if stack_mod ~= "farming" or stack_mod ~= "farming_addons" then
if udef and udef.on_place then
temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
inv:set_stack("main", idx, temp_stack)
itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
elseif udef and udef.on_use then
temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
inv:set_stack("main", idx, temp_stack)
itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
end
end
-- handle farming and farming_addons placement
-- if stack_mod == "farming" or stack_mod == "farming_addons" then
-- print("farming.place_seed")
-- udef = minetest.registered_nodes[stack_name]
-- if udef and udef.on_place then
-- temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
-- elseif udef and udef.on_use then
-- temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
-- end
-- inv:set_stack("main", idx, temp_stack)
-- itemstack = pick_engraved_place_add_wear(itemstack)
-- return itemstack
-- end
-- handle default stairs placement
-- if stack_mod == "stairs" then
-- print("place stairs")
-- udef = minetest.registered_nodes[stack_name]
-- if udef and udef.on_place then
-- temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
-- end
-- inv:set_stack("main", idx, temp_stack)
-- itemstack = pick_engraved_place_add_wear(itemstack)
-- return itemstack
-- end
-- handle default torch placement
if stack_name == "default:torch" then
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = stack
if wdir == 0 then
fakestack:set_name("default:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("default:torch")
else
fakestack:set_name("default:torch_wall")
end
temp_stack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
temp_stack:set_name("default:torch")
inv:set_stack("main", idx, temp_stack)
itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
end
end
-- if everything else fails use default on_place
stack = minetest.item_place(stack, placer, pointed_thing)
inv:set_stack("main", idx, stack)
-- itemstack = pick_engraved_place_add_wear(itemstack)
return itemstack
end
end
minetest.register_tool("obsidianmese:pick_engraved", {
description = "Obsidian Mese Pickaxe Engraved - right click to place item next to the pickaxe in your inventory slot",
inventory_image = "obsidianmese_pick_engraved.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=200, maxlevel=3}
},
damage_groups = {fleshy=5},
sound = {breaks = "default_tool_breaks"},
},
on_place = pick_engraved_place
})
--
-- Items
--
@ -286,6 +470,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "obsidianmese:pick_engraved",
recipe = {
{"default:diamond", "default:diamond", "default:diamond"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
}
})
minetest.register_craft({
output = "obsidianmese:mese_apple 4",
recipe = {

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