added water/fire cube

This commit is contained in:
cale 2016-03-24 16:41:44 +01:00
parent 4857359c73
commit 40280366e8
5 changed files with 1198 additions and 3 deletions

View File

@ -26,9 +26,10 @@ function mobs.register_mob(name, def)
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
anim = "",
on_step = function(self, dtime)
if math.random(0, 50) == 15 then
self.object:setvelocity({x=math.random(-2, 2), y=-4, z=math.random(-2, 2)})
self.object:setvelocity({x=math.random(-2, 2), y=(def.gravity or -9.2), z=math.random(-2, 2)})
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), def.range)
local _,obj
@ -38,6 +39,12 @@ function mobs.register_mob(name, def)
obj:punch(self.object, 10, def.dmg, nil)
end
end
if def.animations then
if self.anim ~= "walk" then
self.object:set_animation({x=def.animations.walk.x,y=def.animations.walk.y}, 30, 0)
self.anim = "walk"
end
end
end
end,
})
@ -50,7 +57,8 @@ function mobs.register_mob(name, def)
if pointed_thing.type ~= "node" then
return
end
minetest.add_entity(pointed_thing.above, name)
local p = {x=pointed_thing.above.x, y=pointed_thing.above.y+2, z=pointed_thing.above.z}
minetest.add_entity(p, name)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
@ -75,3 +83,45 @@ mobs.register_mob("mobs:angry_player", {
description = "Angry Player",
range = 3,
})
mobs.register_mob("mobs:fire_cube", {
mesh = "mobs_fire_cube.x",
textures = {"mobs_fire_cube.png",},
lvl = 5,
hits = 6,
dmg = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
},
damage_groups = {friendly=4},
},
collisionbox = {-1, -1, -1, 1, 1, 1},
description = "Fire Cube",
range = 5,
animations = {
walk = {x=0, y=30},
punch = {x=35, y = 60}
},
})
mobs.register_mob("mobs:water_cube", {
mesh = "mobs_fire_cube.x",
textures = {"mobs_water_cube.png",},
lvl = 10,
hits = 6,
dmg = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
},
damage_groups = {friendly=5},
},
collisionbox = {-1, -1, -1, 1, 1, 1},
description = "Water Cube",
range = 5,
animations = {
walk = {x=0, y=30},
punch = {x=35, y = 60}
},
})

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@ -372,7 +372,10 @@ minetest.register_entity("story:human", {
end,
on_step = function(self, dtime)
-- nothing
self.object:setvelocity({x=0, y=-9.2, z=0})
if math.random(50) == 15 then
self.object:setyaw(math.random(10))
end
end,
})