403 lines
11 KiB
Lua
403 lines
11 KiB
Lua
-- string
|
|
function string:split(inSplitPattern, outResults)
|
|
if not outResults then
|
|
outResults = {}
|
|
end
|
|
local theStart = 1
|
|
local theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart )
|
|
while theSplitStart do
|
|
table.insert( outResults, string.sub( self, theStart, theSplitStart-1 ) )
|
|
theStart = theSplitEnd + 1
|
|
theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart )
|
|
end
|
|
table.insert( outResults, string.sub( self, theStart ) )
|
|
return outResults
|
|
end
|
|
|
|
-- form
|
|
|
|
story.talk_form = "size[8,7.5;]"
|
|
story.talk_form = story.talk_form..default.gui_colors
|
|
story.talk_form = story.talk_form..default.gui_bg
|
|
--story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
|
|
story.talk_form = story.talk_form.."label[0,0;%s]"
|
|
--story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
|
|
|
|
story.get_talk_form = function(text)
|
|
return string.format(story.talk_form, text)
|
|
end
|
|
|
|
-- hud
|
|
|
|
story.hud = {}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
|
|
story.hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "waypoint",
|
|
name = "story",
|
|
text = "",
|
|
number = 0x00FF00,
|
|
world_pos = story.generator.players_storys[player:get_player_name()].pos
|
|
})
|
|
end
|
|
|
|
story.hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "waypoint",
|
|
name = "story",
|
|
text = "",
|
|
number = 0x00FF00,
|
|
world_pos = {x=0,y=0,z=0}
|
|
})
|
|
end)
|
|
|
|
-- generator
|
|
|
|
story.generator = {}
|
|
story.generator.parts = {}
|
|
story.generator.dialogs = {}
|
|
story.generator.players_storys = {}
|
|
story.generator.file = minetest.get_worldpath() .. "/story"
|
|
|
|
function story.generator.load_storys()
|
|
local input = io.open(story.generator.file, "r")
|
|
if input then
|
|
local str = input:read("*all")
|
|
if str then
|
|
if minetest.deserialize(str) then
|
|
story.generator.players_storys = minetest.deserialize(str)
|
|
end
|
|
else
|
|
print("[WARNING] story file is empty")
|
|
end
|
|
io.close(input)
|
|
else
|
|
print("[ERROR] couldnt find story file")
|
|
end
|
|
end
|
|
|
|
function story.generator.save_storys()
|
|
if story.generator.players_storys then
|
|
local output = io.open(story.generator.file, "w")
|
|
local str = minetest.serialize(story.generator.players_storys)
|
|
output:write(str)
|
|
io.close(output)
|
|
end
|
|
end
|
|
|
|
function story.generator.gen_next_step(player)
|
|
print("[INFO] generating story...")
|
|
if not story.generator.players_storys[player:get_player_name()] then
|
|
print("[ERROR][story] could not find players story")
|
|
return
|
|
end
|
|
-- load part
|
|
local part = story.generator.players_storys[player:get_player_name()].part
|
|
part = story.generator.get_part(story.generator.players_storys[player:get_player_name()].part)
|
|
if part then
|
|
local next_part = {}
|
|
|
|
-- run a new part?
|
|
if story.generator.players_storys[player:get_player_name()].wait then
|
|
next_part = story.generator.run(part, player, story.generator.players_storys[player:get_player_name()].wait_pos+1)
|
|
else
|
|
next_part = story.generator.run(part, player, 0)
|
|
end
|
|
|
|
--quit
|
|
if next_part.quit then
|
|
story.generator.players_storys[player:get_player_name()].pos = nil
|
|
story.generator.players_storys[player:get_player_name()].part = ""
|
|
story.generator.players_storys[player:get_player_name()].wait_pos = 0
|
|
return
|
|
end
|
|
|
|
-- wait or not?
|
|
if next_part.wait then
|
|
story.generator.players_storys[player:get_player_name()].wait = true
|
|
story.generator.players_storys[player:get_player_name()].wait_pos = next_part.param
|
|
else
|
|
story.generator.players_storys[player:get_player_name()].part = next_part.part
|
|
story.generator.players_storys[player:get_player_name()].wait_pos = 0
|
|
end
|
|
|
|
-- save
|
|
story.generator.save_storys()
|
|
return
|
|
else
|
|
print("[ERROR][story] could not find part file")
|
|
return
|
|
end
|
|
end
|
|
|
|
function story.generator.new_player(player)
|
|
-- adds a new entry to the story database
|
|
story.generator.players_storys[player:get_player_name()] = {}
|
|
story.generator.players_storys[player:get_player_name()].part = ""
|
|
story.generator.players_storys[player:get_player_name()].wait_pos = 0
|
|
end
|
|
|
|
function story.generator.get_part(name)
|
|
if not name then return end
|
|
if name == "" then return end
|
|
if not story.generator.parts[name] then
|
|
print("[story] loading part : " .. name)
|
|
local file = io.open(minetest.get_modpath("story").."/parts/"..name..".quest", "r")
|
|
story.generator.parts[name] = file:read("*all")
|
|
io.close(file)
|
|
return story.generator.parts[name]
|
|
else
|
|
print("[story] get part : " .. name)
|
|
return story.generator.parts[name]
|
|
end
|
|
end
|
|
|
|
function story.generator.get_dialog(name)
|
|
if not story.generator.dialogs[name] then
|
|
local file = io.open(minetest.get_modpath("story").."/parts/"..name..".dialog", "r")
|
|
story.generator.dialogs[name] = file:read("*all")
|
|
io.close(file)
|
|
return story.generator.dialogs[name]
|
|
else
|
|
return story.generator.dialogs[name]
|
|
end
|
|
end
|
|
|
|
function story.generator.get_quest(player)
|
|
local input = io.open(minetest.get_modpath("story").."/parts/quests.conf", "r")
|
|
if input then
|
|
local str = input:read("*all")
|
|
if str then
|
|
local lines = str:split("\n")
|
|
for k,v in pairs(lines) do
|
|
local var = v:split("=")[1]
|
|
local val = (v:split("=")[2]):split(",")
|
|
if var == "lvl".. tostring(xp.player_levels[player:get_player_name()] or 1) then
|
|
return val[math.random(#val)]
|
|
end
|
|
end
|
|
else
|
|
print("[WARNING] quest.conf is empty")
|
|
end
|
|
io.close(input)
|
|
else
|
|
print("[ERROR] couldnt find quest.conf")
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function story.generator.run(part, player, line_pos)
|
|
local out = {}
|
|
print("[INFO] run script... " .. part)
|
|
local lines = part:split("\n")
|
|
if not lines then
|
|
return ""
|
|
end
|
|
local i = 0
|
|
for k,v in pairs(lines) do
|
|
if i > line_pos-1 then
|
|
local cmd = v:split(" ")
|
|
if cmd[1] then
|
|
print("[INFO] run line... " .. v)
|
|
if cmd[1] == "$dialog" and cmd[2] then
|
|
if story.generator.get_dialog(cmd[2]) then
|
|
story.generator.players_storys[player:get_player_name()].text = story.generator.get_dialog(cmd[2])
|
|
end
|
|
end
|
|
if cmd[1] == "$create" then
|
|
story.generator.show(player, story.generator.players_storys[player:get_player_name()].pos)
|
|
end
|
|
if cmd[1] == "$place" and cmd[2] and cmd[3] then
|
|
if cmd[2] == "at" then
|
|
if places.pos[cmd[3]] then
|
|
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
|
|
end
|
|
elseif cmd[2] == "near" then
|
|
if places.pos[cmd[3]] then
|
|
local place = places.pos[cmd[3]]
|
|
story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
|
|
end
|
|
else
|
|
if places.pos[cmd[3]] then
|
|
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
|
|
end
|
|
end
|
|
end
|
|
if cmd[1] == "$quest" and cmd[2] and cmd[3] and cmd[4] and cmd[5] and tonumber(cmd[4]) and tonumber(cmd[5]) then
|
|
quests.add_quest(player:get_player_name(), {
|
|
quest_type = cmd[2],
|
|
node = cmd[3],
|
|
progress = 0,
|
|
done = false,
|
|
max = tonumber(cmd[4]),
|
|
xp = tonumber(cmd[5])
|
|
})
|
|
end
|
|
if cmd[1] == "$pos" then
|
|
story.generator.players_storys[player:get_player_name()].pos = {x=0,y=10,z=0}
|
|
end
|
|
if cmd[1] == "$next" and cmd[2] then
|
|
if cmd[2] == "rnd" then
|
|
if cmd[3] and cmd[4] and cmd[5] then
|
|
local rnd = math.random(3)
|
|
if rnd == 1 then
|
|
out = {part=cmd[3], wait=false}
|
|
elseif rnd == 2 then
|
|
out = {part=cmd[4], wait=false}
|
|
else
|
|
out = {part=cmd[5], wait=false}
|
|
end
|
|
elseif cmd[3] and cmd[4] then
|
|
local rnd = math.random(2)
|
|
if rnd == 1 then
|
|
out = {part=cmd[3], wait=false}
|
|
else
|
|
out = {part=cmd[4], wait=false}
|
|
end
|
|
else
|
|
out = {part=cmd[3], wait=false}
|
|
end
|
|
else
|
|
out = {part=cmd[2], wait=false}
|
|
end
|
|
end
|
|
if cmd[1] == "$wait" then
|
|
return {cmd="$wait", param=i, wait=true}
|
|
end
|
|
if cmd[1] == "$spawn" and cmd[2] and cmd[3] then
|
|
if places.pos[cmd[3]] then
|
|
minetest.add_entity(places.pos[cmd[3]], cmd[2])
|
|
end
|
|
end
|
|
if cmd[1] == "$quit" then
|
|
out = {part="", wait=false, quit=true}
|
|
return out
|
|
end
|
|
end
|
|
end
|
|
i = i +1
|
|
end
|
|
return out
|
|
end
|
|
|
|
function story.generator.show(player, p)
|
|
-- update waypoint
|
|
player:hud_remove(story.hud[player:get_player_name()])
|
|
story.hud[player:get_player_name()] = player:hud_add({
|
|
hud_elem_type = "waypoint",
|
|
name = "story",
|
|
text = "",
|
|
number = 0x00FF00,
|
|
world_pos = p
|
|
})
|
|
if not p then
|
|
return
|
|
end
|
|
|
|
minetest.add_entity(p, "story:human")
|
|
end
|
|
|
|
minetest.register_on_newplayer(function(player)
|
|
story.generator.new_player(player)
|
|
--story.generator.gen_next_step(player)
|
|
end)
|
|
|
|
minetest.register_chatcommand("restart_story", {
|
|
params = "",
|
|
description = "restarts your story",
|
|
privs = {},
|
|
func = function(name, text)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player and player:is_player() then
|
|
story.generator.new_player(player)
|
|
story.generator.gen_next_step(player)
|
|
return true, ""
|
|
end
|
|
return true, "Error"
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("reset_story", {
|
|
params = "",
|
|
description = "resets your story",
|
|
privs = {},
|
|
func = function(name, text)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player and player:is_player() then
|
|
story.generator.new_player(player)
|
|
return true, ""
|
|
end
|
|
return true, "Error"
|
|
end,
|
|
})
|
|
|
|
-- human
|
|
minetest.register_entity("story:human", {
|
|
hp_max = 50,
|
|
physical = true,
|
|
collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
|
|
visual = "mesh",
|
|
visual_size = {x=1, y=1},
|
|
textures = {"character.png",},
|
|
mesh = "character.x",
|
|
spritediv = {x=1, y=1},
|
|
initial_sprite_basepos = {x=0, y=0},
|
|
is_visible = true,
|
|
makes_footstep_sound = false,
|
|
automatic_rotate = true,
|
|
speed = 0,
|
|
plname = nil,
|
|
text = nil,
|
|
|
|
on_rightclick = function(self, clicker)
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
if not story.generator.players_storys[clicker:get_player_name()] then
|
|
return
|
|
end
|
|
-- shows the dialog
|
|
if story.generator.players_storys[clicker:get_player_name()].pos then
|
|
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
|
|
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
|
|
story.generator.gen_next_step(clicker)
|
|
-- TODO : delete npc after talking with it (or move it some where else)
|
|
end
|
|
else
|
|
story.generator.players_storys[clicker:get_player_name()].part = story.generator.get_quest(clicker)
|
|
story.generator.players_storys[clicker:get_player_name()].pos = self.object:getpos()
|
|
story.generator.players_storys[clicker:get_player_name()].wait_pos = 0
|
|
story.generator.gen_next_step(clicker)
|
|
end
|
|
end,
|
|
|
|
on_step = function(self, dtime)
|
|
self.object:setvelocity({x=0, y=-9.2, z=0})
|
|
if math.random(50) == 15 then
|
|
self.object:setyaw(math.random(10))
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craftitem("story:human", {
|
|
description = "Human",
|
|
inventory_image = "story_character_spawn.png",
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
local p = pointed_thing.above
|
|
p.y = p.y + 0.5
|
|
minetest.add_entity(p, "story:human")
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
|
|
story.generator.load_storys()
|
|
|